Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Grantorino Aug 18, 2020 @ 9:32am
What do you think is the most fun clan?
Beat the game with the animal clan things. Im playing again but ad a brujah but it feels way too similar
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Showing 1-12 of 12 comments
Malkavian, hands down. Nosferatu is fun as well, but only if you're up for a challenge!
Anderson Aug 18, 2020 @ 9:44am 
The ones with the best disciplines because combat is awful and non-combat play throughs are impossible without modifying the game.

So, in the end it's more of a discussion about which disciplines you like the most. Most of them are great starting from level 3 towards level 5.

The best ones for me are Celerity, Thaumaturgy, Protean, Animalism.
Last edited by Anderson; Aug 18, 2020 @ 10:20am
Vepar Aug 18, 2020 @ 10:05am 
Try a Nosferatu.

Max out ALL the disciplines (eventually, by the end of Chinatown perferrably), bax brawl. Obfuscate first, so you can move easily in hubs etc. Then the rest. Level it so that you have kind of enough for early bosses so that the combat isn't too annoying, but have all of it by the end. Because for most of the game, you'll just stealth kill everything. But the end requires combat.

Then use potence, obfuscate and pestilence to kick everyone in your way to the curb.

Obfuscate makes you almost invulnerable against normal enemies and most vampires, you can just stealth kill them.

Potence plus max brawl makes your fists hit like a truck.

Obfuscate works against Sheriff. As soon as he teleports, you instantly go invisible and you can stealth hit him for crit damage. Use the lights for the next phase.

Pestilence works against Ming Xiao. Just be sure to have a lot of blood packs.
Animalism has some great helpful skills as well, but pestilence is the strongest and i think the only one from that discipline that works on bosses.

Don't neglect your defense skill otherwise all those disciplines aren't going to help you.
Amadeo Aug 18, 2020 @ 10:54am 
The only two clans that are substantially different from the rest are Malkavians and Nosferatu. If you specialized in Strength and Brawl as a Gangrel, choose a Malk with Firearms, Perception, and possibly, Auspex. Obfuscate and Dementation are fun, too. I would also recommend upgrading a social Feat that you didn't rely on during the first playthrough. For instance, if you used Persuasion, level up Seduction this time (N.B.: Seduction is far more useful if you play as a female character). Yet, if you are short on XP, you can forego this option; two dots in Dementation will let you sway a lot of NPCs if you are willing to spend some blood to use the discipline socially.

Listen to whispers, talk to TVs and stop signs, have fun!
Sachith Perera Nov 12, 2020 @ 12:40pm 
Malkavian for their insane and often hilarious dialog choices. Nosferatu get some unique dialog about their appearance but once you realise that you can run around on the surface with high obfuscate and not break the masquerade, travelling though sewers gets boring pretty fast.
Captain Morgan Nov 22, 2020 @ 12:58am 
Fun in general? Malkavian! The "cheater", full with clairvoyance, a playable spoiler beacon!

Fun as in, gameplay fun? Tremere. The "cheat", crowd control + dot, AOEs, "mage" by all definitions.

Fun as in, roleplay? Nosferatu. You live your role in your skin and constantly make the skin of others crawl, like Fat Larry's!
Originally posted by Captain Morgan:
Fun in general? Malkavian! The "cheater", full with clairvoyance, a playable spoiler beacon!

Fun as in, gameplay fun? Tremere. The "cheat", crowd control + dot, AOEs, "mage" by all definitions.

Fun as in, roleplay? Nosferatu. You live your role in your skin and constantly make the skin of others crawl, like Fat Larry's!
👍
Heresy Nov 22, 2020 @ 2:29pm 
Malk is cool but not for a first playthrough because it sort of reduces the role playing aspect as you cant converse with anyone by any sane means lol. I regret playing one on my first playthrough. I had no idea how in depth the conversations could get if your character was not insane and how much i missed out on story and plot explanation wise.

Do any of the clans open up new quest chains at all? I get a Nos playthrough would be alot different with the whole not being seen thing but does it offer anything else?
Vepar Nov 22, 2020 @ 9:40pm 
Originally posted by Heresy:
Malk is cool but not for a first playthrough because it sort of reduces the role playing aspect as you cant converse with anyone by any sane means lol. I regret playing one on my first playthrough. I had no idea how in depth the conversations could get if your character was not insane and how much i missed out on story and plot explanation wise.

Do any of the clans open up new quest chains at all? I get a Nos playthrough would be alot different with the whole not being seen thing but does it offer anything else?

Malkavians have the exact same dialogue choices as everyone else, you can go as deep as you want, you just have to know what to say. ;)
If you pay attention to the speech pattern, you can figure out what the character will mean by each choice.

None of the clans have any special quests, they just differ in play style and some dialogue responses. Malkavians obviously have them, and Nosferatu will have slightly different dialogue as well since when the game forces you to interact with certain humans that have quests like Kilpatrick, or merchants like Fat Larry, they need to not instantly run in fear. Then you get new dialogue as they will justify your appearance somehow.
Some quests will have alternative routes to completion. You cant talk to the Diner lady, you have to find the clues to Lilly's whereabouts some other way.

It adds up though and it's quite a different experience even though you dont have any new quests.

Oh and a sewer haven.
Last edited by Vepar; Nov 22, 2020 @ 9:40pm
Heresy Nov 23, 2020 @ 4:54pm 
Ye well there is a big difference having a conversation in a fleshed out well written RPG talking normally or deciphering the ramblings of an insane person.

I know you can prob get all the same responses for the most part but what you are personally saying isnt always so clear. I know its mostly metaphors and such but of things you have 0 knowledge of upon a first playthrough.

So it was wild and quirky and fun but i missed alot of the actual writing of the game. Its still viable i mean you can figure everything out just fine but i wished i had saved Malk for a later playthrough.
Vepar Nov 23, 2020 @ 7:52pm 
Originally posted by Heresy:
Ye well there is a big difference having a conversation in a fleshed out well written RPG talking normally or deciphering the ramblings of an insane person.

I know you can prob get all the same responses for the most part but what you are personally saying isnt always so clear. I know its mostly metaphors and such but of things you have 0 knowledge of upon a first playthrough.

So it was wild and quirky and fun but i missed alot of the actual writing of the game. Its still viable i mean you can figure everything out just fine but i wished i had saved Malk for a later playthrough.
Nah, you made a good choice!
You can always replay the game with normal dialogue, but you can never reapeat an experience of playing a Malkavian for the first time without knowing the story. ;)
I envy you lol. I want to go in blindly again and struggle to understand what i'm talking about to other characters.
That's an experience you can't repeat once you know the story and the dialogue.
Gearotic Nov 30, 2020 @ 2:04am 
I like Malkavian but I can't stand the crying baby sounds. Made me quit and change to Tremere.
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Date Posted: Aug 18, 2020 @ 9:32am
Posts: 12