Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Genitor Jun 26, 2022 @ 10:22am
Celerity costs 8 XP to level up to level 2
Just wanted to know if that is intentional.

I did a little modding on my vtmb before a new playhtough. Unofficial patch + 11.2 and clan quest mod, to be specific (also an enb preset and some textures but those shouldnt affect that), also swapped Animalism for Celerity on my gangrel-dude. Thankfully i noticed almost right away that taking Celerity to level 2 would cost me 8 XP instead of the usual 5.

My immediate thought was that i oversaw the description cause i picked "close to the beast" as history from the UP+ which can change these values sometimes. Checked, realized it wasnt in the description but made another char wit no history. But Celerity still costs 8 XP to level up. I checked the UP-readme cause i figured it must be a balancing-thing brought in from the patch but wasnt able to find info on it. As for clan quest mod i didnt install the Camarilla edition and i wouldnt know what else changes balancing.

Any insight on this? Is this intentional or did i mess something up?
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Showing 1-15 of 21 comments
Wesp5 Jun 26, 2022 @ 10:35am 
There are two histories making Celerity cost more, Anti Paladin and Uncanny Awareness. Otherwise the patch doesn't touch this, but I don't know what the CQM does. I hope you didn't merge the two mods into one folder, because that will surely break the game!
Yoinkyz Jun 26, 2022 @ 10:39am 
clan quest mod if you read the description runs off its own unofficial patch unless you have found a new version? its 9.2 if im not mistaken
Last edited by Yoinkyz; Jun 26, 2022 @ 10:39am
Yoinkyz Jun 26, 2022 @ 10:41am 
https://clanquestmod.planetvampire.com

look at the included mods in clan quest mod. from its web page
Last edited by Yoinkyz; Jun 26, 2022 @ 10:41am
Genitor Jun 26, 2022 @ 10:59am 
Originally posted by wesp5:
There are two histories making Celerity cost more, Anti Paladin and Uncanny Awareness. Otherwise the patch doesn't touch this, but I don't know what the CQM does. I hope you didn't merge the two mods into one folder, because that will surely break the game!

Well. I didnt drag anything round if you mean that BUT i installed both. CQM first and then the latest UP+ ontop of it so it would take over if there are conflicts to be solved and hoped for the best (i would really like to have the best of both worlds here if thats possible). ^^ I dont mind being a little guinea pig here. If you' re interested i can let you know if it worked out or not too, ofc.
Last edited by Genitor; Jun 26, 2022 @ 11:01am
Genitor Jun 26, 2022 @ 11:03am 
Originally posted by Yikes:
https://clanquestmod.planetvampire.com

look at the included mods in clan quest mod. from its web page

yeah i did that. The only thing that may change this is the Camarilla edition, which i didnt install to begin with so i am a bit at a loss here. Its not the UP+ and it should also not be the CQM.

So this is not intentional. Interesting. Can i use a simple edit to change that or is this a more complex issue?

I am going to change the discipline back to animalism now and see what that does...
R.I.P Jun 26, 2022 @ 11:03am 
As I remember it, there should be a readme file for C.E. somewhere, when CQM is installed. Also that Camarilla Edition uses 5 disciplines, the standard 3 for the chosen clan, and Bloodbuff, Bloodheal. So you use experience points to "level up" bloodheal, bloodbuff, and when running CQM with CE, should they appear on the character sheet.

If the U.P and CQM are installed in parallel and not mixed together (they each have their own folder within the bloodlines folder), then which one (not both) that is being run depends on the short-cut or launch options used.
Genitor Jun 26, 2022 @ 11:14am 
yeah the readme is right on the desktop. It says nothing about celerity, though.

Originally posted by R.I.P:
then which one (not both) that is being run depends on the short-cut or launch options used.

Ahhhh ♥♥♥♥! So i gotta make a descision which one to run. Need to figure out the difference in UP+ 11.2 and 9.2 or whatever CQM is using.

Just started a game with Animalism and that costs 5 for lvl 2 as it should. Still not sure where that comes from but its apparently not tied to gangrel or animalism but to celerity itself.
Yoinkyz Jun 26, 2022 @ 11:20am 
if its your first playthrough there is no reason not to go with the new patch plus. imo clan quest mod is the best vanilla plus mod around simply for the new base game quests. the sabbat stuff is cool but i have a hard time relating to it.
the only thing i miss from newer UP patch versions is the skip in sewers added in the later patchs
R.I.P Jun 26, 2022 @ 11:25am 
Yeah the launch options/ shortcut determines which folder is loaded, that's why the arguments must match the folder names.

