Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Wesp5 Jun 14, 2016 @ 4:43am
Help from gamers with 120 Hz or 144 Hz monitors needed!
I plan to fix the erratic door behaviour in Bloodlines by limiting the frame rate in the next UP. This works fine on my normal monitors, but could someone with a 120 Hz or 144 Hz monitor please test this? Just open the console, type "fps_max 65" and then play a bit...
Last edited by Wesp5; Jun 14, 2016 @ 4:43am
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I'm using a 144 Hz monitor and typing fps_max 65 fixed the doors for me. Sucks that there is no other way to fix this than to limit the framerate though. I'm so used to 144 Hz that 60 fps feels a bit choppy.
Wesp5 Jun 14, 2016 @ 6:23am 
Can you test fps_max 150 to see if this would be a better compromise or the doors still get stuck?
Last edited by Wesp5; Jun 14, 2016 @ 6:24am
The doors keep getting stuck at fps_max 150 and everything above that. In order to even get the game to run at a higher framerate than 144, I had to turn off vsync through the nvida control panel, since I couldn't find any other way to do it.

However, I did notice that the doors don't start getting stuck until you go above fps_max 120, so anything below that fps limit works fine. The doors seem to open slower and slower the higher you set the fps limit, so at fps_max 90 it takes like 0.5 seconds longer for the doors to open than it does at fps_max 60, but the doors still don't get stuck. I don't know if it's worth it for the doors to open slower just to get 30 extra fps, though. The best choice would probably be to just give an option for the player to limit the fps to 60 when installing the UP.
Wesp5 Jun 14, 2016 @ 10:16am 
Originally posted by Camila Fortuna:
However, I did notice that the doors don't start getting stuck until you go above fps_max 120, so anything below that fps limit works fine.

I tested it some more and the limit is around a frame rate of 130, so I will set fps_max to 125...
Meuh Jun 14, 2016 @ 1:44pm 
Originally posted by wesp5:
Originally posted by Camila Fortuna:
However, I did notice that the doors don't start getting stuck until you go above fps_max 120, so anything below that fps limit works fine.

I tested it some more and the limit is around a frame rate of 130, so I will set fps_max to 125...
Nope. My monitor is capped to 120Hz and I can definitely tell you that the game glitches @ 120 so why setting max to 125?
Wesp5 Jun 14, 2016 @ 1:46pm 
Where does it glitch exactly? I tested some normal doors and while its not as fluid to move through, they don't shut in my face as with higher frame rates! And I can still move the bar in Ming's temple. Also I set it to 125 because otherwise it won't reach 120 at all...
Last edited by Wesp5; Jun 14, 2016 @ 1:47pm
125 is definitely too high, for me at least. I don't always get stuck at that framerate but it still happens occasionally. Actually, when I did som further testing I noticed that I sometimes get stuck even at 120, although it depends on how you walk into the door. If i walk into it right when it opens, it works fine, but if I walk into it when it's half open (but not open enough for me to get through), or when the door closes, I almost always get stuck. It seems like the chance of getting stuck depends on which position the door is in. Fps_max 105 is the highest I could set it to without ever getting stuck.

Edit: 125 is still better than 144, which the game is running at for me when I don't limit the fps through the console. At 144 I ALWAYS get stuck but at 125 it just happens sometimes.
Last edited by cpApa tollansfisk.se; Jun 14, 2016 @ 3:53pm
Wesp5 Jun 15, 2016 @ 12:08am 
Originally posted by Camila Fortuna:
It seems like the chance of getting stuck depends on which position the door is in. Fps_max 105 is the highest I could set it to without ever getting stuck.

Hm, then I could set fps_max to 90 to make all CRT users happy but 120 Hz and 144 Hz users would need to live with lower frame rates. Would this be okay?
Originally posted by wesp5:
Originally posted by Camila Fortuna:
It seems like the chance of getting stuck depends on which position the door is in. Fps_max 105 is the highest I could set it to without ever getting stuck.

Hm, then I could set fps_max to 90 to make all CRT users happy but 120 Hz and 144 Hz users would need to live with lower frame rates. Would this be okay?
Yep, that seems like a good solution. I'd rather live with a lower framerate than getting stuck all the time.
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Date Posted: Jun 14, 2016 @ 4:43am
Posts: 9