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Let's take an example, a player says "X seems useless" but the creator thinks X is useful. There are a few possibilities here. The player may simple be a poor player. Another possibility is that the player has found a strategy that obsoletes X and strategies that incorporates X are inferior to the player's strategy. In this case X may need a boost or a redesign. There is more options however, what if X is useful, but the player doesn't know it because understanding that X is useful requires knowledge about the game that the developer has, but may be obscure for the players. In this case X does not need a buff, rather the developer needs to consider how to convey the needed information to the players.
Personally, I think that QoL and better controls should be implemented if reasonable and if those changes make the game too easy, it's better to then compensate by making enemies stronger and/or more numerous than to not implement those changes at all. There is such a thing as difficult for the wrong reason IMO. Most changes so far has been QoL and better controls/interface.