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Of course, the success of every table top chronicle is down to the people around the table.
I've never heard of a tabletop version of the Bloodlines story, but yeah, maybe there's a fan made version somewhere.
When you get the book, it tells you all the rules, history of all the factions, the world, disciplines, skills, feats, pretty much everything in the game is in the book. It also encourages you to think on your feet when creating a campaign. I think maybe the reason it might be harder to find modules for it is because in Vampire, your characters can be extremely powerful, and free to do as they wish.
It is very common in a game of Vampire for players to do things completely contadictory to the GM's expectations. They have a lot of options. It's a very fun game.
I'll also say, actually finding a decent game of Vampire in tabletop that you click with is extremely rare, and difficult. To GM Vampire you need to know it very very well, and to get a group of people on the same wave length together to play out probably the edgiest adventure of your life can be difficult. If you wanna play the tabletop game, I recommend you check out the wiki for Vampire and WoD, then if you are still interested think about picking up the 20th anniversary edition core book. You can also find a variety of other related books, most of which have added depth of lore, so the games history actually contains quite an abundance of stories ranging throughout millenia, just not so much any pre-made campaigns.
It's way more a game about social, political, philosophical aspects than combat. Everything is normally setlled in at most 3 rolls. Like a whole fight from one roll. You investigate mysteries and explore a world filled with many layered complex stories weaving in and out of each other. Modules are typically dungeons to crawl through but Vampire doesn't have dungeons or loot in the same way.