Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

acornco Apr 7, 2019 @ 6:34pm
rocket launcher and grenades
werent these things in the game at one point or am i tripping?
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Showing 1-15 of 18 comments
Wesp5 Apr 8, 2019 @ 1:06am 
Grenades are already in the game, used by Nines and Bach, and installing the plus version of the UP you even get one yourself. I don't know whether a rocket launcher was ever actually planned...
Last edited by Wesp5; Apr 8, 2019 @ 4:03am
acornco Apr 8, 2019 @ 3:51pm 
Originally posted by wesp5:
Grenades are already in the game, used by Nines and Bach, and installing the plus version of the UP you even get one yourself. I don't know whether a rocket launcher was ever actually planned...

i thought i remembered fighting with a rocket launcher on the roof top battle. as for grenades... where are they? i need to do a fresh install. but i don't think i messed up their file.
acornco Apr 8, 2019 @ 4:29pm 
okay so did a fresh install of everything. loaded a save from right after dealing with the sabat for the last time. talked to lary, merc and trip. no grenade. so i consoled it. says it gave it to me, but nothing in my inventory... so then i used "toggle discipline/weapon" and mouse wheeled through everything and low and behold... theres the grenade.

"equipping" it in this way shows my character holding it, but neither the attack button or alt attack button seem to have a function. and... i had copy pasta'd the grenade file guts to the glock a few days ago. didnt quite work right...

im gonna go back over the file and see if i can see anything.

the real reason im so interested is cuz ive had no luck tying an aoe affect to projectile impacts and i really want to make a grenade launcher for my mod... : P

oh and theres tons of refferences in the sprite folder to rockets and even a reference to a nonexistant rocket launcher item file in the vendor file.

edit: and if you had ment for bach to be tossing nades in the showdown, he dosnt. just his standard rifle/sword/teleport stuff.
Last edited by acornco; Apr 8, 2019 @ 4:32pm
R.I.P Apr 8, 2019 @ 5:07pm 
I was going to let a person that's perhaps more up to date, reply. But, in past plus patch versions, I have gotten the grenade from Nines (I believe) at the hotel late in the game?


My notes:
https://steamcommunity.com/sharedfiles/filedetails/?id=369462632
Last edited by R.I.P; Apr 8, 2019 @ 5:07pm
acornco Apr 8, 2019 @ 5:31pm 
Originally posted by R.I.P:
I was going to let a person that's perhaps more up to date, reply. But, in past plus patch versions, I have gotten the grenade from Nines (I believe) at the hotel late in the game?


My notes:
https://steamcommunity.com/sharedfiles/filedetails/?id=369462632

were you ever able to literally throw a grenade? also, do you mean taking the cab to see the anarchs during the final night? becuase i dont remember nines being anywhere around the hotel.

ive been pouring over the item file and ive noted that the reason it dosnt show up in your inventory is because there is no such thing as a thrown weapon inventory...

changing "item_type" to "weapon_firearm" allows the grenade to show up in your firearms inventory page.

but after seriously poking the file, i havnt been able to get it to fire one way or the other... which really blows my mind. all the syntax seems to be straight and i even went so far as to mod questionable settings to settings i know to work.
acornco Apr 8, 2019 @ 5:55pm 
rofl i got it to work!... almost... so another issue i found with the frag grenade is that the ammo it requests is not recognized. so i changed it to an ammo type i know the game recognizes. but then that brings up a weird bug were in the game stops recognizing the grenade model...

so i changed the grenade model to the glock...

and it works! it looks silly cuz... ya know... your throwing glocks... but the projectiles have a parabolic arc, they tick for a few seconds, then boom. aoe damage. nifty. gonna mess with it some more.
acornco Apr 8, 2019 @ 6:10pm 
and with a little folder/path renaming voodoo... the grenade model works... now how can i scum that aoe effect...
R.I.P Apr 8, 2019 @ 6:19pm 
I don't remember actually throwing the grenade, I remember testing dropping it, and walking over it for an hour or two, to get the facts straight so I could write them down.

