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So uh... I can't get the make.bat file to work. The error says something about "file project not existing". I really have to idea what I'm doing...
It is, yes.
Did you open the project with visual studio?
If you have, then there is may be a problem with the "solution user options" (suo) file.
https://stackoverflow.com/questions/2002088/the-project-file-has-been-moved-renamed-or-is-not-on-your-computer
I haven't done anything with it besides what's written in the tutorial hence why I'm not even sure where I went wrong with this...
Ok, the only remaining thing I can suggest is to update dotNET or install an older version.
https://dotnet.microsoft.com/download/dotnet-framework
And use the new/old version as reference in your make.bat file.
Or/And maybe install Visual Studio (if you don’t already does) to have some dependencies installed that I never thought about.
https://visualstudio.microsoft.com/downloads/
Algunas texturas tienen el mismo diseño, lo que quiero decir esque si edito esta textura:
https://i.imgur.com/8KAl0HR.png
en las demas texturas del mismo tendran el mismo diseño (La vista previa al acercarte)
Tienen alguna solucion para esto?
Buen trabajo
Ingles:(Google)
Some textures have the same design, what I mean is if I edit this texture:
https://i.imgur.com/8KAl0HR.png
in the other textures of the same they will have the same design (The right view when approaching you)
Do you have any solution for this?
Good job
________
Español:
Cuando intento modificar el archivo:
trane_act1_bodytoy.st
Ruta:
C:\Program Files (x86)\Steam\steamapps\common\Marc Ecko's Getting Up 2\engine\Meshes\Chars\Trane
a la hora de jugar me da error:
https://i.imgur.com/CqJnbZL.png
Ingles(Google)
When I try to modify the file:
trane_act1_bodytoy.st
Route:
C: \ Program Files (x86) \ Steam \ steamapps \ common \ Marc Ecko Getting Up 2 \ engine \ Meshes \ Chars \ Trane
At the time of playing I get an error:
https://i.imgur.com/CqJnbZL.png
You think is possible to make some networking to this and maybe create a multiplayer mod where you can do your own pieces?
Should start there, try to achieve singleplayer mods.
He tomado mi tiempo en descargar el source y editar, lo que consiste esta modificacion es cambiar la ruta de las texturas desde un archivo de configuracion de está manera facilitara a cualquier persona que se descargue esta herramienta
Aquí muestro una captura:
https://i.imgur.com/7L4p4F9.png
VirusTotal:
https://www.virustotal.com/gui/file/da8ecd4a23d1b569c77d957af6ad3b60d5a669096ff25abd4f80d3f158d4e150/detection
Descarga:
https://github.com/jose89fcb/Getting-Up-Tools/archive/master.zip
Muchas gracias @novocain
*****
Inglés:
He took my time to download the font and edit, what is this modification is to change the path of the textures from a configuration file of how it facilitates anyone who downloads this tool
Here I show a capture:
https://i.imgur.com/7L4p4F9.png
Total Virus:
https://www.virustotal.com/gui/file/da8ecd4a23d1b569c77d957af6ad3b60d5a669096ff25abd4f80d3f158d4e150/detection
Download:
https://github.com/jose89fcb/Getting-Up-Tools/archive/master.zip
Thank you @novocain
Specifically modified the source code of the tool and created a configuration file, this way it will make it easier for you to modify the path of the textures of the game
can i add you to friends?
https://youtu.be/tbNBfeJaAhc
By the way, in case you guys see the unhandled exception "Cannot create a file when that file already exists" whenever you click the "Replace texture" button, this is because the tool tries to create a backup file of the original texture with the extension .bak every time you click the button, and if you have replaced it once it will fail the next time.
To fix this:
1. Open Form1.cs with a text editor.
2. Search the line with the text "Backup original texture".
3. Append a new line after that one with this code:
4. Run make.bat again to create a new version of the .exe.
Now the tool will try to create the backup file only once (the first time you replace a texture).