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They charge $20 for this by Activision's request, since the publisher does get to influence the price on here. They do often put it on sale for 75% off, aka $5. It might happen during the summer sale, otherwise it'll likely be the Halloween sale in fall. That's when I got it.
Yeah if I remember right, I think Valve delayed release of HL2 cuz of the source code hack/steal and so they forced Troika to delay Bloodlines until HL2 was released... Idunno, I just remember the game particularly for being one of the few times where the actual real game wound up being just as bada** and awesome as the early previews in CGW and PC Gamer made it look.
Fosho, $5 ain't bad though. Still kind of annoying since I still have my jewel case and instruction booklet and everything (except for that one blasted disc!), but I'll take what I can get. Thanks for the response :)
http://books.google.com/books?id=lroZsP4zyIYC&pg=PA102
Sounds like my memory wasn't *too* far off then. Cuz I remember the embargo about other Source games, and according to the wikipedia page on HL2, Valve's reason for delaying release of HL2 for a year was the source code theft.
Wasn't there also supposed to be a multiplayer mode for Bloodlines? I remember reading in one of the gaming mag previews about a hunter vs. vampire multiplayer mode. I'm surprised that wasn't mentioned at all in that interview.
That was Valves face saver but in my opinion the real reason was that Gabe Newell only cared about pushing Steam, and still does, and completely lost focus about the HL2 development. Like with HL3 right now...
Yes, you can actually activate it using the Unofficial Patch but it's really buggy.
Also, didn't realize, until now, that you are *the* guy mentioned earlier who's been updating the game with the unoffical patches! Just wanted to say thanks and that I appreciate all your hard work wesp5. :)
Oh by the way
HOW? Seriously I want to try this with Hamachi, please tell us how!
Multiplayer Support:
--------------------
Each multiplayer clan starts with 100 XP, $500 and unique equipment.
Players can't damage each other thus only coop gameplay is possible!
Server:
1. exec multiplayer.cfg enable multiplayer support on this server
2. map 'name' load map 'name', admin must only spectate
3. noclip server admin needs to stay in noclip mode
4. sv_gravity "800" after clients connected switch gravity on
Client:
1. connect 'host'/'ip' connect to server 'host'/'ip' as a client
2. vclan 'mp-clan' play as 'mp-clan' with starting equipment
3. say/say_team '...' talk ingame to everyone/your team members
4. name 'player' optional set name of yourself to 'player'
5. team 'team' optional assign yourself into team 'team'
6. vgender int 0/1 optional to switch the character's gender
If you get MP working, I would very much be interested in the results. I did hardly more than checking I could see another player move on another computer...
You know what I'd love to see? A kickstarter project to acquire the source code from publisher, "finish" this game (for starters, implement the fan patch to steam version by default), dedicated (and competent) fans - or maybe even some people from original team - to take over moderation of these forums and the official support for the game, along with workshop, achievements and trading cards for our e-peenies. Something like the recent glorious unprecedented resurrection of Postal 2 (which boosted and kept the sales surprisingly high since)... I'm sure the market is there.
Too bad that the legal and practical situation is completely different than Postal and this naive idea will never leave the category of "wet dreams"...
Well, this was a while ago - before even VtmB came out. It seems to be what they decided worked for them: rush out half-finished games, while complaining the developers just weren't working hard enough - they wanted sheer quantity, not quality, as far as we could tell.
I could tell tales - OH SUCH TALES! - but I really don't think this is the place.