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So, in the end it's more of a discussion about which disciplines you like the most. Most of them are great starting from level 3 towards level 5.
The best ones for me are Celerity, Thaumaturgy, Protean, Animalism.
Max out ALL the disciplines (eventually, by the end of Chinatown perferrably), bax brawl. Obfuscate first, so you can move easily in hubs etc. Then the rest. Level it so that you have kind of enough for early bosses so that the combat isn't too annoying, but have all of it by the end. Because for most of the game, you'll just stealth kill everything. But the end requires combat.
Then use potence, obfuscate and pestilence to kick everyone in your way to the curb.
Obfuscate makes you almost invulnerable against normal enemies and most vampires, you can just stealth kill them.
Potence plus max brawl makes your fists hit like a truck.
Obfuscate works against Sheriff. As soon as he teleports, you instantly go invisible and you can stealth hit him for crit damage. Use the lights for the next phase.
Pestilence works against Ming Xiao. Just be sure to have a lot of blood packs.
Animalism has some great helpful skills as well, but pestilence is the strongest and i think the only one from that discipline that works on bosses.
Don't neglect your defense skill otherwise all those disciplines aren't going to help you.
Listen to whispers, talk to TVs and stop signs, have fun!
Fun as in, gameplay fun? Tremere. The "cheat", crowd control + dot, AOEs, "mage" by all definitions.
Fun as in, roleplay? Nosferatu. You live your role in your skin and constantly make the skin of others crawl, like Fat Larry's!
Do any of the clans open up new quest chains at all? I get a Nos playthrough would be alot different with the whole not being seen thing but does it offer anything else?
Malkavians have the exact same dialogue choices as everyone else, you can go as deep as you want, you just have to know what to say. ;)
If you pay attention to the speech pattern, you can figure out what the character will mean by each choice.
None of the clans have any special quests, they just differ in play style and some dialogue responses. Malkavians obviously have them, and Nosferatu will have slightly different dialogue as well since when the game forces you to interact with certain humans that have quests like Kilpatrick, or merchants like Fat Larry, they need to not instantly run in fear. Then you get new dialogue as they will justify your appearance somehow.
Some quests will have alternative routes to completion. You cant talk to the Diner lady, you have to find the clues to Lilly's whereabouts some other way.
It adds up though and it's quite a different experience even though you dont have any new quests.
Oh and a sewer haven.
I know you can prob get all the same responses for the most part but what you are personally saying isnt always so clear. I know its mostly metaphors and such but of things you have 0 knowledge of upon a first playthrough.
So it was wild and quirky and fun but i missed alot of the actual writing of the game. Its still viable i mean you can figure everything out just fine but i wished i had saved Malk for a later playthrough.
You can always replay the game with normal dialogue, but you can never reapeat an experience of playing a Malkavian for the first time without knowing the story. ;)
I envy you lol. I want to go in blindly again and struggle to understand what i'm talking about to other characters.
That's an experience you can't repeat once you know the story and the dialogue.