Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Project Vaulderie
Project Vaulderie is a non-commercial project which started out as a side project for Bloodlines Resurgence, which aims to update the original Vampire the Masquerade: Bloodlines game to work on the current Source engine. Project Vaulderie aims to port the current progress from Source to Unity.

Project Vaulderie - Update 1: http://youtu.be/0-6vcw7EOX8

Project Vaulderie - Editor Update 1: http://youtu.be/FbgBARsgOog

more information: http://vaulderie.bloodlinesresurgencemod.com/
< >
Showing 1-15 of 209 comments
Development Blog Updates
Since the project is still being worked on, we decided to go with the development blog approach to bring some insight more often to keep you kindreds updated, whether they are small or big updates throughout the week.

You can find latest update for today:
http://www.projectvaulderie.com/friday-devblog-3/

Here are some of the older entries if you may have missed so far, with some added suprise:
http://www.projectvaulderie.com/friday-devblog-2/
http://www.projectvaulderie.com/friday-devblog-1/

We're still working hard on both single player and multiplayer, and we have some great news for the next update involving the core mechanics of the game, such as hacking.

We hoped you liked it and as always, stay tuned for more. Once more we'd like to thank you for your constant support! :ss13ok:
kelticpete Jun 27, 2014 @ 1:50pm 
forgive my ignorance, but is the intended effect simply a better looking version of the game? that is cool, but not worth a replay to me. will it update hud? change things? will it fix ♥♥♥♥ like NPCs that won't move out of the way or getting foot caught in floor? thanks for posting.
Touch of Oblivion Jun 27, 2014 @ 3:43pm 
Originally posted by kelticpete:
forgive my ignorance, but is the intended effect simply a better looking version of the game? that is cool, but not worth a replay to me. will it update hud? change things? will it fix ♥♥♥♥ like NPCs that won't move out of the way or getting foot caught in floor? thanks for posting.
It's likely going to update everything as VtMB as is is using an old, incomplete version of Source that even HL2 never used when released. This will be on Unity so it'll be smoother for that alone. Part of the point of Project Vaulderie is to give people the VtMB we've all wanted for so long because the game could've been even better had Activision not rushed Troika into shipping an unfinished product.
Meteor Jun 27, 2014 @ 4:03pm 
Those concepts of the ui and menus look amazing. Sleek, minimalistic, yet still functional and really captures the dark tone of VtM, great job!
Chapter Eleven Jun 27, 2014 @ 5:27pm 
Nice
Wesp5 Jun 28, 2014 @ 7:23am 
Originally posted by Based Dewrito:
Those concepts of the ui and menus look amazing. Sleek, minimalistic, yet still functional and really captures the dark tone of VtM, great job!

I disagree completely! The beauty and art of the original UI is lost which fitted much better to the mysterious gothic setting. You are repeating the error of the Thief reboot here!
Meteor Jun 28, 2014 @ 12:31pm 
Originally posted by wesp5:
Originally posted by Based Dewrito:
Those concepts of the ui and menus look amazing. Sleek, minimalistic, yet still functional and really captures the dark tone of VtM, great job!

I disagree completely! The beauty and art of the original UI is lost which fitted much better to the mysterious gothic setting. You are repeating the error of the Thief reboot here!
The UI wasn't the problem with the Thief reboot, that game was a linear mess. I count VtM: Bloodlines as one of my favourite games of all time, especially with the plus version of the Unofficial patch, but I'm the first to admit that the game have some big problems and ui is one of them. The ingame ui takes up too much space and looks clunky and ugly imo, and I have yet to find a mod that fixes it.
Wesp5 Jun 28, 2014 @ 3:37pm 
In my opinion the UI adds atmosphere to Bloodlines and replacing it by simple white lines does nothing. I agree that Thief had more issues than the UI, but it didn't fit well either...
Last edited by Wesp5; Jun 28, 2014 @ 3:37pm
Stardog765 Jun 28, 2014 @ 6:30pm 
that looks awesome! I cannot wait!
atomic boom Jul 3, 2014 @ 8:43am 
Originally posted by wesp5:
In my opinion the UI adds atmosphere to Bloodlines and replacing it by simple white lines does nothing. I agree that Thief had more issues than the UI, but it didn't fit well either...
Original HUD is ugly as hell, but you can always start your own project with your own ideas.
P.S. New UI is awesome.
Last edited by atomic boom; Jul 3, 2014 @ 8:49am
Wesp5 Jul 3, 2014 @ 12:39pm 
Originally posted by .death jem:
Original HUD is ugly as hell, but you can always start your own project with your own ideas.

Haha, you may not be aware that the UP is my project ;)! In my opinion for the SP part at least if they want to recreate the whole original game, they need to include the HUD too. Otherwise it won't really be a RESTORATION PROJECT. They can always use the new UI for MP or other things though, I wouldn't mind that...
Last edited by Wesp5; Jul 3, 2014 @ 12:39pm
Stardog765 Jul 4, 2014 @ 3:01pm 
Awesome! Love the new UI
Meteor Jul 4, 2014 @ 4:39pm 
Originally posted by .death jem:
Originally posted by wesp5:
In my opinion the UI adds atmosphere to Bloodlines and replacing it by simple white lines does nothing. I agree that Thief had more issues than the UI, but it didn't fit well either...
Original HUD is ugly as hell, but you can always start your own project with your own ideas.
P.S. New UI is awesome.
Mate, show some respect. If it wasn't for wesp5 you would be playing a buggy mess right now.
Project Vaulderie: Friday Development Blog #5:

http://www.projectvaulderie.com/friday-devblog-5/

:vampire:
< >
Showing 1-15 of 209 comments
Per page: 1530 50

Date Posted: May 5, 2014 @ 12:58pm
Posts: 209