Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

What generation are we in the game?
Is there a way to know the generation of the protagonist? In the game you fight against manypowerfull foes and you 're pretty powerfull by the end of the game, which should take place in thre time span of a couple of weeks! Is it possible for a vampire to become so powerfull in such short time? I'm not an expert with the WoD, I only read a few things becouse it's really fascinating, so I'm asking you guys.
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Αναρτήθηκε αρχικά από wesp5:
Αναρτήθηκε αρχικά από Mikha'el:
Why do you think he's in a cave somewhere possessing people from afar? is that stated in an older edition's lore or something? I love ingame lore, so I love reading about this kinda stuff

This is described in the horrible Gehenna novel, but as this isn't canon anymore, we can all now guess what Caine was doing at the time :)!
Although I also don't consider V5 canon (no matter what they try to shove in our face about it) I am having a wonderful time with V20 and making my own canon so why not :lunar2019grinningpig:

#Don'tTakeAwayMyDelusionsThatBloodlines2isV20IWillModItThatWayifIHaveTo
what exactly is v20?
Αναρτήθηκε αρχικά από Mikha'el:
what exactly is v20?
Alright, the most recent version of Vampire the Masquerade is 5th edition, or V5, right before that came out, we had the 20th Anniversary Edition, or V20.

Masquerade was originally a game from the 90s that stretched into the early 2000s and it shows, there isn't enough modern technology taken into account like the proliferation of cameras everywhere in a city, various things about the lore needed to be updated for the modern nights, and in general V20 was a very much needed reboot. As part of that reboot, all of the meta plot (for the modern nights) was washed away and it is up to the storyteller (VtM equivalent to a dungeons and Dragons Game Master) and players to choose how things go in the background. I love it. Obviously there are more details, such as some tweaks to the rules that are relatively mild, let alone bigger things like V20 Dark Ages, but that is a discussion for another day.

V5 on the other hand, well, The World of Darkness ended. The Time of Judgement came and all of those game lines in that setting were put to an end until the 20th Anniversary Edition of each game ( Mage the Ascension, Werewolf the Apocalypse, Vampire the Masquerade, Wraith the Oblivion, Demon the Fallen, Hunter the Reckoning, Changeling the Dreaming, Kindred of the East, Mummy the Resurrection. Not all of these have gotten 20th Anniversary Editions yet, but a lot have and there is likely more to come) and showed a great amount of potential, "hey, we still have people playing these games, lets make another version of Vampire!" That sounds great right?

Well, I am sure plenty of people like it, but I find it poorly executed, but with some nice gems here and there. The game is updated for modern nights like V20, that is good, I am sure we can all agree. Then they decide to make sweeping changes to both the mechanics and the lore. So, standardized difficulties for all rolls, many, many disciplines are greatly changed, no blood points only hunger dice (your mileage may vary on whether that is good or bad but I simply prefer the old system), blood resonance (apparently some one's emotions are enough to change the quality of the blood you drink, as well as you), thin bloods are completely overhauled and much more powerful, different clans are in different sects, even some that were independent, which brings me to lore.

Gehenna is happening, right now. Every elder and a lot of other vampires are in the middle east, fighting as we speak, so every one gets to play Caitiff, Thinbloods and high generation vampires (that may or may not be from a clan you can recognize beyond it's name because of things like: the Nosferatu Schrecknet was hacked into but they left the location of the Tremere headquarters in Vienna as a scapegoat for the second Inquisition that stormed the place and put an end to the Tremere Pyramid, throwing the clan into chaos and sundering them from one of the strongest clans to one of the weakest, with it's members forced into mercenary work and ravenous infighting. Oh, by the way, the Tremere are no longer Mages who stole their immortality from the Tzimisci thus sparking a feud/war that has lasted since the dark ages, no, they did that to the Assamites. :lunar2019scowlingpig:). Oh, the Sabbat basically doesn't exist.

So, no scheming Elders, no ancient evils (well, that aren't fighting each other in the never ending war of plot in the middle east), all the rolls are easier and simplified, no Jyhad, the clans, sects and disciplines have undergone questionable changes and I think I will stick with V20.
You are 8th Generation, you can tell by the blood points the player has (15)

8th gen vamps have 15 blood.

Also dominate isn't a kill all, even if you are 3rd generation and a newbie is 13th gen.

You can still resist dominate with willpower, and if you spend the points in normal tabletop you can have 10 willpower from character generation.

And from what the main char goes through and accomplishes, I'd say they got 10 willpower, or gain more as the game goes on, like a hidden stat.
Τελευταία επεξεργασία από Terror13; 12 Μαϊ 2021, 15:36
Αναρτήθηκε αρχικά από Terror13:
You are 8th Generation, you can tell by the blood points the player has (15)

8th gen vamps have 15 blood.

Also dominate isn't a kill all, even if you are 3rd generation and a newbie is 13th gen.

You can still resist dominate with willpower, and if you spend the points in normal tabletop you can have 10 willpower from character generation.

And from what the main char goes through and accomplishes, I'd say they got 10 willpower, or gain more as the game goes on, like a hidden stat.
I agree with your logic but I'm not sure that we're actually meant to be 8th generation (I remember thinking it was weirdly high when I worked it out). I think that's probably just what the devs settled with as a reasonable blood pool for gameplay purposes.
V5 is pure garbage, and extremely different from V golden age, and has nothing to do with it, I personally think.

