Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Wesp5 Oct 1, 2018 @ 12:45am
Unofficial Patch 10.1 released!
Get it as usual from The Patches Scrolls:
https://patches-scrolls.de/patch/4647/7/74937

Changelog:

v10.1 30.09.2018
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+Fixed Gary giving packs if you already have some and made it plus.
+Shortened Bat's Communion to work with Beastmistress history too.
+Added Humanity gain for saving the quick Nosferatu in the warrens.
+Updated thin bloods on beachhouse beach and added monastery beds.
+Changed surplus Tremere history and improved Andrei's atrium exit.
+Restored billboard and Chateau computer and fixed Obfuscate info.
+Fixed Ground 0 Humanity losses and wrong basic poster quest email.
+Restored Arthur's computer and improved formats, thanks Psycho-A.
+Updated tutorial guard voice and SDK, thanks voerman and Psycho-A.
+Modified Chupacabra and Insectoid histories to avoid warform bug.
+Changed zoom factor of Steyr and SWAT rifle to real world numbers.
+Made Kamikaze Zen money stay in plus and Andrei don't drop braid.
+Some superfluous items can be given to Pisha, Skelter and Strauss.
+Made Carson quest more logical by having the player phone Gimble.
+Added male blood doll to Smoke Shop and a surprise to pier ending.
+Moved Knox in Asylum to restore lines of Cal and some for Arthur.
+Corrected Auspex stats if you use "no changed disciplines" option.
+Swapped final poster quest poster and restored it to Ground Zero.
+Restored partial damage to supernaturals with several disciplines.
+Updated some entries in some computers to reflect NPC fatalities.
+Fixed four Humanity cost altering histories, thanks miracle.flame.
Made CDC guy at Fu Syndicate unbiteable like the others downtown.
Prevented player from using idle animation during a few cutscenes.
Added info to hacking popup and fixed minor map and text details.
Fixed condition for telling Damsel that you killed a werewolf too.
Changed criminal level of several weapons to get police to react.
Repaired small issues in warrens and hospital maps by recompiling.
Fixed critical bug when talking to Zhao from the shelves outside.
Unified formatting of newspaper articles and improved GUI details.
Added toilet doors to a few maps and fixed minor dialogue issues.
Fixed Presence hair and cleared Disciplines before more cutscenes.
Covered level holes in observatory, Red Dragon and Venture Tower.
Fixed vanishing details downtown, at Ocean House, and in cemetery.
Added missing monster sounds reacting to Dementation disciplines.
Made the patch copy all bin files into main folder to fix crashes.

Additional changelog for RC2:

+Removed plus and extras installer sub-options to avoid confusion.
+Improved snatching cutscene and made museum outside a combat area.
+Fixed an ignoring-Sabbat-ending issue and sneaking out with Kiki.
+Made Hengeyokai not freeze on Blood Theft and fixed Ji quest loop.
+Improved library and made Red Spot gum ball machine destructable.
Moved breakroom at the SM clinic so the geometry fits the outside.
Made blood dolls reappear after killing to avoid staying corpses.
Moved sarcophagus loading scene to Giovanni mansion back entrance.

Additional changelog for RC3:

+Finally fixed the dead-dog-still-hurting and Milligan freeze bugs.
Made sure beachhouse thugs are dead if Mercurio appears at beach.
Disabled bad icons and buttons for inactive Ocean House elevator.
Last edited by Wesp5; Oct 31, 2018 @ 11:45am
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Showing 1-15 of 90 comments
💚SuperMax💚 Oct 1, 2018 @ 12:48am 
I hope we get to see "play after credits" option in some of the future Unnofficial Patch'es
Wesp5 Oct 1, 2018 @ 5:51am 
Originally posted by ☢AlieN☢:
I hope we get to see "play after credits" option in some of the future Unnofficial Patch'es

