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Αναφορά προβλήματος μετάφρασης
#Don'tTakeAwayMyDelusionsThatBloodlines2isV20IWillModItThatWayifIHaveTo
Masquerade was originally a game from the 90s that stretched into the early 2000s and it shows, there isn't enough modern technology taken into account like the proliferation of cameras everywhere in a city, various things about the lore needed to be updated for the modern nights, and in general V20 was a very much needed reboot. As part of that reboot, all of the meta plot (for the modern nights) was washed away and it is up to the storyteller (VtM equivalent to a dungeons and Dragons Game Master) and players to choose how things go in the background. I love it. Obviously there are more details, such as some tweaks to the rules that are relatively mild, let alone bigger things like V20 Dark Ages, but that is a discussion for another day.
V5 on the other hand, well, The World of Darkness ended. The Time of Judgement came and all of those game lines in that setting were put to an end until the 20th Anniversary Edition of each game ( Mage the Ascension, Werewolf the Apocalypse, Vampire the Masquerade, Wraith the Oblivion, Demon the Fallen, Hunter the Reckoning, Changeling the Dreaming, Kindred of the East, Mummy the Resurrection. Not all of these have gotten 20th Anniversary Editions yet, but a lot have and there is likely more to come) and showed a great amount of potential, "hey, we still have people playing these games, lets make another version of Vampire!" That sounds great right?
Well, I am sure plenty of people like it, but I find it poorly executed, but with some nice gems here and there. The game is updated for modern nights like V20, that is good, I am sure we can all agree. Then they decide to make sweeping changes to both the mechanics and the lore. So, standardized difficulties for all rolls, many, many disciplines are greatly changed, no blood points only hunger dice (your mileage may vary on whether that is good or bad but I simply prefer the old system), blood resonance (apparently some one's emotions are enough to change the quality of the blood you drink, as well as you), thin bloods are completely overhauled and much more powerful, different clans are in different sects, even some that were independent, which brings me to lore.
Gehenna is happening, right now. Every elder and a lot of other vampires are in the middle east, fighting as we speak, so every one gets to play Caitiff, Thinbloods and high generation vampires (that may or may not be from a clan you can recognize beyond it's name because of things like: the Nosferatu Schrecknet was hacked into but they left the location of the Tremere headquarters in Vienna as a scapegoat for the second Inquisition that stormed the place and put an end to the Tremere Pyramid, throwing the clan into chaos and sundering them from one of the strongest clans to one of the weakest, with it's members forced into mercenary work and ravenous infighting. Oh, by the way, the Tremere are no longer Mages who stole their immortality from the Tzimisci thus sparking a feud/war that has lasted since the dark ages, no, they did that to the Assamites.
So, no scheming Elders, no ancient evils (well, that aren't fighting each other in the never ending war of plot in the middle east), all the rolls are easier and simplified, no Jyhad, the clans, sects and disciplines have undergone questionable changes and I think I will stick with V20.
8th gen vamps have 15 blood.
Also dominate isn't a kill all, even if you are 3rd generation and a newbie is 13th gen.
You can still resist dominate with willpower, and if you spend the points in normal tabletop you can have 10 willpower from character generation.
And from what the main char goes through and accomplishes, I'd say they got 10 willpower, or gain more as the game goes on, like a hidden stat.
Thought it was Caine playing with us too, especially because of the Cab Diver, even if we indeed are from 8th. Ingame we are way too strong and reliable in such a small amount of time that they had to use the joker card in the end.
I don't think this is quite right. Do you have a reference for this? The way I remember the story, the 3rd gens did diablarize the second gens first then Cain cursed them with their unique clan disadvantages; not specifically with the mechanics of generation.
He didn't want to 'spread the joy' but rather, he forbade his grandchilder from producing any childer of their own on account of the fact that each genration would be tempted to steal the power of their forbeares in exactly the same horrific fasion. The antideluvians disobeyed him and produced another generation anyway; and indeed several of those methuselah would go on to diablarize their antideluvian sires.
I don't think Caine can actually Will a lack of application of generation mechanics.
From vdata\system\stats_vampire.txt:
(This portion is identical for all the player templates with the exception of the values for CharGen_AutoLevel_Template and Default_AutoLevel_Template; and Player_Nosferatu, which has an Appearance value of 0.)
For example if the player is in the downtown hospital map they can get information on Pisha by entering the console command: ent_dump "Pisha" including the quotes around Pisha. FWIW in the original game Pisha shows generation 0.
To get info on the player character, set a name in the console then ent_dump on that name: __main__.FindPlayer().SetName("pc");ent_dump "pc"
Unfortunately, doesn't seem much use for NPCs. Both the Sheriff (Sheriff) and LaCroix (npc_VVampire) have generations set to 0. Perhaps it's not used for those who aren't used in combat?
or maybe the ingame system has flaws
I'm unsure how a 9 gen could have been catched so easily and killed, some things does not add up well. Then you got that driver cab in the end, too.