Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The zombies are literally shambling and it can take a long while for them to acutally get to the gates. In the early stages killing them as they rise like wack-a-mole isn't a problem. When you start getting a bit more swamped and pressed for time, only the ones on and immediately next to the gates have to go.
The statue/pillar at the front gate and the corner of the shack at the bottom make a pretty good 'kill radius' marker imo. The other thing is not to drag your feet between gates. Like I said, they're slow. So one halfway up the ramp isn't getting to either gate any time soon!
The path up is acutally a pretty good spot to figure out the situation too. You can see the bottom gate from there fairly easy (If not the whole thing, then if it's shaking from being attacked), and 50/50 chance you just came from the top gate anyway.
While you don't want to give away free hits, the gates are fairly sturdy against a lone Zed. It's when the bars get bent out of shape you really need to babysit and hope the other one holds.
Some disciplines help. Auspex can tell you which zombies are chasing you, and which are going for the gate, if you have it and have leveled it a bit. Celerity slows them down. animalism and thaumaturgy can give you blood points without making you stop for it or use a blood pack. I haven't done the quest with a clan with presence, but I imagine it'd help lower the damage that nearby zombies deal to the gate.
Even with all the tips and tricks, playing as Gangrel, pulling off hairline acts of magic, it's a miracle to get past this one. Every swipe that misses the zombie directly in front of you is failure. Every fraction of a second lost is doom. Get bit? Good luck making up the time.
The zombies "shamble", but they don't shamble slow enough to run from gate to gate without thinning the nearby numbers. However, if you're near a gate, the zombies spawn in greater number, meaning that you're leaving the gate with more zombies than were there when you arrived. Try to thin the numbers, and the other gate will be quickly worn down.
I have no idea how you people did this. It is practically impossible without exploits. If you're reading this, save yourself the trouble and just exploit or cheat this ♥♥♥♥ of a mission.
I hope the worm that coded this lost their job (Oh wait.)
zombies are endless and they keep spawning
quest is definitely doable i did it and i only have celerity 1 that i didn't used
my advice:
take fire axe
use presence or potence if you have one of these
kill only most important zombies near gate and run
use armor that does not penalize dexterity
if you get biten once, i would reload but you can keep trying with 1 bite
2 bites definitely reload
i did this quest with melee weapons 4 and fire arms 1
strength 3 perception 2
potence 3 presence 3
eventually you can reload before taking the quest
do a lot of gaming until you finish Italian dinner
go to my friend Marcurio and tell him that you wanna skip combat in this game
he will sell you flamethrowerr