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http://www.neoseeker.com/resourcelink.html?rlid=178792
A little Sweetfx goes a long way.
Tools are in the "Extras" folder.
Really hoping someone will make a sequel or new VtM game which is also more modder friendly. Would absolutely love to see this same kind of darker art style with more modern graphics and gameplay. Seeing as it's been over 10 years though, probably wont happen ;\
http://www.bloodlinesresurgencemod.com/forum/index
Resurgence looks interesting, from what I understand it's going to be single player game or mod for bloodlines but starting off as a multiplayer mod for testing?
Thanks for all the info so far.
-------------------------------------------------------------------------------
VI.7 Creating new Animations
-------------------------------------------------------------------------------
1) The Reality
No one has been able to add NEW SKELETAL ANIMATIONS to the game (aside
from facial lip animations). Luckily the game comes with hundreds if not
thousands of existing animations that can be applied to any NPC with a
human like skelton.
2) There is no spoon...
If a particular animation is necessary for a mod, there is a time
consuming workaround: Basically, you can deform a model in a series of
steps. (Think about someone melting for example). With each step, you save
off a seperate mdl file. You can then use a sequence of ScheduleTask()
commands to execute SetModel() on the target npc in a timed sequence to
immitate an animation.
Unfortunately, the animation would involve many mdl files and thus be
huge. It would also only be applicable to a single model. You would
likely only use this hack for a final boss fight or possibly a foe that
is extremely common (sabbat?).
==================================
VII. > > > > Editing Models/Skins
==================================
This section covers a broad range of topics. Before I begin, let me
re-iterate what was said in the very first section of this tutorial:
YOU CAN:
- Edit textures (referred to as re-skinning)
- Deform existing models (deform means you can move existing vertices
around: Make the nose longer, face thinner/fatter, etc... )
YOU CAN NOT:
- Create or Import models that were not based off of an original
VTMB model. (ie : you can not import a model you downloaded from
turbosquid)
- Add/Delete vertices from existing VTMB models.