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Also I do recommend getting SOME combat skills as there are point in the game where combat is required and having low skill ratings for those parts will make things MUCH harder for you. Pick one type over the others, Melee, Brawl, or Firearms. Don't worry about building into all three.
- Tremere have unique "spells" and haven (I played this). Limited Dominate in the Plus patch, but the Plus patch isn't for first timers.
- Ventrue have full Dominate dialog options.
- Toreador have bonus to Seduction (if I recall correctly), and it's non-existant for male PCs.
Also a tip: Intimidate (probably only slightly useful in the Plus patch) isn't as good as Seduction and that's not as good as Persuasion (way better than the other two).
I would say Ventrue because of the Dominate dialog.
I'm set on going Malkavian for a second playthrough, I think.
What's the Dominate dialogue options? Are they related to Persuasion?
Stuck between these three still. Tremere sounds the most interesting combat-wise, but are you saying with limited Dominate that they aren't good for unique dialogue?
Seduction is mostly used to get free meals, but can also in some cases be used to persuade someone to do something for you simply because they hope to get into your pants - which are optional as Malkavian.
Also very useful for the romance options hidden in the game, although it doesn't have any twilighty stuff about it. Srs bsns in this game. :o
Persuasion is your ability to sway people into deals and reasoning, kind of like a car salesman. :D
Intimidate is as the name implies, you let your civilised mask slip and show your conversation partner the monster lurking under your skin, threatening them with harm if they don't do as you suggest.
Some of the clans are better in one than the other, and out in the world some NPCs can be swayed using any of those, but some are only open to one of those - if that one happens not to be the one you are good at or chose to pursue, you might never know that there had been a different, most often better way to solve that particular encounter.
It's one of the many reasons this game has such a high replay value, you never know what you miss by intimidating everybody instead of charming them out of their knickers, dominating their weak wills or swaying them with your conversational skills and sharp reasoning.
Especially since you need the right skill on the right level at the right time, in many situations.
I really wish more games would do things like this - the only games that come anywhere near are out of Bioware nowadays, and they seem to be a bit lazy on the outcomes as well, handling these optional dialoges as "fix all"s, mainly. :(
Also there's three Disciplines in the game that can have unique dialogue options: Dominate, Presence, and Dementation. Tremere and Ventrue get Dominate, Toreador and Brujah get Presence, and only Malkavians get Dementation.
If you've changed your mind and want a character with unique combat, I highly suggest Tremere or Gangrel.
@Cracker The reason people play Basic first is it's more the way the game originally was, the Plus patch restores a whole extra level and so on with some combat modifications (less overpowered spells, constant blood draining, can be a bit harder, if I recall correctly anyway). Plus, it's fun to see the changes! I think.... if you were only ever going to play it once ever, then maybe then just have the Plus patch.
I could imagine that on the second run you would then recognize how unfinished the game actually was on release.
So just to clarify - is it worth investing in points in Persuasion and Seduction to have my options open if I roll a Venture (which I'm considering) with full Dominate dialogue options available to him?
Ah okay, cheers for the clarification.
So how frequent is the unique dialogue for Brujah or Toreadors with Presence? Is it as frequent throughout the game as the Venture's dominate?
And do Ventrue get a decent amount of Clan-specific dialogue?
The useage for any of the above Disciplines is often enough that it's nice to have, since Feats(Att+Skill rating) can go up to 10 but Disciplines only go up to 5, a lot of the time you might run into something where at Persuasion 6 you could convince someone to do something, but you only need Dominate 2-3 to convince them. Makes things a little easier.
Another reason Seduction is still worth it is for seducing the blood dolls in the clubs in each hub. There's always one(or two if in Chinatown) people you can seduce and feed from in the club without making people flip out. They think it's a couple getting frisky etc. There's a blood doll in Chinatown, the female one, who I believe needs like...Seduction 7 or 8 to have any chance at getting. Others might only need 2-5