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We will add some of your ideas this week in the mid-week update:
- The tooltip on the resources with all the consumption and generation information.
- The possibility of select the resources that you supplies with the markets.
There are other suggestions very interesting too, but they will take more time to come.
other things that you will see on this week's update are:
- New tooltip showing the people favor with all the indicators that show how are your citizens.
- People dying because of lack of food or health.
- Crime metric and crime events.
- If your crime is high you will see murders, robberies, and even riots of people that will organize to put your city in flames if you don't take care of them.
Here is my list of things I would like to add/change:
- Add a button to the granaries to “disallow/allow everything” so you can customize them to what they can store
- Really missing some sort of button that displays the attractiveness of land across the map. Yes, right now you can select a residential building and see if the attractiveness is satisfied, but it would be nice to have an overall view of the attractiveness of the land
- When zooming the camera in to view city life, I find it a bit hard to highlight buildings. It would be nice if there was some sort of mode that didn't highlight buildings
- The notifications in the game are fairly inconspicuous. I don't know if it's just me, but I only pay attention to the fire notification in the city. If a scout is finishing exploring an area, I always don't notice the notification
- It would be great to add the ability to resize the interface as a percentage, instead of pre-prepared “pressettes”
Thank you very much for the feedback you provided. It is very important for us to know our players' opinions. Several of the things you mentioned are already under consideration, and we are evaluating their inclusion in the game, such as adding views to have more control over the different game systems.
Also we have taken note of the rest of your comments.