Thought it was Caine playing with us too, especially because of the Cab Diver, even if we indeed are from 8th. Ingame we are way too strong and reliable in such a small amount of time that they had to use the joker card in the end.
Αναρτήθηκε αρχικά από malvex_pavak17:
The whole generation thing? That is a curse from Caine. Originally vampires didn't have to worry about generation but then what would be known as the third gens killed the second gens so Caine felt he should spread the joy and cause each following generation be weaker than the last unless they devour the soul of their elder because this is the World of Darkness and we can't have nice things. If he doesn't want it to affect you it will not and if he wants it to partially affect you it will.

I don't think this is quite right. Do you have a reference for this? The way I remember the story, the 3rd gens did diablarize the second gens first then Cain cursed them with their unique clan disadvantages; not specifically with the mechanics of generation.

He didn't want to 'spread the joy' but rather, he forbade his grandchilder from producing any childer of their own on account of the fact that each genration would be tempted to steal the power of their forbeares in exactly the same horrific fasion. The antideluvians disobeyed him and produced another generation anyway; and indeed several of those methuselah would go on to diablarize their antideluvian sires.

I don't think Caine can actually Will a lack of application of generation mechanics.
I own the GOG.com version and this thread came up when searching for what generation Prince LaCroix. Not sure if it's definitive canon, but found these tidbits in the game files. The ninth and tenth generations have the same maximum Blood Pool as the eighth generation, and the player character seems to be defined as part of the tenth generation.
From vdata\system\stats_vampire.txt:
Table { "Name" "Blood Pool Max" "InternalName" "Generation_Blood_Pool_Max" "Clamping" "1" "0" "10" // (Human) "1" "500" // Made up Value "2" "200" // Made up Value "3" "100" // Made up Value "4" "50" "5" "40" "6" "30" "7" "20" "8" "15" "9" "15" //"14" "10" "15" //"13" "11" "12" "12" "11" "13" "10" }
And an excerpt from the Player_Malkavian template in vdata\system\clandoc000.txt:
(This portion is identical for all the player templates with the exception of the values for CharGen_AutoLevel_Template and Default_AutoLevel_Template; and Player_Nosferatu, which has an Appearance value of 0.)
Attributes { "Attrib_Order" "Mental_Social_Physical" "Strength" "1" "Dexterity" "1" "Stamina" "1" "Charisma" "1" "Manipulation" "1" "Appearance" "1" "Perception" "1" "Intelligence" "1" "Wits" "1" "BloodPool" "8" "FaithPoints" "0" "Generation" "10" "Starting_Equipment" "Player_Kindred" "Excluded_Equipment" "Default" "Experience" "0" "CharGen_AutoLevel_Template" "Malkavian_CharGen" "Default_AutoLevel_Template" "Malkavian_Default"
The ent_dump console command will dump information on a character, including generation. The character needs to be named and the player character needs to be in the same map with the named character.

For example if the player is in the downtown hospital map they can get information on Pisha by entering the console command: ent_dump "Pisha" including the quotes around Pisha. FWIW in the original game Pisha shows generation 0.

To get info on the player character, set a name in the console then ent_dump on that name: __main__.FindPlayer().SetName("pc");ent_dump "pc"
Αναρτήθηκε αρχικά από Norwin:
The ent_dump console command will dump information on a character, including generation. The character needs to be named and the player character needs to be in the same map with the named character.

For example if the player is in the downtown hospital map they can get information on Pisha by entering the console command: ent_dump "Pisha" including the quotes around Pisha. FWIW in the original game Pisha shows generation 0.

To get info on the player character, set a name in the console then ent_dump on that name: __main__.FindPlayer().SetName("pc");ent_dump "pc"
Yep, player is Gen 10.
Unfortunately, doesn't seem much use for NPCs. Both the Sheriff (Sheriff) and LaCroix (npc_VVampire) have generations set to 0. Perhaps it's not used for those who aren't used in combat?
How did we get so strong ingame then? Have we been helped without much knowing?

or maybe the ingame system has flaws
Αναρτήθηκε αρχικά από Yuven:
How did we get so strong ingame then? Have we been helped without much knowing?

or maybe the ingame system has flaws
It could be as simple as our Sire being Generation 9. Diablerie isn't an option in game so that certainly isn't what happened.
Αναρτήθηκε αρχικά από Varulfur:
Αναρτήθηκε αρχικά από Yuven:
How did we get so strong ingame then? Have we been helped without much knowing?

or maybe the ingame system has flaws
It could be as simple as our Sire being Generation 9. Diablerie isn't an option in game so that certainly isn't what happened.
Not sure what exactly is being referted to by "so strong", but if it's the Blood Points, Gen 10 and Gen 9 are given the same amount of Blood Points as Gen 8, with the tabletop values in the comments. Perhaps for balance?
Αναρτήθηκε αρχικά από sonic65101:
Αναρτήθηκε αρχικά από Varulfur:
It could be as simple as our Sire being Generation 9. Diablerie isn't an option in game so that certainly isn't what happened.
Not sure what exactly is being referted to by "so strong", but if it's the Blood Points, Gen 10 and Gen 9 are given the same amount of Blood Points as Gen 8, with the tabletop values in the comments. Perhaps for balance?
Blood points and plot. Storywise, we destroy everything... and at a very quick rate, way too quick.

I'm unsure how a 9 gen could have been catched so easily and killed, some things does not add up well. Then you got that driver cab in the end, too.
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