I launched a new game with city gangrel disciplines and I'm pretty sure I had the same issue.
I'll check again and see if it's only the first disciplines that's has a problem.
Genitor Jun 26, 2022 @ 11:41am 
Originally posted by Yikes:
if its your first playthrough there is no reason not to go with the new patch plus. imo clan quest mod is the best vanilla plus mod around simply for the new base game quests. the sabbat stuff is cool but i have a hard time relating to it.
the only thing i miss from newer UP patch versions is the skip in sewers added in the later patchs

I did a playthrough on basic patch over past weeks (no mods whatsoever, just basic patch to see how the game was back when it came out minus some bugs). Now i' ve read a couple articles in the wiki and thought: "♥♥♥♥! You really should have gone with UP+ right away; i am mainly talking about additonal quests and gains from teachers and skillbooks; in vanilla pushing research past 6 doesnt seem to be worth it); now i checked if past 9.2 any quests where added or the changes to research, skillbooks and teachers happened after 9.2. If that would have been the chase i would have dropped CQM but it doesnt seem so. (reading through the entire changelog from 9.2 - 11.2 is a 2 hours read or something ^^; i used keywords).

So now i do a fresh isntall and go with CQM. I am guessing that will lead to the experience i am looking for although its supersad to loose 7 years (!) of UP+ development.
Genitor Jun 26, 2022 @ 12:29pm 
ok i set up a completely new game now. Only installed CQM and Celerity costs 8XP to level to level 2. So, apparently its CQM that does that (no camarilla edition installed).
R.I.P Jun 26, 2022 @ 12:56pm 
@ genitor
I'm still doing tests, but before you start a full playthrough, you might want to try gifting the character some experience points, and seeing if you are able to raise Celerity passed level 3. So far, I haven't been able to. It seems as though it maxes out at lvl 3, and gives me the "points--" thing that you see when the other disciplines are maxed.
Genitor Jun 26, 2022 @ 1:55pm 
ok. So there is some bug in CQM? I am not sure if i will even raise it to 5. My priority is on protean, which i am gonna max. Surely gonna put some XP in celerity and fortitude aswell but i am not sure if i am going to max it out. So even if i can only go to level 3 i gona take it for my playthrough. Would suck not to have the option but not that big of a deal for me. Been toying around with this way too long already.

However, i now have a completely different problem. I am in the tutorial, which requires me to kill a guard with Animalism, which i dont have. ^^
I guess i can use console commands to get past that, though. Gona figure that out...
R.I.P Jun 26, 2022 @ 2:23pm 
@genitor
I've always mentioned skipping the tutorial, can't you skip it in CQM?

@genitor/wesp5
So, what I have determined is causing the issue mentioned in the original post, is using the PLUS version of the patch, combined with "editing in" or "swapping out", one of the disciplines that Beckett is able to teach the character as a fourth discipline, in the plus patch:
Animalism
Celerity
Fortitude

The issue occurs with one or more discipline(s), depending on the clan. Example:
Adding/swapping Animalism, and Fortitude, with a Brujah character, affects both disciplines with the issue of costing more.

If you give a Gangrel Auspex, no problem.

I only tested the Basic Patch two or three times, but i didn't notice the issue then...

Last edited by R.I.P; Jun 26, 2022 @ 2:30pm
Genitor Jun 26, 2022 @ 2:31pm 
ohhh. Interesting.

I dont want to skip the tutorial. So this problem combined with the issue you figured out leads me to start anew and just dont mess with disciplines. Protean and Fortitude need to be enough then. Also i got the option to learn celerity later on. Although... for Beckett to teach me a 4th Discipline i would need to max all 3 existing ones out, right? Guess i just skip it then. Had i anticipated what trouble it would be i wouldnt have messed with disciplines in the first place. But then it lead to some knowledge gained. All in the name of Science!

edit: also i noticed something that may help fixing the issue with the warped disciplines. Even though i had only one point in celerity the game said that i had level 2 animalism. So maybe the "state" of the discipline isnt registered correctly or something. I am a real noob on these things but maybe someone can make something off that information.
Last edited by Genitor; Jun 26, 2022 @ 2:41pm
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Date Posted: Jun 26, 2022 @ 10:22am
Posts: 21