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Easiest thing to do is dig deeper into the mod's files and find the materials folder. Inside that should be another folder called models. Inside that should be character, then pc, then male or female(depending on the mod). Take that male/female folder and drop it into Vampire/materials/models/character/pc/(gender applicable).
Then inside the mod's folder should be another separate mod called models(NOT the one inside materials). Repeat the same process except this time put it into Vampire/models/character/pc/(gender).
That's why it's never good to just drag and drop like that. If whoever made the mod didn't make the folders right, your mod's files aren't going to go where they need to be.
////Vampire/materials///
Thats the folder that wasnt there and steam check didnt bother adding. I created this and the only thing in it is a mod.
If I remove the 'models' folder from the 'vampire' folder the models ingame go defualt and the gaem runs fine.
Note: you may or may not have to re-name all four original model files.
If you need a set of raw model files, I have some that are already extracted.
VII.3 Changing the Default Player Models
-------------------------------------------------------------------------------
The instructions below assume you have extracted the contents of all the
.vpk files somewhere accessible.
This is hands down the most common scenario and the most commonly asked
question on the forums.
Player models are "special" because you can wear 4 different sets of
armor throughout the game. So, to support 1 clan/gender requires 4
different model files. For example, the male Brujah uses the models:
models\character\pc\male\brujah\armor0\brujah_male_armor_0.mdl
models\character\pc\male\brujah\armor1\brujah_male_armor_1.mdl
models\character\pc\male\brujah\armor2\brujah_male_armor_2.mdl
models\character\pc\male\brujah\armor3\brujah_male_armor_3.mdl
** Armor/Model pairs are setup in Vampire/vdata/system/clandoc000.txt
Without changing clandoc000.txt (do that at your own risk), the game
engine will look for these 4 files when dealing with male Brujahs. So, in
order to replace the Brujah with a different model, you must clobber not
one, but all four of these model files (and their support files).
So for example, lets say I want to replace Female Malkavian with
Jeanette's Model:
1) I go to Jeanettes directory:
models\character\npc\unique\santa_monica\jeanette\
and grab all the model files: (copy)
jeanette.dx7_2bone.vtx
jeanette.dx80.vtx
jeanette.mdl
jeanette.phy
2) I go to the PC female malkavian directory:
models\character\pc\female\malkavian\
And under each armor sub-directory, I paste jeanettes files. Finally,
I rename Jeanettes files so that they match the file names of the
original models/support files.
armor0\jeanette.phy -> armor0\malkavian_female_armor_0.phy
armor0\jeanette.mdl -> armor0\malkavian_female_armor_0.mdl
...
armor1\jeanette.phy -> armor1\malk_girl_armor_1.phy
armor1\jeanette.mdl -> armor1\malk_girl_armor_1.mdl
...
armor2\jeanette.phy -> armor2\malk_girl_armor_2.phy
armor2\jeanette.mdl -> armor2\malk_girl_armor_2.mdl
...
armor3\jeanette.phy -> armor3\malk_girl_armor_3.phy
armor3\jeanette.mdl -> armor3\malk_girl_armor_3.mdl
NOTES:
You can only play the game with HUMAN LIKE characters (2 hands, 2 legs,
torsoe and a head). Other models may look cool, but they can't execute
the skelton animations thus preventing you from attacking, jumping,
running, etc...
===============================================================================
< < < < < Contributing Authors > > > > >
===============================================================================
Initial Guide Creation: Dheu
General Advice: Wesp5
Model Editing Tips: MooCHa2
WorldMap Clarification ZylonBane
Fact Checker: Offkorn
These are the only things listed under vampire(folder) in VtM:B.
-cfg
-cl_dlls
-dlls
-maps
-media
-python
-SAVE
-Sound
Theres some .jpg's from mods as well as a load of .vpk files im not sure if I installed there or not. Then theres 2 readme files(read) and a vidcfg.bin file.
Oh and one hl2.tmp file.
I have no blocked or hidden file settings on and have dubble checked that.
Note: Game runs fine(without mods) so I dont know what I could be missing.
If said (modded) files overwrote anything that you failed to back-up (which should always be done) I suppose you could verify the cache again if you have not applied an unofficial patch, or if it's just a skin for the character, I already have most all of that stuff extracted from vanilla.
Almost everything that the game needs (so to speak) is packed up in the .vpk archive files; the stuff in the folders, (at least models and textures) is usually fixes added later and gets loaded last and just overides the archived versions Bethesda style
If you need to know what to re-name the models we can tell you that, but you would have to reveal which clan that you are/ want to play, so we can tell you how to rename the model files that you want to exchange which you have downloaded or the vanilla files that we will upload for you, or if you want to,supply a link to the mod that you want/tried to use and i'll test it.
models\character\pc\female\toreador :Contains 4 armor folders each with 4 game files with 3 differant file types. 2 .vtx 1 .mdl 1 .phy Exept the last one which contains 3 .vtx files and an extra .vt file. Just .vt .
Not inside the armor folders theres a 5th item thats a .vtx1 file.
The materials file and the models file are part of the mod and where not in game files befor I added them.
This is all part of a mod built to use custom models for the 'toreador' clan.
Found out that mod was packed wrong and how to renaim given folder to make it work. Alls good thx for posting guys.