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look at the included mods in clan quest mod. from its web page
Well. I didnt drag anything round if you mean that BUT i installed both. CQM first and then the latest UP+ ontop of it so it would take over if there are conflicts to be solved and hoped for the best (i would really like to have the best of both worlds here if thats possible). ^^ I dont mind being a little guinea pig here. If you' re interested i can let you know if it worked out or not too, ofc.
yeah i did that. The only thing that may change this is the Camarilla edition, which i didnt install to begin with so i am a bit at a loss here. Its not the UP+ and it should also not be the CQM.
So this is not intentional. Interesting. Can i use a simple edit to change that or is this a more complex issue?
I am going to change the discipline back to animalism now and see what that does...
If the U.P and CQM are installed in parallel and not mixed together (they each have their own folder within the bloodlines folder), then which one (not both) that is being run depends on the short-cut or launch options used.
Ahhhh ♥♥♥♥! So i gotta make a descision which one to run. Need to figure out the difference in UP+ 11.2 and 9.2 or whatever CQM is using.
Just started a game with Animalism and that costs 5 for lvl 2 as it should. Still not sure where that comes from but its apparently not tied to gangrel or animalism but to celerity itself.
the only thing i miss from newer UP patch versions is the skip in sewers added in the later patchs
I launched a new game with city gangrel disciplines and I'm pretty sure I had the same issue.
I'll check again and see if it's only the first disciplines that's has a problem.
I did a playthrough on basic patch over past weeks (no mods whatsoever, just basic patch to see how the game was back when it came out minus some bugs). Now i' ve read a couple articles in the wiki and thought: "♥♥♥♥! You really should have gone with UP+ right away; i am mainly talking about additonal quests and gains from teachers and skillbooks; in vanilla pushing research past 6 doesnt seem to be worth it); now i checked if past 9.2 any quests where added or the changes to research, skillbooks and teachers happened after 9.2. If that would have been the chase i would have dropped CQM but it doesnt seem so. (reading through the entire changelog from 9.2 - 11.2 is a 2 hours read or something ^^; i used keywords).
So now i do a fresh isntall and go with CQM. I am guessing that will lead to the experience i am looking for although its supersad to loose 7 years (!) of UP+ development.
I'm still doing tests, but before you start a full playthrough, you might want to try gifting the character some experience points, and seeing if you are able to raise Celerity passed level 3. So far, I haven't been able to. It seems as though it maxes out at lvl 3, and gives me the "points--" thing that you see when the other disciplines are maxed.
However, i now have a completely different problem. I am in the tutorial, which requires me to kill a guard with Animalism, which i dont have. ^^
I guess i can use console commands to get past that, though. Gona figure that out...
I've always mentioned skipping the tutorial, can't you skip it in CQM?
@genitor/wesp5
So, what I have determined is causing the issue mentioned in the original post, is using the PLUS version of the patch, combined with "editing in" or "swapping out", one of the disciplines that Beckett is able to teach the character as a fourth discipline, in the plus patch:
Animalism
Celerity
Fortitude
The issue occurs with one or more discipline(s), depending on the clan. Example:
Adding/swapping Animalism, and Fortitude, with a Brujah character, affects both disciplines with the issue of costing more.
If you give a Gangrel Auspex, no problem.
I only tested the Basic Patch two or three times, but i didn't notice the issue then...
I dont want to skip the tutorial. So this problem combined with the issue you figured out leads me to start anew and just dont mess with disciplines. Protean and Fortitude need to be enough then. Also i got the option to learn celerity later on. Although... for Beckett to teach me a 4th Discipline i would need to max all 3 existing ones out, right? Guess i just skip it then. Had i anticipated what trouble it would be i wouldnt have messed with disciplines in the first place. But then it lead to some knowledge gained. All in the name of Science!
edit: also i noticed something that may help fixing the issue with the warped disciplines. Even though i had only one point in celerity the game said that i had level 2 animalism. So maybe the "state" of the discipline isnt registered correctly or something. I am a real noob on these things but maybe someone can make something off that information.