Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Wesp5 Mar 22, 2016 @ 3:06am
Unofficial Patch 9.5 released!
Get it as usual from The Patches Scrolls: http://www.patches-scrolls.de/patch/4647/7/73349
Don't be confused by the beta name, it's the normal patch, we just added it because of the new maps.

v9.5 20.03.2016
----
+Recreated Smoke Shop in SM and integrated it into the libray quest.
+Created Coffee Shop in SM and integrated it into the libray quest.
+Restored nine random sounds to Giovanni Mansion and Malkavian Maze.
+Added two new Malkavian Maze areas and riddle, thanks to Psycho-A.
+Improved cook model, oilrig reflection and SDK, thanks to Psycho-A.
+Fixed Patty-turnstile-issue and many map details, thanks Psycho-A.
+Restored four muffled sounds to downtown and two to Hollywood hubs.
+Fixed SPAS secondary fire spread and made Chastity biteable again.
+Added skulls to ritual chamber and fixed Red Spot storage door bug.
+Fixed delayed identification of occult powerups and infobar icons.
+Added new notes to museum outside and to the two Santa Monica hubs.
+Made Edward's theme play only after the Ocean House has been left.
+Restored two newspaper headers and fixed whispers, thanks Psycho-A.
+Fixed library guard sound group and added post-installation-infos.
+Made male blood doll bi and fixed some other minor dialogue issues.
Fixed Ming temple clipping columns and improved notes readability.
Removed basic maze note, plus emails and ignitions on Fu explosion.
Disabled bad downtown hospital sounds and illogical debris vanish.
Added infos about Auspex auras, Numina and more to the walkthrough.
Removed Malkavian whispers of other clans in tutorial and warrens.
Changed name of combination hunter shield Numina to "Faith Shield".
Restored Sin Bin machine breaking and adjusted Giovanni door lock.
Corrected netcafe sound schemes switch and fixed many streetlights.
Fixed SM schrecknet door lock and disabled a Venture Tower button.
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Showing 1-15 of 138 comments
duchU Mar 22, 2016 @ 3:23am 
Cool :)
Cubie Mar 22, 2016 @ 4:14am 
Time to re-install!
duchU Mar 22, 2016 @ 4:51am 
Seems like the Walkthrough is not updated. Still shows:

Trip [+: +1 Finance [1-3]
Fat Larry +1 Finance [1-3]
Beckett or +1 Scholarship [1-5]

---------------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PEOPLE THAT CAN INCREASE YOUR STATS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Benefactor Bonus Skill level Event
-------------------------------------------------------------------------------
Trip [+: +1 Finance [1-3] (After his Trapping quest)]
Nines +1 Brawl [1-3] (After the Sabbat warehouse)
Nines +1 Melee [1-5] (After Elizabethan Rendezvous)
Fat Larry +1 Finance [1-3] (After his Traffik quest)
Beckett +1 Scholarship [1-3/+:1-4] (After the museum mission)
Romero +1 Firearms [1-3/+:1-4] (After his cemetery quest)
Bertram +1 Computer [1-5] (After you bring him his CD)
Beckett +1 Investigation [1-3] (After the Giovanni mansion)
or +1 Scholarship [1-5] (For all clans)
or +1 Humanity [1-5] (For all clans)
or +1 Discipline [1-3] (For Gangrel players only)
[+: or Celerity [0] (For Gangrel players only)]
[+: or Animalism [0] (For all except Nosferatu)]
[+: or Fortitude [0] (For all except Ventrue)]
[+: or Protean [0] (For all clans)]


HUMANITY GAIN: if you dance at a club for about 5 minutes you'll gain a
Humanity point. You can only do it once in each club, though.
Wesp5 Mar 22, 2016 @ 5:13am 
Originally posted by duchU:
Seems like the Walkthrough is not updated.

Oops, I forgot to include the fixed file. It should end up in the final version of the patch!
duchU Mar 22, 2016 @ 5:35am 
Originally posted by wesp5:
Originally posted by duchU:
Seems like the Walkthrough is not updated.

