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However, I did notice that the doors don't start getting stuck until you go above fps_max 120, so anything below that fps limit works fine. The doors seem to open slower and slower the higher you set the fps limit, so at fps_max 90 it takes like 0.5 seconds longer for the doors to open than it does at fps_max 60, but the doors still don't get stuck. I don't know if it's worth it for the doors to open slower just to get 30 extra fps, though. The best choice would probably be to just give an option for the player to limit the fps to 60 when installing the UP.
I tested it some more and the limit is around a frame rate of 130, so I will set fps_max to 125...
Edit: 125 is still better than 144, which the game is running at for me when I don't limit the fps through the console. At 144 I ALWAYS get stuck but at 125 it just happens sometimes.
Hm, then I could set fps_max to 90 to make all CRT users happy but 120 Hz and 144 Hz users would need to live with lower frame rates. Would this be okay?