Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

[SPOILERS] List of Malkavian events
It'd be cool to have a list of everything and anything that can only be done in a Malkavian playthrough.

I'm not entirely sure if everything has been documented to-date but either way a compilation would be great.
Last edited by -3xA'Lu©κy the disappearing act; Jan 12, 2015 @ 1:18pm
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Showing 1-9 of 9 comments
I'll start:

> Random whispers during gameplay - some whispers are plus patch only
> Shaky cables in all hubs - plus patch only
> Cabbie rat in sewer - plus patch only
> Guns in dialogue are constantly referred to as "boom-sticks" (reference to Army of Darkness film where a character calls his shotgun "boomstick")
> Addressing Therease and Jeanette in Santa Monica as being daughters of Janus (Roman God which was depicted as two-faced (one face that looks into the future and one that looks into the past)
> TV talking to player in apartment and in one instance prompting actual dialogue from the player (there's a hilarious conversation that even involves a tuna and a chef)
> TV reports that change after the player has completed a mission are generally more funny or changed quite significantly (the reporter even states the police are questioning the involvement and/or existance of vampires)
> I have no idea where this happens but there is a fourth wall breaking dialogue option "tell this to whoever is playing me" (referring to the player actually playing VtM:B)
> Dialogue with STOP sign in Downtown
> Ability to say, after convincing the foot critic in Hollywood that he is eating maggots, that this "happened in a movie once" or something like that (reference to The Lost Boys film which had a maggot eating scene)
> Romero dialogue option (Hollywood) ""Why? Does it cause zombie status? Because I'm out of holy water." (reference to the Final Fantasy series in which your character can have a zombie status attributed to them and the cure is the holy water item)
> Meeting Skelter gives you the option to call him "Helter Skelter" and later in the conversation say the following line: tell me, tell me, come on, tell me the answer (a line from the "Helter Skelter" Beatles song).
> Interesting dialogue with the cab driver as well as some powerful insight towards the end-game
Last edited by -3xA'Lu©κy the disappearing act; Jan 12, 2015 @ 1:24pm
Wesp5 Jan 12, 2015 @ 2:00am 
Originally posted by -3xA'Lu©κy:
> Random whispers during gameplay (I can't remember if this was plus patch only)

Plus patch only but there were some whispers during dialogues in the original.

> Shaky cables in Santa Monica (I can't remember if every hub is like this)

Plus patch only in all levels except for some which showed strange behaviour.
Last edited by Wesp5; Jan 12, 2015 @ 2:01am
Originally posted by wesp5:
Originally posted by -3xA'Lu©κy:
> Random whispers during gameplay (I can't remember if this was plus patch only)

Plus patch only but there were some whispers during dialogues in the original.

> Shaky cables in Santa Monica (I can't remember if every hub is like this)

Plus patch only in all levels except for some which showed strange behaviour.

Any malkavian stuff I've left out? I fixed the list too.
Last edited by -3xA'Lu©κy the disappearing act; Jan 12, 2015 @ 2:49am
Bloodartist Jan 12, 2015 @ 4:38am 
Note: there should probably be a spoiler tag in the thread title, since Malks are rife with spoilers.

Do other clan characters get the option to call out Knox in that he is lying about the Kuei-Jin guy and Bertram told Knox to fool the player character into killing him? I think it might have been a Malkavian "insight" thing. It might have been one that required either high level of some stat OR being malkavian, but Im not sure right now. Been a while since I played.

Also, I believe Malk's get a special dialog option when they meet the Southland Slasher in the surfside diner for the first time, implying they know something about him. "A strange weight rests on your shoulders.." Yet another insight.

I believe there are numerous cases of such Malk 'insight' in dialog, precisely why I recommend against playing a Malk during peoples first playthrough. I might document more of them even if it means yet another playthrough.
Last edited by Bloodartist; Jan 12, 2015 @ 5:26am
stephenrozzi Jan 12, 2015 @ 9:16am 
I'm playing a Malkavian for the 2nd time & didn't know about some of the side conversations like the tv or stop sign. Please don't tell me the actual conversations but thanks for the heads up!
Originally posted by stephenrozzi:
I'm playing a Malkavian for the 2nd time & didn't know about some of the side conversations like the tv or stop sign. Please don't tell me the actual conversations but thanks for the heads up!

I didn't plan to give them away :>)
Originally posted by Bloodartist:
Note: there should probably be a spoiler tag in the thread title, since Malks are rife with spoilers.

Do other clan characters get the option to call out Knox in that he is lying about the Kuei-Jin guy and Bertram told Knox to fool the player character into killing him? I think it might have been a Malkavian "insight" thing. It might have been one that required either high level of some stat OR being malkavian, but Im not sure right now. Been a while since I played.

Also, I believe Malk's get a special dialog option when they meet the Southland Slasher in the surfside diner for the first time, implying they know something about him. "A strange weight rests on your shoulders.." Yet another insight.

I believe there are numerous cases of such Malk 'insight' in dialog, precisely why I recommend against playing a Malk during peoples first playthrough. I might document more of them even if it means yet another playthrough.

I've now put "[Spoilers]" in the thread title. Didn't think of that before though, so thanks.

Truthfully: I already knew about most of those insights but I have only posted some of the noteworthy events in this game. Otherwise, this thread would be full of about 20 or so of these Malkavian predictions :)
stephenrozzi Jan 14, 2015 @ 8:47am 
I do have to say, the Malks are my favorite vamps to play in this game. Between their powers & the random whispers they are just plain fun.
Touch of Oblivion Jan 14, 2015 @ 9:12am 
Originally posted by stephenrozzi:
I do have to say, the Malks are my favorite vamps to play in this game. Between their powers & the random whispers they are just plain fun.
My favorite Malkavian whispers moment was doing the Schreknet quests for the Noserfatu. I was doing the one for the theatre and had snuck into the proper office and was doing things on the computer when suddenly a whisper sounded INCREDIBLY loud and said something that started with "IIIIIIIIII am (something something)" and I freaked, thinking a guard had come in and backed out of the computer ready to throw down...and nothing was there.
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Date Posted: Jan 12, 2015 @ 12:09am
Posts: 9