Oops, I forgot to include the fixed file. It should end up in the final version of the patch!
But all others fixes have been included, right? :D I am asking since I want to start next playthrough in the evening or something.
Wesp5 Mar 22, 2016 @ 7:37am 
Originally posted by duchU:
But all others fixes have been included, right?

I hope so ;)!
Thanks for the new release, but I'm confused. I last reinstalled with something like 8.8. A lot has probably changed. Why have the histories been removed? Also, is a clean reinstall mandatory?
Last edited by The Everlasting Stillness ☯; Mar 22, 2016 @ 9:35am
Wesp5 Mar 22, 2016 @ 10:47am 
The histories have not been removed, they were only moved into the plus patch as they were not a part of the original game. A clean install is not mandatory as the patch now runs from it's own subfolder, so it and other big mods can be installed and run in parrallel from the created shortcuts!
Last edited by Wesp5; Mar 22, 2016 @ 10:47am
Sweet, I was thinking of doing a parallel Final nights or Camarilla and UP+ playthrough, this is really good news. Thanks a lot for your hard work.
duchU Mar 22, 2016 @ 1:43pm 
http://imgur.com/2IMmAiL

This note needs fixing.
Wesp5 Mar 22, 2016 @ 4:05pm 
[quote=duchU;385428943467653731
This note needs fixing. [/quote]

Argh, so it really does not work with spaces and different solutions. I will have to think of something else...
Kalakian Mar 22, 2016 @ 5:21pm 
Are the char special backgrounds got removed? I did not playd the game for a long time...
duchU Mar 23, 2016 @ 12:44am 
Originally posted by wesp5:
Originally posted by duchU:
This note needs fixing.

Argh, so it really does not work with spaces and different solutions. I will have to think of something else...
What was bad with it in the first place? Maybe except the coma instead of colon it was fine. The middle part is supposed to be some kind of poem so first two lines should go without coma imho.

Besides if you want to have a little bigger fonts on that note why not to adjust 'Wide' parameters?

Here, this works ok (regents_invitation.txt):
http://imgur.com/NtJbm9L

SignData { // NOTE: Labels get text justification // TextBlocks get word wrapping // Font sizes per resolution are defined in vampire/resource/TrackerScheme.res // if you don't specify X and Y pos for the background image, it will autocenter. BackgroundImage { "Name" "hud/signs/monogram" "Tiled" "0" // "XPos" "312" // "YPos" "128" "Wide" "432" "Tall" "552" } TextBlock { "Text" "At your convenience, please come and visit me in my home downtown. I leave you this to guide you: Dark blood, our curse, a light this verse Such power I sense in one so young Come find me where burns the mystical sun. M. Strauss, Tremere Regent" "Font" "Vamp_Handwriting1" "XPos" "33" "YPos" "36" "Wide" "374" "Tall" "490" "TextRGBA" "[0,0,0,150]" "BackgroundRGBA" "[0,0,0,0]" } }
Last edited by duchU; Mar 23, 2016 @ 1:27am
Wesp5 Mar 23, 2016 @ 2:50am 
Originally posted by duchU:
What was bad with it in the first place?

The main problem for me with all notes was that the readability was bad because on lower resolutions the words were too close together. So I added double spaces which sometimes messed up the formatting like with this note.

Here, this works ok (regents_invitation.txt):

Ah, this does look even better than the fixed version Psycho-A provided. I'll use it :)!
Saphir89 Mar 23, 2016 @ 3:22am 
In the mission "Necromancy" if savest man (AND EVEN IF does not save), the camera goes into a state here)) Restarting does not help.

[Img] http://images.vfl.ru/ii/1458675232/c88dce32/11987398.jpg
[/]
:steamfacepalm:

Generally, as a really spoiled: I found a bug with disabling skills on the mouse and the keys, starting with the downtown - a purely fixed copying folders cfg from another patch version.
But there is a need to guess ....:steamfacepalm:
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Date Posted: Mar 22, 2016 @ 3:06am
Posts: 138