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You could probably relate to other games like, The Walking Dead where the constant threat of seeing your character injured elicits empathy, inquisitive behavior and in this case, fear. Ocean House Hotel imo, was one of the levels that executed the art of anticipation and suspense in a way that made players wary of what came next. Things like the boiler room, the "ghost, sounds of rattling objects that were shortly flung at you afterwards, or the ambiance of the area in general only intensified my heart beat.
If you look at a couple playthroughs of first-timers, you'll notice the general consensus is: spooky. Initially, it was frightening since I had no clue what to expect nor on what to do, and they definitely take advantage of that. They were consistent with their "scare factor" in a way where the player never knew what to expect out of this corner, or room, or anywhere in the level in general. The "spirit" only gets increasingly temperamental as you progress, so it only helps. It's sort of a Metro 2033 vibe where you're unsure what manner of creature might jump at you.
Someone can probably explain it better than I can, but it's a level renown for its incredible design. Whether it was the stock 90s sound effect of "creaky doors" or image of the ghost fleeing from a question mark in your mind as you came down the stairs, there were so many implementations that could only amount to an emotion people know best.
I'd be down to see what becomes of this! 'You have permission'
Finding the newspaper clippings in (I think) the laundry room? The flickering lights, weird things seen out of the corner of your eye type stuff. And then the pots and pans rattling, wow, those parts were just crazy! Your character could have gotten hurt and you weren't quite sure just how bad those bits were going to get (they get progressively more violent the longer they occur, then quiet. Great atmosphere.)
Great level design, indeed.
All the optional scares! For example, if you run into the corners of the lobby, the killer ghost will be behind you when you turn around. If you use auspex in the basemement when turning the lights on, you can see the ghosts' aura walking around between the pipes. Going into certain rooms at the right time triggers things and voices. Standing around and being still for too long makes the ghosts talk to you. Things that you might miss on your first run, so the level still scares you the next time you do it.
The scene in the kitchen whas the first time where I began to hint, what is really but there whas still the hope, that it is just annoyment and not what I hint that it would be. But my hope whas shattered after hearing the ghosts words and after seeing the elevatorroom I thought:
"Oh come one. Please not."
Because of this warning I whas not scared at this time but only felt ♥♥♥♥♥♥ of because I thought, what could he do beside apear again and fight me.
There I had my cool again but felt only uneasy because of this dark hotel rooms and the doors thinking he could appear anytime behind me.
Well my fear came back after the violett flames where I already thought I knew what came now and when the heatwaves whas, I did not saw them and thought the building is like cod manier falling down and died.
After it I thought I need to threw up, and played again with ghost busters soundtrack as backgroundmelody, began to fear the objects because now I run more. Still getting scarred after the running screaming girl and the exploding light at the front door.
There are three times a male ghost with an axe is visible, there is the moving tricycle and I think there is a typewriter sheet of paper too.
I found the following:
1) on the first floor when you go to a barricaded door in a dead end, Edward appears behind the PC;
2) Hidden behind the pipes at the basement in the boiler room.
What about
?
Hm, maybe I was mistaken. I found a sheet like this in the netcafe though...
Does it disappear? Is it readable? Where to find it?
It's in the Ground Zero backroom, I thought something like this was at the Ocean House too...
https://youtu.be/4lQ_MjU4QHw
As soon as possible will have to search for it on next play through.
Thank you kindly for the answers.