Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Unofficial Patch 10.9 has been released!
Get it here: https://www.moddb.com/mods/vtmb-unofficial-patch/downloads/unofficial-patch-109
v10.9 16.07.2021
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+Improved braid icon and four models boundaries, thanks to Norrwin.
+Restored way to kill Vandal and improved other SM clinic details.
+Improved Dragon's Breath and vehicle models, thanks to endthewars.
+Removed Pisha snack reward and fixed Persuasion of Phil and Stan.
+Restored tutorial Jack end animation and repaired SM crying Jenny.
+Improved controls options menu and settings text for widescreens.
+Removed Kent's driver license item to restore Fatguy melee attack.
+Made Patty go behind Confession and fixed a few turnstile issues.
+Removed Mercurio's car from hub if you snitched on him to LaCroix.
+Restored wine and cowering interesting places, thanks endthewars.
+Made books sellable again due to real exploit fix, thanks Norrwin.
+Restored beachhouse video game fighters and Gangrel sheet stance.
+Made Blood Boil stun enemies and unarmed Giovanni guests run away.
+Moved Hallowbrook GLOCKs to secret room and made Firemage defend.
+Added two Tremere Domination and female Malkavian intro particles.
+Fixed idle animations issues and a hole in female Malkavian hair.
+Restored Humanity gain for Mercurio's money and XP gain for basic.
Fixed conversation triggers and movement afterwards on five maps.
Repaired Nadia standing up again and restored zombie death sounds.
Removed floating Chinatown lights and blocked jumping on trailer.
Fixed vanishing severed arm and henchman hair, thanks to Barrabah.
Added links for beta videos to Restoration Doc, thanks to tarulu.
Fixed Fortitude ghoul, Lasombra teleport and walls at Hallowbrook.
Corrected LODs, transitions and inspections at Hallowbrook Hotel.
Added Mod Launcher tool to easily select mods, thanks to Psycho-A.
Gave knive to Bishop Vick and made Jezebel .38 fix part of basic.
Updated BSPSource and NirCmd, thanks to atrblizzard and Nir Sofer.
Restored and corrected junk details on many maps, thanks Norrwin.
Made Tseng hide his guns faster and Carson's killing being logged.
Fixed being stuck on warrens gate and added ammo to Society roof.
Corrected critical Python script and removed several guard floats.
Made hunters attack Tung and Barabus turn off Potence more often.
Fixed pier water, warehouse ladder and several interesting places.
Repaired two downtown map holes and shortened .38 tutorial popup.
Corrected Boris lines, walkthrough mistakes and other text issues.
Removed restored Ocean House sun music and some lines from basic.
Отредактировано Wesp5; 18 июл. 2021 г. в 0:46
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Сообщения 1630 из 66
Wesp5 you're the man or woman either way thanks
Hello, I've finished a playthrought with the Basic patch 10.9 and I've noticed a few things:

Content that I think should be in the UP patch
- in the intro the starting location is Downtown and then Jack changes it to the original one;
- In the abandoned hospital in Downtown, the Pisha chamber has a bigger hole then how was in the base game;
- Fat Larry inventory has been modified, because you cannot duplicate items anymore (for example in the Trip one you can still do it);
- the emails in the nocturnal theatre, kamikaze zen and the fu sindacate (door code option) have extra content;
- one of the Chang brothers drops his sword;
- why you decided to add on the Leopold stronghold top ammunitions even in the basic patch?
- During the Leopold mission, the hunters drop 2 different kind of knives (one should be a plus patch sword);
- there are some cowering blood dolls in the Sabbat hotel (in the base game all should be standing);
- always in the Sabbatt hotel you can speak with Heather body if you go over it: I've never seen it, it's always been there?

Others
- in Santa Monica, during the museum quest, if you seduce Chunk and get the keys to the back entrance, even after the quest is done and you go on with the story, the back door remains open (while the front one is closed);
- floating garbage in Downtown near the prostitute in front of the Confession;
- in the Lucky Star Motel, the corpse of Muddy is floating and can't be passed easily; Could it be made intangible?
- this one I think is random, but during the first fight with Andrei only one of the 2 legged monsters joined the fight. The only particularity is that I attacked Andrei with the torch;
- when you exit Imalia's room, the door of the room with the galdjum opens automatically (I don't know if it's intended or not);
- In the Giovanni mansion there is a way to kill all the guards (and Bruno Giovanni) 2 times:
a) if the first time you enter with the invitation, then reach the catacombs, return to the main room and kill all the guards;
b) go outside and kill all the guards there too;
c) if you reenter the mansion all the guards (even Bruno Giovanni) will be spawned again;
- after the Blood hunt, you can still go through the vents in your apartment and return to Santa Monica. Only after you open the door of the apartment the vents are sealed;
- when you kill Ming-Xiao, her little proxies leave on the floor bubble gums items.

