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That said, potency isn't as good as some other disciplines imo. I consider the best combat discipline to be celerity by a long shot.
Aggravated damage is much more difficult to resist for all creatures, regardless of no healing. The player can get around 11 bashing resistance (soak), 4 lethal, and one aggravated resistence without special disciplines (just Exp and items), this is likely a good guideline to all creatures, meaning it is fairly rare to find a creature that has substantial resistance to aggravated damage and that resistance will almost always be lower than for the other two types of damage, therefore aggravated will generally cause better damage than other types of damage.
Disciplines let characters breaks the rules, not reach the limits faster.
How? Simply buff at the same time that you interact. (simultaneous key/r. mouse click)