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technically breaking the masquerade so yes this is the way it's meant to be
Alright then, thanks for the reply.
Did you use persuasion (level 7) line with him so he would stop his killing ride? From what I remember there is no Masquerade Violation in this case (but you also have to choose carefuly from normal dialog lines for this to work).
I don't remember. I just took the one that said "what would your family think of you?" which gave me humanity points.
Due to the masquerade penalty I ended up reloading my save and feeding him a buckshot sandwich.
Nope, I have the latest stable patch, 9.4.
I did it a few times and got the violation every time.
I'll see if I can find an old save and get a screenshot of it.
EDIT:
Well, I just checked it. Seems like letting him go is not possible without using "what would your family think of you?" - and this is the persuasion blue line and you said you used it. So you shouldn't lose a masquerade point. I just tested (patch +) it and did not get a masquerade violation... Tested with 9.5 but I played the game recently with 9.4 too and there wasn't a masquerade violation also.
Here's an album of my conversation with each choice in the description. [imgur.com]
Persuasion level 7, violation is in this image[i.imgur.com].
As far as I know, I'm just using the standard patch and not patch+.
http://www.patches-scrolls.de/patch/4647
The second one from that link.
and check if line 152 is the same like this:
{ 152 }{ Alright. Go. Get on with your unlife. }{ Alright. Go. Get on with your unlife. }{ 0 }{ Humanity 5 }{ G.Killer_Freed = 1; pc.SetQuest("Serial",9) }{ }{ }{ }{ }{ }{ }{ Cast no more dark shadows. }
eventually open quests_santamonica.txt from \Unofficial_Patch\vdata\system
and check this (if the same) for a quest titled "Serial"
CompletionState
{
"ID" "9" // Killer dialog lines 152/153
"Description" "You successfully convinced the serial killer to give up his quest for vengeance now that the killers of his family are all dead."
"Type" "success"
"AwardXP" "Killer01"
}
If these are ok then it must be some strange bug... cos I don't think that you can do anything before you confront the killer what would result in a masquerade violation after letting him go...
Yes and yes.
Strange one that. Oh well.
Do you know what file defines the killer01 award?
should no longer get a masquerade violation for convincing the
serial killer not to kill again
Maybe this 'should' is not enough :D
But I think the fix was that they probably just removed the condition from the killer dialog file or something so it's strange it can still happen...
Indeed, are you sure you are playing the patched game from the shortcut the patch creates?
Does the patch only "apply" with this alternate exe?
With no readme I assumed it would just work after running the patch.