From Glory To Goo

From Glory To Goo

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Tylerryan79 Feb 2, 2024 @ 10:59pm
Too many cooks in the kitchen.
Your game looks fun, and reminds me of one of my favorite games They Are Billions.

I sucked at that game at first. It took me a while to master it and eventually become good enough to win.

Had I made suggestions to buff this and change that or lessen this wave and move it further or get rid of it when I first started playing that game, it would have ruined the game for the future me who grew and learned and improved.

Qol and tool tip changes can be great, but I read the patch notes and can't help but think by taking advice from people who are playing the demo and havent fully learned the current build of the game can only make the game worse and less challenging in the end.

Call me crazy, but I would concentrate on making the game and adding content, and not listen to people unless there's a bug or a good qol improvement. Changing horde strength and health and other stats for a game you yourself have most likely playtested extensively and improved your skill to beat the challenges yet others with less experience have asked you to lessen the challenge in the name of improvement. I myself want to be challenged. I want to have my game unexpectedly end due to some unforseen circumstances. I want the horde to decimate my base because I wasn't fast enough.

I hope in a couple years time when the game is released officially it will be something of a grind as I learn and improve, and not an easy paint by numbers game built on the back of suggestions made by players who had plaued less than 20hrs of the game prior to their suggestions being implemented.

I hope this makes some sense to somebody.
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Showing 1-2 of 2 comments
crystalgatedh Feb 5, 2024 @ 10:45am 
Whenever you're a game creator and you get feedback, you have to think carefully about what to make out of the feedback. The players don't know what the developers intend and aren't aware of many less obvious game mechanics, they will just tell what they see from their perspective. Some suggestions should be implemented, some should not and others need special consideration.

Let's take an example, a player says "X seems useless" but the creator thinks X is useful. There are a few possibilities here. The player may simple be a poor player. Another possibility is that the player has found a strategy that obsoletes X and strategies that incorporates X are inferior to the player's strategy. In this case X may need a boost or a redesign. There is more options however, what if X is useful, but the player doesn't know it because understanding that X is useful requires knowledge about the game that the developer has, but may be obscure for the players. In this case X does not need a buff, rather the developer needs to consider how to convey the needed information to the players.

Personally, I think that QoL and better controls should be implemented if reasonable and if those changes make the game too easy, it's better to then compensate by making enemies stronger and/or more numerous than to not implement those changes at all. There is such a thing as difficult for the wrong reason IMO. Most changes so far has been QoL and better controls/interface.
Blehh..... Aug 12, 2024 @ 6:36am 
Originally posted by crystalgatedh:
Whenever you're a game creator and you get feedback, you have to think carefully about what to make out of the feedback. The players don't know what the developers intend and aren't aware of many less obvious game mechanics, they will just tell what they see from their perspective. Some suggestions should be implemented, some should not and others need special consideration.

Let's take an example, a player says "X seems useless" but the creator thinks X is useful. There are a few possibilities here. The player may simple be a poor player. Another possibility is that the player has found a strategy that obsoletes X and strategies that incorporates X are inferior to the player's strategy. In this case X may need a boost or a redesign. There is more options however, what if X is useful, but the player doesn't know it because understanding that X is useful requires knowledge about the game that the developer has, but may be obscure for the players. In this case X does not need a buff, rather the developer needs to consider how to convey the needed information to the players.

Personally, I think that QoL and better controls should be implemented if reasonable and if those changes make the game too easy, it's better to then compensate by making enemies stronger and/or more numerous than to not implement those changes at all. There is such a thing as difficult for the wrong reason IMO. Most changes so far has been QoL and better controls/interface.
interesting.... I take it you're talking from experience?
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