Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Annoying Clan Quest mod sound bug, how to fix it?
I have this bug in clan quest mod that is pretty annoying atleast imo, basically when you enter your character sheet and quest log screen, the background music from the level you are in continue to play along with main menu theme, is there any way to fix this, so that only main menu music would play in these menus? What and in what python file should i edit to fix this? thanks)
Last edited by 💚SuperMax💚; Nov 12, 2020 @ 10:42am
Originally posted by R.I.P:
I wrote "some info", not "here's the solution".

Read the entire thread (a few times), the above solution was to get her disabled C.E. menu music playing again.

Look at the files in CQM/sound/schemes, if you see the "No Pause 1" entry, I think you must change it to "No Pause 0" for all of the files that represent the areas in which you want the music to stop playing when the menu opens.

It's confusing because "NoPause 0", means "pause".

Test it in one area /file first of course. See if it works before editing all those files.
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💚SuperMax💚 Nov 13, 2020 @ 5:57am 
Nah it doesn't help at all. My chareditor.txt looks exactly like that:
CharEditor { Music "music/Vampire_Theme.mp3" Music_Volume "1.0" }
and music still overlaps. And about Nopause command, i'm not sure where to even use it? In which file and where?
Last edited by 💚SuperMax💚; Nov 13, 2020 @ 5:57am
The author of this thread has indicated that this post answers the original topic.
R.I.P Nov 13, 2020 @ 7:22am 
I wrote "some info", not "here's the solution".

Read the entire thread (a few times), the above solution was to get her disabled C.E. menu music playing again.

Look at the files in CQM/sound/schemes, if you see the "No Pause 1" entry, I think you must change it to "No Pause 0" for all of the files that represent the areas in which you want the music to stop playing when the menu opens.

It's confusing because "NoPause 0", means "pause".

Test it in one area /file first of course. See if it works before editing all those files.
Last edited by R.I.P; Nov 13, 2020 @ 7:32am
💚SuperMax💚 Nov 13, 2020 @ 8:39am 
Originally posted by R.I.P:
I wrote "some info", not "here's the solution".

Read the entire thread (a few times), the above solution was to get her disabled C.E. menu music playing again.

Look at the files in CQM/sound/schemes, if you see the "No Pause 1" entry, I think you must change it to "No Pause 0" for all of the files that represent the areas in which you want the music to stop playing when the menu opens.

It's confusing because "NoPause 0", means "pause".

Test it in one area /file first of course. See if it works before editing all those files.
Oh thank you, i was actually looking in a completely different folder, my mistake, it all works now how it should))
R.I.P Nov 13, 2020 @ 9:07am 
About how many files did you have to edit?
💚SuperMax💚 Nov 13, 2020 @ 9:26am 
Originally posted by R.I.P:
About how many files did you have to edit?
All of them in the schemes, including also those which are not from clan quest mod.
And in all these files i added "NoPause" "0" in Music, Combat, Ambient and Alert sections.
R.I.P Nov 13, 2020 @ 9:54am 
Thanks, I didn't realize there was multiple sections until after I posted.
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Date Posted: Nov 12, 2020 @ 10:26am
Posts: 7