On a side note: the time needed to save the game is excellent, now it remains the same from the start till the end of the game, really great job!
Автор сообщения: sterim83
- in the intro the starting location is Downtown and then Jack changes it to the original one;

I thought hard about this and in my opinion, and that of the guy who helped me do it, this is a bug. I mean the exit is supposed to be the same but looks completely different!

- In the abandoned hospital in Downtown, the Pisha chamber has a bigger hole then how was in the base game;

This too is a bug fix because in the original game you could get pulled to Pisha when crawling through that door and would end up too low.

- Fat Larry inventory has been modified, because you cannot duplicate items anymore (for example in the Trip one you can still do it);

I can't remember changing anything special there, but I will take a look.

- the emails in the nocturnal theatre, kamikaze zen and the fu sindacate (door code option) have extra content;

The bit in the nocturne theatre was added to explain a fix that hides an invisible object, the fu syndicate code was added because sometimes Barabus doesn't break the doors and players could get stuck. I don't know which content you mean at Kamikaze Zen.

- one of the Chang brothers drops his sword;

Didn't he do that in the original game? If he didn't it should be easy to fix.

- why you decided to add on the Leopold stronghold top ammunitions even in the basic patch?

Because those boxes hide map holes which are obvious if you jump to the roof.

- During the Leopold mission, the hunters drop 2 different kind of knives (one should be a plus patch sword);

So are you saying I should make them drop swords? Because a katana wearing guy using a knife looks really buggy.

- there are some cowering blood dolls in the Sabbat hotel (in the base game all should be standing);

I don't think this would be worth the effort to change it.

- always in the Sabbatt hotel you can speak with Heather body if you go over it: I've never seen it, it's always been there?

This should only be possible in plus, I will take a look...

- in Santa Monica, during the museum quest, if you seduce Chunk and get the keys to the back entrance, even after the quest is done and you go on with the story, the back door remains open (while the front one is closed);

Are you saying that the front door is locked again even after you open it?

- floating garbage in Downtown near the prostitute in front of the Confession;

I'll check that out.

- in the Lucky Star Motel, the corpse of Muddy is floating and can't be passed easily; Could it be made intangible?

Sadly no, I already tried.

- this one I think is random, but during the first fight with Andrei only one of the 2 legged monsters joined the fight. The only particularity is that I attacked Andrei with the torch;

I never heard that before and random bugs are hard to fix.

- when you exit Imalia's room, the door of the room with the galdjum opens automatically (I don't know if it's intended or not);

This does not happen on my system.

- In the Giovanni mansion there is a way to kill all the guards (and Bruno Giovanni) 2 times:

I'll try to fix that.

- after the Blood hunt, you can still go through the vents in your apartment and return to Santa Monica. Only after you open the door of the apartment the vents are sealed;

I thought I had fixed that, I will have to check again.

- when you kill Ming-Xiao, her little proxies leave on the floor bubble gums items.

Damn, you are right. That might be hard for fix...
Отредактировано Wesp5; 18 июл. 2021 г. в 10:47
- the emails in the nocturnal theatre, kamikaze zen and the fu sindacate (door code option) have extra content;

The bit in the nocturne theatre was added to explain a fix that hides an invisible object, the fu syndicate code was added because sometimes Barabus doesn't break the doors and players could get stuck. I don't know which content you mean at Kamikaze Zen.

In the Kamikaze Zen, if I remeber correctly, I've read some emails in the various computers that I did not remeber from the previous playthroughs.

- one of the Chang brothers drops his sword;

Didn't he do that in the original game? If he didn't it should be easy to fix.

He does not, I remeber because he drops a shin gunto, a sword that is not present in the base game.

- During the Leopold mission, the hunters drop 2 different kind of knives (one should be a plus patch sword);

So are you saying I should make them drop swords? Because a katana wearing guy using a knife looks really buggy.

The anomalous thing is that you find 2 different knives in your inventory, which is kind of strange in a game where you can have only one item of the same kind of object (with the exception of the stackable items).
I'm not sure either if these hunters use a katana versus you or a knife.
If they use a katana maybe would be a good idea make them drop it.

- in Santa Monica, during the museum quest, if you seduce Chunk and get the keys to the back entrance, even after the quest is done and you go on with the story, the back door remains open (while the front one is closed);

Are you saying that the front door is locked again even after you open it?

No, what I mean is this:
usually I solve this quest in 2 different ways:
a) charm Chunk to open the front door;
b) seduce Chunk, feed on him, recover the dropped keys and open the back door;
In case (a) after the quest is done the front door locks, in case (b) after the quest the back door is still open
Автор сообщения: sterim83
In the Kamikaze Zen, if I remeber correctly, I've read some emails in the various computers that I did not remember from the previous playthroughs.

I only found some minor edits that I can't remember doing myself, so I will remove them. I'll also remove the email in the theatre, because while it is connected to a fix, it just makes the player more aware of it which might not be a good idea ;).

He does not, I remember because he drops a shin gunto, a sword that is not present in the base game.

Fixed.

If they use a katana maybe would be a good idea make them drop it.

