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and animalism, i love that sht. however as the game advances it is rendered useless. none of the effects apply to supernaturals, it just hurts them for 30hp at best. also with the horrific cooldown you need alternative strategies anyway. fortitude is mediocre at best, if you dont sink points in dodge and stamina you will still get rekt instantly.
i know i made quite a pest of myself advocating guns here, but that is for a good reason ...
i just finished tremere, which is awesome with the bloodmagic. you can raise hell, but only amongst the living. sure early bosses were squashed by it too, but if blood boil (lvl 5 thaumaturgy) hits bosses for like 50 hp, while 3 aug bullets do the same, im asking myself whats the use wasting 4 bloodpoints versus 3 bullets?
I actually started out as a Tremere, outside the realms of the game I love Thaumsturges and the lore surrounding Blood Magic, though for my first playthrough on the game I felt a little disappointed. Thaumaturgy has so many different branches, I wint ramble on about that either way, it seems that Animalism and Protean are redundant, I'm most likely going to strengthen my skills surrounding melee and unarmed combat. Thanks for the feedback, man!
Yes. Low-Humanity Gangrel playthroughs are...amusing.
Is that even possible? I mean they basically are the beast then...
That is the exact problem I had with Tremere. Their gimmick becomes useless so quickly. The fact that is costs blood points to use, and a ton of blood points at that is rubbing salt into the wound. All Tremere abilities were extremely poorly designed and implemented.
In fact I would say that is true for ALL of the abilities. They shouldn't cost blood points to use and shouldn't last for mere seconds. Blink and you'll miss it. I don't know what it is about game devs and making activated abilities last for only seconds but it needs to stop.