Where I think I got it from:
I remember talking to Nines and Damsel, in the Luckee Star hotel in the Hollywood hub? Head of the werewolf on the bed? I think that's where/when I got the grenade.(plus patch 8.8, 9.2)
Last edited by R.I.P; Apr 8, 2019 @ 6:36pm
acornco Apr 8, 2019 @ 6:53pm 
Originally posted by R.I.P:
I don't remember actually throwing the grenade, I remember testing dropping it, and walking over it for an hour or two, to get the facts straight so I could write them down.

Where I think I got it from:
I remember talking to Nines and Damsel, in the Luckee Star hotel in the Hollywood hub? Head of the werewolf on the bed? I think that's where/when I got the grenade.(plus patch 8.8, 9.2)

wuh... i have never encountered that event.

on a side note; i have no idea how to scum the aoe affect from the grenade and apply it to other weapons. it must be tied to some secret automatically applied projectile settings like the bullet time effect.
R.I.P Apr 8, 2019 @ 8:19pm 
See, I shouldn't have told you, but I sensed that you'd waste a bunch time searching for how to get the grenade. That "modding bug".

Maybe this has something to do with it:
"Dmg" "100 Aggravated Throwing DMG_BLAST"
Last edited by R.I.P; Apr 8, 2019 @ 8:20pm
acornco Apr 8, 2019 @ 8:51pm 
Originally posted by R.I.P:
See, I shouldn't have told you, but I sensed that you'd waste a bunch time searching for how to get the grenade. That "modding bug".

Maybe this has something to do with it:
"Dmg" "100 Aggravated Throwing DMG_BLAST"

far from a waste of time. im glad grenades finally work and i just set tseng and merc to sell them once china town is unlocked. merc sells em sooner, tseng later.

as for the aoe.... its still voodoo times ten. right now mine is set to 160 bashing dmg_bullet and it functions exactly the same. its pretty awesome except its damage output is really weird. it dosnt really use skill or lethality in its calculations. im sure it rolls against your soaks... but how much? not sure. blast radius is also super confusing. especially concerning the player. and things that would traditionally give you cover against guns give you no cover against nades. but sometimes a nade at the feet of a npc will do them no damage... curb cover maybe?

for instance, dmg 200 with 0 lethality will insta kill the player 1 outa 5 times... the other 4 times... 0 damage. weird... that same grenade will only hit a cop for maybe 90... so im starting to think...

...it does percentile damage like the discs do. but the funky part is yerp... setting the dmg really affects the output.

i had also tried putting dmg_blast on other guns a while ago. no affect. im sure its deep magic. but where...

good news is i will probably be updating my nexus mods with the now functional frag grenades in a little bit...
acornco Apr 8, 2019 @ 10:35pm 
i was wrong about the model and ammo being broken. the only thing that needs fixing is the item type and making a vendor that sells it. it bugs when you acquire it through console... works fine when you buy it...
R.I.P Apr 8, 2019 @ 10:59pm 
Maybe you can learn something from looking at the Arsenal Mod version. Though I'm not sure if you bought the grenade in Arsenal, or if you had to get it through other means.
acornco Apr 8, 2019 @ 11:58pm 
Originally posted by R.I.P:
Maybe you can learn something from looking at the Arsenal Mod version. Though I'm not sure if you bought the grenade in Arsenal, or if you had to get it through other means.

i decided to just cook up my own from the vanilla file.
Wesp5 Apr 9, 2019 @ 1:18am 
I'm a bit late to the party, but here is what I know. The grenade was taken from Lenuska's Arsenal mod, which build it out of the one that Bach uses in the game! The blast damage is indeed rather random, which is probably the reason why rocket or grenade launchers are no fun. Because of the weird inventory system in which each weapon has to have ammo, you need to have at least two grenades to be able to throw one. If you choose the Anarch ending you will get those two from Nines and you can select them in the restored thrown weapon category and then throw them.
Last edited by Wesp5; Apr 9, 2019 @ 1:19am
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Date Posted: Apr 7, 2019 @ 6:34pm
Posts: 18