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And kudos to you wesp5, everytime a new patch surprises me
And about the restored Thaumaturgy, it is good, but kind of a compansate, the original Purge is just so OP, most bosses I killed so far are just vomiting blood and get spamed by Blood Strike
From what I remember I had to use sniper rifle to kill Bach since Thaumaturgy did not work well against him (restored one, don't remember how it was with original skills).
I probably just fixed something in the description, I can't remember messing with the discipline itself...
- "Fixed many enemies not damaging each other even when Blood Boilded" (I played the basic version a long time ago so maybe this is why I considered Blood Boil is bad in original version)
Blood Boil cost is high so using it against Bach when it does not kill him with one shot was not worth to use for me when I could hit him for 100 or more with Sniper Rifle from far away (I like to max out Auspex and it also helps with range weapons) when Blood Boil range is much shorter.
And I preffer to use Blood Shot against vampires (combined with katana or that later version of it) cos it returns blood when Blood Theft and Blood Boil only deals some dmg without causing death like in case of humans (and they cost a lot).
Blood Boil is cool for Romero quest especially (in the final stage, in the beginning and the middle stage Glock + headshoting + Auspex that tells you what you want to shoot work great).
As for the combat part, while I was playing a Tremere, I always use Thaumaturgy only and abandon other combat skills, with the eldritch backgorund I can use Blood Boil at early game, such as doing the warehouse quest, Blood Theft + Blood Boil all the way, killed every thugs in warehouse and still got the "not detected" reward, too bad one can't get the "not detected" and “killed everyone” rewards both
The later had nothing to do with the discipline itself, only that there was some kind of friendly fire enabled for enemie squads that made them not take damage when some of them exploded. I can't find any damage changes themselves maybe I meant that some enemies should not boil when they have no animation for it, like the dog...