Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Caffeinated 27 DIC 2014 a las 17:02
I didn't really enjoy my Night At The Library
Am I the only one who is sort of confused by what this quest is suppose to be about and think it's a little... off? I went through it and so on, figured out the secret door stuff and had the cutscene with the suited guy that appeared briefly during an earlier quest.

Who is he suppose to be, you see him once earlier with no context and then there's this big whole speech (Which by the way feels as if it's missing all context) and then a boss fight, and after that you find out it's a Sabbat ritual because the game subtitles saying you stopped it, but no indication of anything before that.

I saw people discussing that it's related to the Andrei stuff, which thematically I guess makes sense when you look at that ritual room, but I never saw him or fought him or anything like like that, if he was there, he wasn't there long enough to actually notice.

I believe most of it was restored from an unfinished thing, but it's definitely one of those things that just feels really off all the way through it.
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Mostrando 16-30 de 30 comentarios
Meteor 29 DIC 2014 a las 8:57 
Publicado originalmente por wesp5:
Publicado originalmente por Dorito Pope:
Sabbat? Brother you gotta open your mind! The Brotherhood isn't part of Sabbat.

Why is their leader called "Bishop Vick"? Bishop is the title for a Sabbat Primogen. Coincidence? Maybe Andrei was the Archbishop of LA and Vick and the library Lasombra were his bishops...
"Bishop" because he's the leader of a cult. He states that the belief in Gehenna and the Antedeluvians is something the player have to cast off because it belongs to the material world and is wrong. OPEN YOUR MIND BROTHER

"Gehenna? Judgement Day? The Apocalypse? Oh again, brother, you are too indoctrinated into the antiquated beliefs of this material world. There is no rhyme or reason, no all-powerful and terrible gods who watch over their children!."
Última edición por Meteor; 29 DIC 2014 a las 9:01
Wesp5 29 DIC 2014 a las 9:11 
Hm, but the Sabbat believes in Gehenna, so you are right and this is just a coincidence. Nevertheless, the doorman of that cult would be a great Sabbat recruit once turned ;)!
Última edición por Wesp5; 29 DIC 2014 a las 9:12
Meteor 29 DIC 2014 a las 9:22 
Publicado originalmente por wesp5:
Hm, but the Sabbat believes in Gehenna, so you are right and this is just a coincidence. Nevertheless, the doorman of that cult would be a great Sabbat recruit once turned ;)!
I'm always right!
Publicado originalmente por wesp5:
Update: I explained a little bit more in Beckett's email now. How about this?

Hello young one... a contact of mine noticed a Lasombra in town recruiting kindred for the Sabbat. He followed him to the LA public library but has vanished there. As I am preoccupied, maybe you can take a look. We wouldn't want all that knowledge harmed, would we? You can enter through the sewers, but please refrain from attracting attention by killing everyone or something similar in your style.
Beckett

Hello again... my contact told me that you interrupted one Sabbat initiation ritual at the library that almost got him killed. He will arrange that there won't be another chance for something like this there. Needless to explain that it might not be that astute to tell anyone about the affair.
Beckett

That's much, much better.

@The Gentleman Moa - I personally didn't mind the voice acting but I admit it's odd to hear from Wesp it wasn't a fan job.
Wesp5 31 DIC 2014 a las 4:05 
Publicado originalmente por -3xA'Lu©κy:
I personally didn't mind the voice acting but I admit it's odd to hear from Wesp it wasn't a fan job.

I suspect that this was a test voice acting for Andrei, before they changed to his eastern voice.
Publicado originalmente por wesp5:
Publicado originalmente por -3xA'Lu©κy:
I personally didn't mind the voice acting but I admit it's odd to hear from Wesp it wasn't a fan job.

I suspect that this was a test voice acting for Andrei, before they changed to his eastern voice.

I was going to suggest that myself but it's not that bad for me. Keep up the good work.

Any ETA on 9.3?
Wesp5 31 DIC 2014 a las 17:40 
Publicado originalmente por -3xA'Lu©κy:
Any ETA on 9.3?

Not really. There aren't many bug fixes left for 9.2, but I'm in the middle of restoring two more small maps, which may take a while. I'm already almost done with Grout's maze but haven't yet started on the sewer shortcut map whose entry point accidentally got revealed lately ;)...
Última edición por Wesp5; 31 DIC 2014 a las 17:41
Publicado originalmente por wesp5:
Publicado originalmente por -3xA'Lu©κy:
Any ETA on 9.3?

Not really. There aren't many bug fixes left for 9.2, but I'm in the middle of restoring two more small maps, which may take a while. I'm already almost done with Grout's maze but haven't yet started on the sewer shortcut map whose entry point accidentally got revealed lately ;)...

