Marc Eckō's Getting Up: Contents Under Pressure

Marc Eckō's Getting Up: Contents Under Pressure

novocain Jan 30, 2014 @ 10:22pm
2
Make your own graffiti into the game
Last edited by novocain; Sep 28, 2023 @ 8:23pm
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Showing 76-90 of 113 comments
Originally posted by VINYL1R:
Originally posted by novocain:


And based on the cult popularity of this game in general, what do you think about something similar to this but way more "Open World" or sandbox like in Ultimate Spider-Man.

- Any help or ideas on this would be greatly appreciated
honestly that sounds like way more trouble than its worth. This game has combat that can be pretty damn tedious and just from how annoying it can be on the larger levels to back track and figure out what to do, making it open world sounds awful imo. If somehow this game came back or got a spiritual successor I would want it to lean into the painting, environmental puzzles, and stealth more in tight levels since stealth and open world dont mix well. Keep in mind this game almost beat Halo for game of the year and I place that mostly on its great pacing and creative use of levels making it an open world game like Spider man seems like a bad idea since it would need to accommodate players at varying stages of progress which would hinder the games pacing,
Nere Varine Dec 19, 2019 @ 12:07pm 
Originally posted by haiabachii:
Download the zip from GettingUpTool:
https://github.com/nexusvue/GettingUpTool/archive/master.zip
(Be sure you use the fork from nexusvue, because they are changed the behavoiur to find the game folder it dosen‘t work anymore with Asbra‘s solution.)
https://github.com/Asbra/GettingUpTool/archive/master.zip
unzip it

Open Form1.cs from your extracted folder with Notpead++ or Brackets, Atom, Sublime editor or IDE but not with notepad! Notepad will maybe break your file.

Search for
STEAMPATHHERE
Replace the text (only the text, not the quotation marks) with your Path of the game
e.g.
C:\Steam\steamapps\common\Marc Ecko's Getting Up 2\
(don‘t forget the backslash at the end; or you want search all games for files)

Save the file Form1.cs

You should already Installed Microsoft.NET take a look at:
C:/Windows/Microsoft.NET/Framework
(the GettingUpTool is build with Net 4.5, I have tried it with version 4 and works well)

e.g.:
C:/Windows/Microsoft.NET/Framework/v4.0.30319/
or
C:/Windows/Microsoft.NET/Framework/v4.5/
Be sure in one of this folder is a file with the name csc.exe and a file with name MSBuild.exe.

Copy/remember the path to your version you have.

Create a file, in the same folder you extracted the zip you downloaded and all the .cs files are in there, and name it:
make.bat

Paste following in your make.bat file (be sure the framework hit your version you already checked above):


PATH C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/
msbuild /property:Configuration=Release GettingUpTool.csproj
PAUSE

Save and double click the make.bat file and let the magic happens.
You should see after few seconds a green Build succeeded maybe some yellow Warnings and grey 0 Erros.

Now you have a new bin/Release folder go in there, you will find the GettingUpTool.exe
Double click it and enjoy.

Programs that open DDS files
File Viewer Plus
Windows Texture Viewer
XnView MP
dotPDN paint.net https://www.getpaint.net/
IrfanView with IrfanView Formats plugin
Adobe Photoshop with NVIDIA DDS plugin
GIMP with DDS plugin https://code.google.com/archive/p/gimp-dds/downloads https://www.gimp-forum.net/Thread-Gimp-2-10-DDS-Plugin-Problem

Don’t forget there is another tooling from Asbra to transform st to dds and vice versa
https://github.com/Asbra/getting-up-mod-tools
https://github.com/Asbra/getting-up-mod-tools/releases/tag/v0.1-alpha

So uh... I can't get the make.bat file to work. The error says something about "file project not existing". I really have to idea what I'm doing...
haiabachii Dec 20, 2019 @ 1:34pm 
Originally posted by Intelligent Moose:
So uh... I can't get the make.bat file to work. The error says something about "file project not existing". I really have to idea what I'm doing...
Is your "make.bat" file in the same folder like the "GettingUpTool.csproj" file?
Nere Varine Dec 20, 2019 @ 2:21pm 
Originally posted by haiabachii:
Originally posted by Intelligent Moose:
So uh... I can't get the make.bat file to work. The error says something about "file project not existing". I really have to idea what I'm doing...
Is your "make.bat" file in the same folder like the "GettingUpTool.csproj" file?

It is, yes.
haiabachii Dec 20, 2019 @ 2:51pm 
Originally posted by Intelligent Moose:
Originally posted by haiabachii:
Is your "make.bat" file in the same folder like the "GettingUpTool.csproj" file?