I already thought about this some time ago, but it wouldn't really make sense while being a lot of work. There is nothing to do anymore!
💚SuperMax💚 Oct 1, 2018 @ 6:02am 
Originally posted by wesp5:
Originally posted by ☢AlieN☢:
I hope we get to see "play after credits" option in some of the future Unnofficial Patch'es

I already thought about this some time ago, but it wouldn't really make sense while being a lot of work. There is nothing to do anymore!
I personally would love to play with all my items, and all of the things i earned throught the game and with main quest completed, i actually had some side quest left when i first played it and i thought i would complete them after i finish the main quest, but instead i was met with main menu with no option to continue, but even if we won't talk about side quests i would love to just wonder around the streets in this game with no quests left, just wondering around, like in some other open world and semi-open world games!
Last edited by 💚SuperMax💚; Oct 1, 2018 @ 6:04am
Harry Oct 1, 2018 @ 9:17am 
I don't know if this is possible or not, but... can the maps be... redisign to be bigger? Even if there is nothing in them (besides buildings and npc walking around).
Wesp5 Oct 1, 2018 @ 9:22am 
Originally posted by H🅰RRY:
I don't know if this is possible or not, but... can the maps be... redisign to be bigger? Even if there is nothing in them (besides buildings and npc walking around).

You mean making the hubs as such much bigger, or maybe join the SM hub with the SM pier? If I remember correctly it wasn't even possible to do this in a more modern Source engine...
sonofrice Oct 1, 2018 @ 10:37pm 
I seem to have lost all my saves when I installed the new version, any way to get them back? Does that normally happen?
Originally posted by sonofrice:
I seem to have lost all my saves when I installed the new version, any way to get them back? Does that normally happen?
Yes, it happens every time you install a newer version of the patch.
Wesp5 Oct 2, 2018 @ 12:31am 
Originally posted by sonofrice:
I seem to have lost all my saves when I installed the new version, any way to get them back? Does that normally happen?

Yes, the patch moves your old saves into a seperate subfolder because you need to start a new game after updating the patch!
Phát Dong Oct 2, 2018 @ 3:08am 
Quick question, do people regain their blood after you leave the area in your patch? I remember accidentally feeding on a guy I'd almost drained way earlier and losing humanity for it in the vanilla game.
Wesp5 Oct 2, 2018 @ 3:44am 
Originally posted by Skógarbjörn:
Quick question, do people regain their blood after you leave the area in your patch?

This depends on the people you feed on. Some regain blood and others don't...
Phát Dong Oct 2, 2018 @ 6:54am 
Originally posted by wesp5:
Originally posted by Skógarbjörn:
Quick question, do people regain their blood after you leave the area in your patch?

This depends on the people you feed on. Some regain blood and others don't...
What determines who do and do not regenerate?
Wesp5 Oct 2, 2018 @ 7:54am 
Originally posted by Skógarbjörn:
Originally posted by wesp5:
This depends on the people you feed on. Some regain blood and others don't...
What determines who do and do not regenerate?

A flag in the map file, but I don't know if there is a system behind it.
Phát Dong Oct 2, 2018 @ 10:32am 
Originally posted by wesp5:
Originally posted by Skógarbjörn:
What determines who do and do not regenerate?

A flag in the map file, but I don't know if there is a system behind it.
Alright, thanks for the help - and thanks for all your work with the patch over the years. You're a real ledge.
Bumbles_Bounce Oct 2, 2018 @ 12:19pm 
I know I can add it myself, but bloodloss over time would be awesome.
R.I.P Oct 2, 2018 @ 1:12pm 
Originally posted by Bumbles_Bounce:
I know I can add it myself, but bloodloss over time would be awesome.

"It's a patch, not a mod."

What do you think about bloodloss, being inversely tied to the health meter? (blood loss occurs as the automatic healing takes effect [at a reduced rate]) I would like to try it this way.
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Date Posted: Oct 1, 2018 @ 12:45am
Posts: 90