There'll always be something left to patch :D.

I was aware of that shortcut map which isn't really a big thing for me since I make a habit of rushing the sewers anyway. Grout's maze sounds awesome though.
Spoony Viking 11 ABR 2016 a las 17:58 
Out of curiosity, was the writing also something left in by Troika?
Wesp5 12 ABR 2016 a las 0:59 
Publicado originalmente por quintanads:
Out of curiosity, was the writing also something left in by Troika?

You mean the quest connected to the library? Most of this was improvised by myself as we only got the following info from Brian Mitsoda: "The library design never even made it into an alpha stage. It was discussed, part of the level was built, but there was never any finalized quest plans or layout. There was some idea of it being a side quest connected to one of the major characters and the Sabbat, but it never really got beyond that. There was also some discussion of an optional boss there, but that was never designed fully."
Made in China 12 ABR 2016 a las 20:23 
Publicado originalmente por EeeKitties:
The main reason the Plus version of the patch isn't recommended for first time players.

only played basic so i had no idea what this thread was talking about lmao
Eleas 29 ENE 2017 a las 23:38 
Yeah, I just played it through. I loved parts of it -- the smoke shop in particular was a beautiful touch, and the coffee house detour sort of worked. I very much enjoyed the additional framing of the Lasombra creepily appearing and trying to recruit people.

However, the whole detour out to the pier felt completely underwhelming. When something like that happens, you need a payoff; you can't just put a note on the ground (on a rain-soaked pier, wtf?) and expect people to not feel cheated about being forced into that detour. Furthermore, the writing was lackluster to poor, a startling contrast to the uniform excellence of the rest of the game. Becket's messages didn't work for me at all: it sounds like someone prank calling on his behalf. I get that it's difficult to do Becket justice, but I'd be willing to make the attempt.

*clears throat*

"Hello, young one.

An associate of mine named Anselm has contacted me with a request for help. Apparently, he discovered a Lasombra in town. While the Lasombra's name is unknown, it is definitely recruiting kindred for the Sabbat.

My associate's last message mentioned that he would follow the trail into the LA public library, but he has yet to return. As I am preoccupied with research, perhaps you can take a look? I have no idea of the method of ingress Anselm used, but he did mention that you may be able to enter through the sewers.

I'd suggest wariness. If the Sabbat are there in force, you may be looking at one of those gaudy initiation ceremonies they are so fond of. Those are rarely conducive to one's health.

Anyway, please refrain from drawing undue attention by instigating a massacre among the stacks. We wouldn't want all that knowledge harmed, would we?

Beckett"

"Hello again.

Anselm has resumed contact and, aside from the blow to his pride, seems none the worse for wear. I imagine you must be curious as to events, so I hope you will indulge me: I do so seldom get to do a detective's exposition.

It seems our initial surmise may have been in error. The ritual you stumbled upon was not an initiation ceremony, nor were the "recruits" actually intended to survive the experience. Anselm's account of the iconography suggests a ceremony of rebirth fueled by sacrifice. The idea of something like that working seems rather far-fetched; perhaps the Sabbat are growing impatient. I may have to study the ritual area in person, to determine if the sigils involved are Cappadocian in origin or something more esoteric. A scholar's work is never done.

I'm told the casket is currently being loaded onto a train bound for the East Coast. If I were to venture a guess, I believe it contains the preserved remains of a long-dead Sabbat founder. You'll understand if I'm disinclined to put my theory to the test by opening it, I'm sure.

How curious that our discussion on the myths of sleeping ancients should be followed by something so tonally similar.

Beckett"

My suggestion. I'm not a native speaker, but this explains more, and sounds more like something Becket would say, without mocking the player for being indiscriminate butchers (especially bad if they're playing stealthy, social characters).

--

Anyway, regarding the mission: the voice acting seems to be a dev placeholder. It certainly sounds like it. A reshoot would be much appreciated, and perhaps a rewrite.

Overall, I have four problems with A Night at the Library:

* The final sequence was poorly clued. It simply didn't give you a context for why you'd expect to want to go to that room and find an entrance, nor even an inkling of what you were expected to find once you were inside. Even the sewers had some kind of foreshadowing, and they are among the most criticized bits of the game.
* The loss of agency. I play a sneaky character, and I reserve a special kind of loathing for devs who take over my character in a cutscene and force me to reveal myself. That it just looked bad from a graphical and narrative standpoint compounds the error.
* The presence of the chamber itself is a complete non sequitur. There's not the slightest bit of in-story justification for the presence of a convenient cavern bemeath the LA Public Library. One of the key attractions of Vampire: Bloodlines (or indeed any game world) is its verisimiltude; i.e. things need to make logical sense within the confines of the story. This doesn't.
* The writing is lacking, to put things mildly.
Última edición por Eleas; 30 ENE 2017 a las 2:38
Wesp5 30 ENE 2017 a las 3:32 
Publicado originalmente por Eleas:
However, the whole detour out to the pier felt completely underwhelming.

