Dead Signal

Dead Signal

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giftedfox Nov 23, 2023 @ 6:17am
4.6% for Normal Mode
I wonder how everyone who has the game feels when the normal mode, the intended way to play by the dev, only has 4.6% of the player base that beat it. It has been more than a month but so far it seems to be rare to get that achievement. I understand that the game is suppose to be hard, that is the main tagline for the devs games, but what is the point in making the intended way to play this hard? Then if you look at the next level of difficulty it only have 0.1% who did it which could have been the dev testing the achievement than someone beating it. To be honest, with all the bugs in casual mode still being cleaned up, I highly doubt anyone can beat it because the player will not know if that is a bug or just how the game is suppose to be.

I am wondering how everyone else feels about this, that the normal mode only has less than 5% of the player base that beat it within a month.
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Showing 1-6 of 6 comments
Tatara Nov 23, 2023 @ 12:39pm 
This game is much easier than others (WTTG2, Scrutinized). It's just boring, lil obsoleted for 2023, with a lot of bugs and little content (the same characters and mechanics).

That's why there's just 5% of players who beat it, all others just dropped after first 20-30 minutes. Typically for indie-horror.
Last edited by Tatara; Nov 23, 2023 @ 12:43pm
giftedfox Nov 23, 2023 @ 3:07pm 
That makes a lot of sense. Good answer that I haven't thought about.
Barrel Titor Dec 3, 2023 @ 4:22am 
Honestly I'll feel a bit more motivated to beat normal mode when the thing I want to unlock with it, nightmare mode, actually becomes playable.
I likely won't ever beat nightmare mode, but I'll beat normal to try it out and experience it.
Originally posted by giftedfox:
I wonder how everyone who has the game feels when the normal mode, the intended way to play by the dev, only has 4.6% of the player base that beat it. It has been more than a month but so far it seems to be rare to get that achievement. I understand that the game is suppose to be hard, that is the main tagline for the devs games, but what is the point in making the intended way to play this hard? Then if you look at the next level of difficulty it only have 0.1% who did it which could have been the dev testing the achievement than someone beating it. To be honest, with all the bugs in casual mode still being cleaned up, I highly doubt anyone can beat it because the player will not know if that is a bug or just how the game is suppose to be.

I am wondering how everyone else feels about this, that the normal mode only has less than 5% of the player base that beat it within a month.
If you have a minimum of experience with our Adam's games, you will realize that normal mode is very simple. I won after 17 hours (consider that you are paying for a game designed to be difficult and therefore it is right that you take some time). Having said that there were numerous bugs in the first versions that made the victory "rng", having said that they have now been resolved it's just a matter of understanding the game
have the bugs been resolved though? scrutinized is still bugged to this day, and it seems like adam is taking a break from this project (i.e. i haven't seen him streaming and there haven't been any updates posted to steam, as far as i am aware)
giftedfox Dec 6, 2023 @ 5:53am 
As far as I can tell a lot of the easy to fix bugs were found and patched. However there are still some bugs out there that is more harder to pin down either by players not seeing it as a bug or Adam with his limited time.
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