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I've played through the game using a Gangrel, Tremere and Ventrue at the moment (I've given the Nosferatu a go, but I can't say it's what I was aiming for). Sometimes it helps to play your first playthrough with a more tame Clan, such as the Brujah or Gangrel. I'd highly recommend the Gangrel for the first playthrough, because it gives you a sense of how things work and how combat is ultimately formatted
Once you've come to terms with how the game works and what you'll need to be doing throughout the game, you'll probably want to try the funner Clans which directly influence and impact how you'll negotiate the storyline. Tremere's are great if you're into magic and a mage–like approach, Thaumaturgy is a blood magic you can experiment with, but again it isn't really recommendable for your first playthrough, things can get tricky for you while using that particular Discipline. Malkavians are probably on the more wilder spectrum of things, I haven't personally used a Malkavian Kindred before but I know that Dementation can be quite a fun Discipline to use, it will impact your dialogue and how you work your way around situations – it's best to note that your character will be utterly nuts – so that is quite fun, I suppose. Another Clan which could be fun to some is the Nosferatu, albeit quite a difficult Kindred to play as since you're bound to travel through the sewers to negotiate your Quests, the reason being, you'll find out if you decide to choose this Clan
I'm currently using a Ventrue Kindred, and for me it's one of the most funnest Clans I've played with so far. Dominate is responsible for this (you can get the Dominate Discipline with other Clans, it isn't bespoke to the Ventrue), as it offers more content and generally the Ventrue are rich with roleplaying opportunities. Bare in mind how you go about the game will define your affiliations and so on, that being said the Ventrue is a typical Camarilla cape, thus, I'm playing my character out to be a massive ass, aristocratic and arrogant in every sense. It helps if you know World of Darkness lore and the advantages and disadvantages behind these Clans, all of that will be explained in the character creation though, so I won't go into that much detail. My last piece of advice is bare in mind that how you speak to people, how you go about handling situations, and everything in between defines how your game goes. Choose your affiliations and friends wisely, this game is for the most part revolved around development and progression, having said that, there will be consequences to your actions, whether they're good or bad
TL;DR if I were you, I'd make a standard Kindred to begin with, become a Brujah or a Gangrel because they're easy to play. You can always start again if you feel you want to step things up and other Clans such as Tremere, Toreador or Ventrue – ultimately, once you've become adept at working the game you ought to try out Malkavians or Nosferatu, that is the pinnacle of difficult gameplay
I'm currently starting the game, perhaps leaning on Tremere at the moment but also considering Toreador or Ventrue. The thing is, I want to be a mean but manipulative vampire who can be a prick when he likes it but also get interesting and useful characters to be on their side and work with them. Would you say Ventrue fits with this type of gameplay? Or does Tremere have similar potential due to intimidation + persuasion? I guess my only worry is that with the Unofficial Patch their Domination is capped at 1 in converstations.
With the Gangrel I was able to throw all caution to the wind and fight almost all my enemies toe-to-toe and I came out on top. In some ways it's fun because it is so contrary to the core concept: a society of Vampires hiding amongst mortals, the Gangrel don't need to hide (to a degree, thier defensive discipline doesn't violate the Masquerade).
The Malkavian's insanity is played for laughs mostly but most NPCs will respond with at least one remark towards your strange manner of speaking, Malkavian's are some of the only characters that can actually mess with the other characters in the game, they also seem to always know exactly whats going on, even if the player doesn't. They can do everything any of the other clans can, the only difficulty is figuring out what your character is actually saying.
- Combat buffing/debuffing: Potence, Fortitude, Protean, Presence, Celerity (BIG time) and to a lesser degree Auspex
- Social: Dominate (mainly Ventrue), Dementation, Presence (mainly Torreador)
- Sneak: Obfuscate, Auspex (to spot enemies) and Celerity (to run quickly pass enemies)
- Casting damage: Thaumaturgy, Dominate, Dementation, Animalism
Now, ask yourself, what kind of character would you like to be: a gunslinger? kung-fu master? melee berserker? a spellcaster melting enemies using his magic? Having high sneak/social skills helps A LOT for anyone (and there are quests that will require them), but in the boss fights, you have to relate on your damaging skills. And here sadly even spellcasting is at a disadvantage - while it helps you with waves of mooks, it works much weaker against supernatural opponents.
So let's go clan by clan:
Brujah: Celerity, Potence, Presence (only level 1 in social skills with Plus patch). +1 to unarmed/
This makes them an amazing class if you want to fight melee or brawl bare-handed or shoot things up. They can rarely use low-level presence to influence a conversation, but hey - you can be like Neo and move enemies in dozens using your gun or sword
Gangrel: Animalism, Fortitude, Protean: Gangrels excel at unarmed combat thanks to buffs from the Protean discipline and they can also kill at range using Animalism. This means, that (at least in theory) you can skip spending points on Firearms/Melee and probably even Brawl skills and spend them somewhere else (sneak/social skills?) and you will have more money than you'll ever need (no need to buy expensive weapons and ammo!).
Malkavian: Dementation, Auspex, Obfuscate. Many people confirm, that Malks are very fun to play... but can be also very demanding. Obfuscate and Dementation makes them perfect silent killers that can still cause a bedlam when forced to a straight fight, although the fact that Dementation works poorly on supernaturals/bosses, has a high blood cost of it and that they have no combat-related disciplines makes them bit squishy. On the plus side, Dementation works almost as good as Domination in a social situation and contrary to Ventrue, you can feed on anyone!
Nosferatu: Animalism, Obfuscate, Potence - bit like Malkavians, but sacrificing social skills (rI mean REALLY sacrificing - seduction is set permanently to 0) you get a guy who is great stealth killer, can use cool magic (and with Animalism 4 it is almost for free!) and still pack a punch.
Toreador: Auspex, Celerity, Presence: Wanna be a social butterfly with Colt Anaconda? Go for it! While in theory, they could go both melee and range, they have a perfect combination for a ranged character: Presence will debuff your opponents, Auspex will buff your shooting skills and Celerity will let you pump them full of lead and dodge their bullets. And of course, you can influence all those mortals with your Presence!
Tremere: Thaumaturgy, Auspex, Dominate The blood mages can do amazing damage with their flag discipline and (with Plus patch) they can also influence mortals (well... sometimes). Thaumaturgy works great on most enemies and also it protects you, but it might be worth to invest a bit into melee or ranged skills
Ventrue: Dominate, Fortitude, Presence: If manipulating mortals is your thing, take Ventrue. Dominate, besides being extremaly useful in social situations also works well in combat (again, not as much when facing bosses). Unfortunately, they have a huge drawback: they can't feed on rats/lowlifes, so you'll spend a lot of hard earned money on blood bags. This probably means that you should focus on your melee skills, to avoid buying that expensive ammo!
This is a personal subjective question as such, it cannot be answered by anyone but you....so, who do YOU think is "funnist"?