It is, yes.

Did you open the project with visual studio?
If you have, then there is may be a problem with the "solution user options" (suo) file.
https://stackoverflow.com/questions/2002088/the-project-file-has-been-moved-renamed-or-is-not-on-your-computer
Last edited by haiabachii; Dec 20, 2019 @ 2:52pm
Nere Varine Dec 20, 2019 @ 3:12pm 
Originally posted by haiabachii:
Originally posted by Intelligent Moose:

It is, yes.

Did you open the project with visual studio?
If you have, then there is may be a problem with the "solution user options" (suo) file.
https://stackoverflow.com/questions/2002088/the-project-file-has-been-moved-renamed-or-is-not-on-your-computer

I haven't done anything with it besides what's written in the tutorial hence why I'm not even sure where I went wrong with this...
haiabachii Dec 22, 2019 @ 10:29am 
Originally posted by Intelligent Moose:
Originally posted by haiabachii:

Did you open the project with visual studio?
If you have, then there is may be a problem with the "solution user options" (suo) file.
https://stackoverflow.com/questions/2002088/the-project-file-has-been-moved-renamed-or-is-not-on-your-computer

I haven't done anything with it besides what's written in the tutorial hence why I'm not even sure where I went wrong with this...

Ok, the only remaining thing I can suggest is to update dotNET or install an older version.
https://dotnet.microsoft.com/download/dotnet-framework
And use the new/old version as reference in your make.bat file.
Or/And maybe install Visual Studio (if you don’t already does) to have some dependencies installed that I never thought about.
https://visualstudio.microsoft.com/downloads/
jose89FCB Dec 31, 2019 @ 7:46pm 
Español:
Algunas texturas tienen el mismo diseño, lo que quiero decir esque si edito esta textura:
https://i.imgur.com/8KAl0HR.png
en las demas texturas del mismo tendran el mismo diseño (La vista previa al acercarte)

Tienen alguna solucion para esto?

Buen trabajo


Ingles:(Google)

Some textures have the same design, what I mean is if I edit this texture:
https://i.imgur.com/8KAl0HR.png
in the other textures of the same they will have the same design (The right view when approaching you)


Do you have any solution for this?

Good job



________

Español:

Cuando intento modificar el archivo:
trane_act1_bodytoy.st

Ruta:
C:\Program Files (x86)\Steam\steamapps\common\Marc Ecko's Getting Up 2\engine\Meshes\Chars\Trane

a la hora de jugar me da error:

https://i.imgur.com/CqJnbZL.png


Ingles(Google)
When I try to modify the file:
trane_act1_bodytoy.st

Route:
C: \ Program Files (x86) \ Steam \ steamapps \ common \ Marc Ecko Getting Up 2 \ engine \ Meshes \ Chars \ Trane

At the time of playing I get an error:

https://i.imgur.com/CqJnbZL.png
Last edited by jose89FCB; Dec 31, 2019 @ 8:56pm
Originally posted by haiabachii:
Download the zip from GettingUpTool:
https://github.com/nexusvue/GettingUpTool/archive/master.zip
(Be sure you use the fork from nexusvue, because they are changed the behavoiur to find the game folder it dosen‘t work anymore with Asbra‘s solution.)
https://github.com/Asbra/GettingUpTool/archive/master.zip
unzip it

Open Form1.cs from your extracted folder with Notpead++ or Brackets, Atom, Sublime editor or IDE but not with notepad! Notepad will maybe break your file.

Search for
STEAMPATHHERE
Replace the text (only the text, not the quotation marks) with your Path of the game
e.g.
C:\Steam\steamapps\common\Marc Ecko's Getting Up 2\
(don‘t forget the backslash at the end; or you want search all games for files)

Save the file Form1.cs

You should already Installed Microsoft.NET take a look at:
C:/Windows/Microsoft.NET/Framework
(the GettingUpTool is build with Net 4.5, I have tried it with version 4 and works well)

e.g.:
C:/Windows/Microsoft.NET/Framework/v4.0.30319/
or
C:/Windows/Microsoft.NET/Framework/v4.5/
Be sure in one of this folder is a file with the name csc.exe and a file with name MSBuild.exe.

Copy/remember the path to your version you have.

Create a file, in the same folder you extracted the zip you downloaded and all the .cs files are in there, and name it:
make.bat

Paste following in your make.bat file (be sure the framework hit your version you already checked above):


PATH C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/
msbuild /property:Configuration=Release GettingUpTool.csproj
PAUSE

Save and double click the make.bat file and let the magic happens.
You should see after few seconds a green Build succeeded maybe some yellow Warnings and grey 0 Erros.