The problem is that some carry katanas but attack with a knife. This is rather stupid so I changed that for the plus patch but I wanted to keep this in basic and the easiest solution was to create another knife. Maybe I will just rename it so it isn't as obvious...

In case (a) after the quest is done the front door locks, in case (b) after the quest the back door is still open

One could argue that in case a) Chunk still has the keys and can lock the door and in case b) he can't because you have them.
Автор сообщения: wesp5
Автор сообщения: sterim83
If they use a katana maybe would be a good idea make them drop it.

The problem is that some carry katanas but attack with a knife. This is rather stupid so I changed that for the plus patch but I wanted to keep this in basic and the easiest solution was to create another knife. Maybe I will just rename it so it isn't as obvious...

If you can't give them a normal knife, maybe you can rename the other one in "hunting knife" ;)

Автор сообщения: wesp5
Автор сообщения: sterim83
In case (a) after the quest is done the front door locks, in case (b) after the quest the back door is still open

One could argue that in case a) Chunk still has the keys and can lock the door and in case b) he can't because you have them.

Would be interesting to see what happens if with option (b) (seduce Chunk, get keys, open back door) you open the main door instead of the back one ...
Отредактировано sterim83; 19 июл. 2021 г. в 12:57
Автор сообщения: sterim83
If you can't give them a normal knife, maybe you can rename the other one in "hunting knife"

I called it a "combat knife" for now.

Would be interesting to see what happens if with option (b) (seduce Chunk, get keys, open back door) you open the main door instead of the back one ...

I don't know, I haven't looked at this yet. Maybe there is an easy Python fix, like I found for removing the cowering of the victims and Heathers farewell at the Hallowbrook Hotel :)!
Update: I didn't find any scripts locking the gallery front doors and the doors themselves are the same as the back door, so I don't know what happens and I think I'll just keep it like it is. But I managed to fix the floating dirt downtown and the gums appearing at the temple :)!
Отредактировано Wesp5; 20 июл. 2021 г. в 4:55
Second Update: I think I fixed the vent escape now too, but I can't reproduce how to kill Bruno a second time. If you reenter the mansion his door should be open, but he should be gone. Backup guards could have come out of the rest of the mansion so that is fine...
Отредактировано Wesp5; 20 июл. 2021 г. в 5:41
Автор сообщения: wesp5
Second Update: I think I fixed the vent escape now too, but I can't reproduce how to kill Bruno a second time. If you reenter the mansion his door should be open, but he should be gone. Backup guards could have come out of the rest of the mansion so that is fine...

I can add some details about this: when I reentered the mansion, I did it from the front door, the Bruno Giovanni's room door was already destroyed and he was alive, showing the boss bar from the moment I entered.
The first time I killed him the quest on the diary did not update, but the second time it did.
Maybe somehow a variable was not set the first time?
Автор сообщения: sterim83
The first time I killed him the quest on the diary did not update, but the second time it did.
Maybe somehow a variable was not set the first time?

Possibly, but this shouldn't happen as both times the same command is used. Do you have a save nearby so you can take a look at the console?
Автор сообщения: wesp5
Автор сообщения: sterim83
The first time I killed him the quest on the diary did not update, but the second time it did.
Maybe somehow a variable was not set the first time?

Possibly, but this shouldn't happen as both times the same command is used. Do you have a save nearby so you can take a look at the console?

Unfortunately no, I haven't.
Alright I'm trying to download my first patch and decided what better than the newest. I saved this game in my :D drive and the standard is :C drive. I have checked both drives and this patch will not go to either drive!! I have selected the game in :D drive and it tells me
"Vampire.exe isn't found here." So what do I need to do to correct this?
@Raging Ravioli

Try this:

For "vampire.exe not found" error in installer. 1:In Steam Library, click on the Vampire the Masquerade Bloodlines' Manage icon, or, right-click on game name in game list, or on the game's thumbnail. 2:Select "Properties", "Local Files", then "Browse" button. A window, displaying the contents of the main game folder (Vampire the Masquerade Bloodlines), should appear. 3:Move the mouse cursor over the "address bar" near the top of the window, right click in address bar, select "copy address as text". 4:Launch the Unofficial Patch installer.exe. When you get to the "select destination location" window, the default steam path should be pre-selected/highlighted in the file destination window... (4a):If so... right-click on the highlighted path, and choose "paste". (4b):If not... click in the file path window, then, right-click in the window and choose "select all". Then, right-click again on the highlighted path and this time choose "paste". Doing this should paste your proper Vampire the Masquerade Bloodlines Steam install folder path, that you "copied as text", into the installer window, allowing you to proceed by choosing "Next" in the installer menu. If, when you choose "Next", a window pops up that reads "Folder names cannot include the following characters", It's likely because you selected "copy address" instead of " copy address as text". Tested in English language Windows 10, using English language Unofficial Patch version 10.9 installer.
Отредактировано R.I.P; 21 июл. 2021 г. в 13:25
are they still updating via patch scrolls, never really trust ModDB
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Дата создания: 7 июл. 2021 г. в 8:22
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