Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But that starts with lvl 2 so...
Also, put points into brawl and strength for damage.
So maxing Protean just for Claw damage is worth it. If you can back it up with Fortitude and your natural Brawl ability, all the better.
Don't forget to take max blood bags along with you to those endgame bosses.
And remember, you can prolong Protean and Fortitude, or outright activate them several times, that way, you don't have to go through transformation animations every time.
Ming is weak from the sides. Attack her sides, tentacles will fall off, then kill the "mini ming" that spawns before it grows, then go back to ming, next tentacle, etc.
Also, Pestilence works on bosses if you can justify that much blood cost, but it does damage.
Highly unlikely someone's gonna max out all 3 disciplines though. :P