To be honest, I added that to bring people out to the restored pier ending. I wouldn't know what else to do there, or do you suggest to witness the capture of Beckett's friend? Or to fight some more random Sabbat vampires there? The payoff to me was the blood...

Furthermore, the writing was lackluster to poor, a startling contrast to the uniform excellence of the rest of the game.

I'm not Brian Mitsoda and English is not my native language ;)...

I get that it's difficult to do Becket justice, but I'd be willing to make the attempt.

... but your version doesn't work for me either, because a) it includes too many WoD references that players of Bloodlines won't understand and b) more important it is much too long to fit into emails!

How curious that our discussion on the myths of sleeping ancients should be followed by something so tonally similar.

This was the main reason I changed my first version about waking an Elder to something more mundane like an initiation!

... without mocking the player for being indiscriminate butchers (especially bad if they're playing stealthy, social characters).

I don't know which version of the emails you are referring to here, but right now there is no mockery of that kind included...

Anyway, regarding the mission: the voice acting seems to be a dev placeholder. It certainly sounds like it. A reshoot would be much appreciated, and perhaps a rewrite.

That would be hard to do, I already used a fan to voice the guard in the tutorial and the difference is obvious. Even bad Troika voice-overs are better that fan-made stuff :)!

It simply didn't give you a context for why you'd expect to want to go to that room and find an entrance, nor even an inkling of what you were expected to find once you were inside

I would have expected from the info in Beckett's email and on Scott's computer to find a Sabbat lair with some kind of recruiting ritual going on. Which is exactly what you do!

I play a sneaky character, and I reserve a special kind of loathing for devs who take over my character in a cutscene and force me to reveal myself.

This is typical for all boss fights in Bloodlines. The cutscene itself was the first effort of EntenSchreck and isn't perfect, but Troika's weren't most of the time either.

The writing is subpar.

I did the best that I could and would be glad for improvements, but they have to be as short as the current versions...
Eleas 30 ENE 2017 a las 4:27 
Publicado originalmente por wesp5:
To be honest, I added that to bring people out to the restored pier ending. I wouldn't know what else to do there, or do you suggest to witness the capture of Beckett's friend? Or to fight some more random Sabbat vampires there? The payoff to me was the blood...

I think that may be it: I saw no blood, so there may be a decal issue.

I'm not Brian Mitsoda and English is not my native language ;)...

No, of course not: I'm not trying to be an ♥♥♥♥♥♥♥. You're doing amazing work, it's just that writing really _is_ work. I'm well aware I'm holding you to unfair standards, and I apologize if I come across as a bit of a ♥♥♥♥, which wasn't my intent.

... but your version doesn't work for me either, because a) it includes too many WoD references that players of Bloodlines won't understand and b) more important it is much too long to fit into emails!

The second I give you. The first, however, is absolutely true of Bloodlines as a whole, and I argue hews close to the original style.

How curious that our discussion on the myths of sleeping ancients should be followed by something so tonally similar.

This was the main reason I changed my first version about waking an Elder to something more mundane like an initiation!

I think this may have been taken the wrong way, or perhaps that was bad writing on my part. What I'm suggesting here, through Beckett, is that this is a _dead_ Elder (merely an Ancilla or so) from the Sabbat. I certainly didn't want to cheapen the drama of the main plot by suggesting this is an antedeluvian in Torpor (which the Sabbat would absolutely not want to awaken in any way, of course). It would thus be a stroke of irony that a Sabbat vampire, in his fear of the imminent rise of an Antedeluvian, actually decided he needed to raise his own super-Elder to the fight.

I didn't understand this to be an initiation ritual, which is why I decided to mix things up by actually turning it into some funky necromantic weirdness. If that's a bad choice (and it might be), I'm grateful for the critique.

... without mocking the player for being indiscriminate butchers (especially bad if they're playing stealthy, social characters).

I don't know which version of the emails you are referring to here, but right now there is no mockery of that kind included...

Perhaps that's been changed. "but please refrain from attracting attention by killing everyone or something similar in your style." reads very much as if someone is admonishing a known casual butcher, to me.

