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EDIT: I managed to trick the game and do marry go around with nearest rock, somehow I avoided encounter changing directions when he was showing up at the front.
They crush your average Kindred, true. But to a low generation Methuselah, an entire Garou pack is a snack.
Garous are like humans; they are born, have an infancy, a prime and a third age. Meanwhile, kindred are immortal and just keep on getting more and more powerful.
The 4th Generation Ventrue Mithras killed an entire Garou pack minutes after rising from Torpor; the 4th Generation Gangrel Odin is addicted to Garou vitae and rgularly hunts them; the 4th Generation Nosferatu Baba Yaga had every single Garou in Russia waging war against her...and losing.
Of course, these are some of the most powerful Kindred that ever existed while we've been a vampire for a month or two but that was just ONE Garou. If the PC has enough juice in him/her to take out an entire Sabbat cell plus an Elder Tzimisce, I'd say s/he should have been able to go toe to toe with one Garou.
Besides, your examples probably used VtM-style Garou, who lacked the full panoply of Gaia's blessings that you get when you use WtA rules. I stand by my earlier proclamation: Garou simply crush all other WoD supernaturals in a fair fight.
Altough, I'm not sure how they compare to Rank 6 Garou. What are their feats?
Ultimately, no Garou can stand against an Antediluvian.
Also, all other WoD supernatural? I'm not as familiar with those games but I'm not seeing a Garou fighting a Fallen or a Mummy.
Level 5 Celerity combined with going through the broken fence, activating the switch on the small shed (brings the power back) then opening and shutting the observatory door on the beast is the most fun way (plus you get 4 points of EXP, should be more that this guy but what are you going to do). Level 5 Celerity doesn't freeze the werewolf like most enemies but it does slow it long enough for quick evasion tactics.
Malkavian works too, get level 5 Dementation and you can repeatedly stun it a few times (keep the blood topped up) this tactic is kiss chase basically until the time runs out, once your inside the tram it gives up
hope this helps
And the Fledging in Bloodlines is certainly capable of killing it without using the observatory trick. The Garou the Fledgling fights is really strong, tough as nails and has a massive health pool, but with specialisation, proper Discipline use and preparation (i.e. nine gallons of blood in your inventory), you can kill it with normal combat.
Like this: https://www.youtube.com/watch?v=W9-3qf3RRz8
Which is an option that I added in the plus version of the Unofficial Patch, because I didn't like it that you couldn't even hurt him ;).
Maaan, what you've got these stories from? ;-) Don't get me wrong, I've just started to play this game (bought after...seing one of the memes about it, just out of curiosity and got hooked immediately ;-)) and I love Russian fairytales and legends! And this part: "the 4th Generation Nosferatu Baba Yaga had every single Garou in Russia waging war against her...and losing" was the best one :-) Now seriously - where can I read this kind of stories? ;-)
Also I once was able to kill him out of frustration that he caught me that often, years and years ago, but with godmode. Is was actually a mix of frustration and the interest in seeing if he was killable :D As far as I remember Nines shot a sentence if you killed him, might be wrong tho.
But I killed him before Wesp nerfed him (at least thats what I understood from the posts above) with a Malk, stunlock, a good weapon (or plenty of good weapons :D) and tons of blood made the deal. I love how domination-disciplines in general are just a jack of all trades. I think lv5 Domination and Dementation also do great damage to supernaturals like the werewolf, which helped too.
Otherwise you are not really "forced" to kill him manually, I think the first intended way of dealing with him is the observatory door severing his head off his hairy body.
Before I made the werewolf killable in the plus patch, he was invincible and there was no way to kill him except for crushing him between the observatory doors. Even with the patch I don't see anyone killing him without cheating...
We already feel very overpowered when fighting humans or common supernaturals. So imo the werewolf is a healthy opportunitly to learn that we aren't godlike at all and that there's still lethal danger outside.
But here's the thing, AVERAGE kindred. Not a properly kitted kindred with high level disciplines, tactics and supernatural weapons. With enough celerity and potence, yes a kindred can hurt a garou hard with a sword. At Potence 5, Celerity 5. Yes it's possible for a kindred to kill a garou. With high level obfuscate and a sniper rifle, yes a kindred can blow a garou's head clean off. Garou are not immune to bullets, they just have insane regen and damage resistance.
Same with the highest levels of thaumaturgy, garou are not immune to them.
Had this fight been designed properly by the original developpers, yes you should have had a chance to kill it in combat. Not an actual invicibility tag programmed in.