Now you have a new bin/Release folder go in there, you will find the GettingUpTool.exe
Double click it and enjoy.

Programs that open DDS files
File Viewer Plus
Windows Texture Viewer
XnView MP
dotPDN paint.net https://www.getpaint.net/
IrfanView with IrfanView Formats plugin
Adobe Photoshop with NVIDIA DDS plugin
GIMP with DDS plugin https://code.google.com/archive/p/gimp-dds/downloads https://www.gimp-forum.net/Thread-Gimp-2-10-DDS-Plugin-Problem

Don’t forget there is another tooling from Asbra to transform st to dds and vice versa
https://github.com/Asbra/getting-up-mod-tools
https://github.com/Asbra/getting-up-mod-tools/releases/tag/v0.1-alpha

You think is possible to make some networking to this and maybe create a multiplayer mod where you can do your own pieces?
novocain Jan 5, 2020 @ 4:46am 
Originally posted by ☆𝗞𝗨𝗥𝗨𝗠𝗜☆:
You think is possible to make some networking to this and maybe create a multiplayer mod where you can do your own pieces?
That's way too much work. Noone has even reverse-engineered the game engine publicly, from what I know of.
Should start there, try to achieve singleplayer mods.
jose89FCB Jan 26, 2020 @ 1:27pm 
Español:

He tomado mi tiempo en descargar el source y editar, lo que consiste esta modificacion es cambiar la ruta de las texturas desde un archivo de configuracion de está manera facilitara a cualquier persona que se descargue esta herramienta

Aquí muestro una captura:

https://i.imgur.com/7L4p4F9.png

VirusTotal:
https://www.virustotal.com/gui/file/da8ecd4a23d1b569c77d957af6ad3b60d5a669096ff25abd4f80d3f158d4e150/detection

Descarga:
https://github.com/jose89fcb/Getting-Up-Tools/archive/master.zip

Muchas gracias @novocain

*****

Inglés:

He took my time to download the font and edit, what is this modification is to change the path of the textures from a configuration file of how it facilitates anyone who downloads this tool

Here I show a capture:

https://i.imgur.com/7L4p4F9.png

Total Virus:
https://www.virustotal.com/gui/file/da8ecd4a23d1b569c77d957af6ad3b60d5a669096ff25abd4f80d3f158d4e150/detection

Download:
https://github.com/jose89fcb/Getting-Up-Tools/archive/master.zip


Thank you @novocain
jose89FCB Jan 26, 2020 @ 1:41pm 
Originally posted by Intelligent Moose:
Originally posted by haiabachii:
Is your "make.bat" file in the same folder like the "GettingUpTool.csproj" file?

It is, yes.


Specifically modified the source code of the tool and created a configuration file, this way it will make it easier for you to modify the path of the textures of the game
Originally posted by novocain:
Originally posted by ☆𝗞𝗨𝗥𝗨𝗠𝗜☆:
You think is possible to make some networking to this and maybe create a multiplayer mod where you can do your own pieces?
That's way too much work. Noone has even reverse-engineered the game engine publicly, from what I know of.
Should start there, try to achieve singleplayer mods.
Ok i tell you if i find something... ;)
can i add you to friends?
Last edited by nun credete a gnente; May 2, 2020 @ 3:01pm
Pringles45 Dec 2, 2021 @ 11:57am 
I made a tutorial video on how to use custom graffitis, using the GettingUpTool (by Asbra & nexusvue @ github)

https://youtu.be/tbNBfeJaAhc
cowabunga Dec 26, 2021 @ 12:36am 
Originally posted by -LaLee-:
I made a tutorial video on how to use custom graffitis, using the GettingUpTool (by Asbra & nexusvue @ github)

https://youtu.be/tbNBfeJaAhc
Thank you for the explaination!

By the way, in case you guys see the unhandled exception "Cannot create a file when that file already exists" whenever you click the "Replace texture" button, this is because the tool tries to create a backup file of the original texture with the extension .bak every time you click the button, and if you have replaced it once it will fail the next time.

To fix this:

1. Open Form1.cs with a text editor.
2. Search the line with the text "Backup original texture".
3. Append a new line after that one with this code:
if(!File.Exists(_path + ".bak"))
It should look like this: https://i.imgur.com/ucI1APJ.png
4. Run make.bat again to create a new version of the .exe.

Now the tool will try to create the backup file only once (the first time you replace a texture).
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