That would be hard to do, I already used a fan to voice the guard in the tutorial and the difference is obvious. Even bad Troika voice-overs are better that fan-made stuff :)!

Oh, absolutely fair. If it's not doable, then it's not doable.

I would have expected from the info in Beckett's email and on Scott's computer to find a Sabbat lair with some kind of recruiting ritual going on. Which is exactly what you do!

I dunno. I thought it seemed really odd, even knowing the oWoD indepth. Ah well, we'll chalk it up to artistic differences.

This is typical for all boss fights in Bloodlines. The cutscene itself was the first effort of EntenSchreck and isn't perfect, but Troika's weren't most of the time either.

I agree. In this case, I think the problem is compounded by the player so blatantly giving up their advantage. But yes, Troika didn't do themselves any favors there, either.

I did the best that I could and would be glad for improvements, but they have to be as short as the current versions...

That's fair. I didn't consider that: I thought emails could be split. That does make things a lot harder, and it explains why you condensed the emails to the degree that you did.

Troika really did make things look a lot easier than they actually are, huh?

Anyway, my suggestions, poor as they are:

"Hello, young one. I've misplaced an associate of mine. He was tracking a Lasombra who
he thinks was recruiting for the Sabbat. My friend was last seen near the public library. He mentioned a sewer entrance; my apologies.
Please try to keep violence to a minimum while inside. Wouldn't want all that knowledge coming to harm, would we?
Beckett"

"They do say every library has its secrets; in this case, quite a grisly one. My associate seems to have stumbled upon a hidden chamber for inducting Sabbat recruits. Fortunately, he had you looking out for him. My thanks, young one.
I will ask my friend to collapse the chamber. Perhaps after that, the building can go back to being just a library.
Beckett"
Última edición por Eleas; 30 ENE 2017 a las 6:29
Wesp5 30 ENE 2017 a las 7:44 
Publicado originalmente por Eleas:
I think that may be it: I saw no blood, so there may be a decal issue.

I hope I fixed that for the current beta. There should be a lot of blood near to the note!

No, of course not: I'm not trying to be an ♥♥♥♥♥♥♥

No offence taken.

The first, however, is absolutely true of Bloodlines as a whole, and I argue hews close to the original style.

Well, you mention Cappadocians and more and I'm pretty sure Beckett does not talk about clans unknown to the player elsewhere in the game.

It would thus be a stroke of irony that a Sabbat vampire, in his fear of the imminent rise of an Antedeluvian, actually decided he needed to raise his own super-Elder to the fight.

The library quest changed a lot over the years, starting with one map only and now spanning three and a half. Originally I had the idea that an Elder should be awakened, but then it occurred to me that this would indeed be a copy of the main plot which I didn't like. So I changed it to an initiation ritual instead. The similarity isn't a coincidence either, because I guess the room itself and the scenery which we got from screenshots and concept art were supposed to be the crypt where the Ancaran Sarcophagus would be found. Only Troika changed it to the current design some time ago and as Andrei's lair has a lot of coffins around already I came up with the current explanation :).

Perhaps that's been changed. "but please refrain from attracting attention by killing everyone or something similar in your style." reads very much as if someone is admonishing a known casual butcher, to me.

What version of the patch are you playing? The current emails read like this: "Hello young one, a fellow Gangrel named Scott suspects that there is a Lasombra here in LA recruiting kindred for the Sabbat. He saw him disappearing inside the LA public library! As I'm preoccupied right now, please meet him in the Santa Monica Smoke Shop to learn about the details. After all we wouldn't want anything bad happening to all the precious knowledge, would we?" and "Hello again... my friend told me that you interrupted the Sabbat initiation ritual at the library that almost got him killed. He will arrange that there won't be another chance for something like this there. Needless to explain that it might not be that astute to tell anyone about the affair."

I dunno. I thought it seemed really odd, even knowing the oWoD indepth

Yeah, I know now that Sabbat initiations are different in the PnP game, but the guy involved already had contact with vampires and so I thought there could be other rituals...

I think the problem is compounded by the player so blatantly giving up their advantage.

The reasoning behind this is that we could show off an unique and unused animation to kill of the priest. And the speech would not have worked from low to high either.

I thought emails could be split.

Maybe they can be split, but still this would be too much text for a small sidequest. Also the formatting is an important part otherwise you will get a very broken up visual image.

"Hello, young one. I've misplaced an associate of mine.

This does not fit to Scott contacting Beckett, but I might think about using some of your vocables.

I will ask my friend to collapse the chamber.

This would probably bring the library or other buildings down ;)!
Última edición por Wesp5; 30 ENE 2017 a las 11:03
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