Oh Baby Kart

Oh Baby Kart

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pas  [developer] Jun 12, 2024 @ 1:51am
Patch Notes #7 v0.19230 (12th June)
Major Patch v0.19230

Hello everyone, our notes for patch v0.19230!

New UI Flow
We heard you, and we want to refine our UI/UX flows. The new set up may need some time getting used to but we wanted to reduce the amount of clutter in each play mode. This also allowed us to introduce new offline modes as well!

Offline Split Screen / Local player
A feature that was requested was being able to play offline and giving local split screen options. We added that functionality, so now you can play with your friends, partners or even practice offline whenever you feel like it!

Race Royale Cups
A new mode is added where you can truly test yourself in unique Race Royale Cups. These will start easy but get harder over time. Be warned, the last cups are very difficult, but each cup offers very special rewards for those who complete it. For those who want even more challenge, try setting the best time as well!

Race Royale Changes
The Race Royale mode was simply too unforgiving for new players (plus veterans were entering the normal Race Royales to complete quests), ultimately making a not so pleasant experience for new racers. This needed to be changed, so we made Race Royale a level 20+ only mode (Race Royale Pro) but to balance out daily quests that require specific characters - you no longer need to win, but just get to the last round of the Race Royale.

We have also removed specific maps from the Race Royale PRO and GP PRO modes. Maps in the PRO modes should be a form of skill expression and not be heavily reliant on RNG/Luck. Examples of these maps including Parking Lot and Stadium.

Map Changes
Many maps were frustrating to navigate for newer players, so ramps were added to prevent players going backwards. This also improved skill expression and flow of these maps. These maps included Mars, Test of Ice, Test of Strength and Vault.

Another common request was reducing the brightness/lens flare of certain maps. We felt the game was simply too bright, so there have been adjustments on every map to be less glaring but also fit the overall tone of the map's theme.

Water Park has also been set to 2 laps now.

Item Changes
Bonk + OhBobomb - Watching streamers and players get annoyed at these items meant we needed to do a much more influential change. Both items are now on a cooldown depending on player distribution in the race, as well as the time of use, meaning the time it is possible to get the item after use is very large and on smaller maps basically at 0. Furthermore, the OhBobomb in Race Royales are distributed differently, making it impossible for the last round players to pick up an additional OhBobomb.

Rocket Daze has also been slightly decreased.

Hero Tweaks
Cobie: New Team Ultimate - Golden Bull Item Drop. Giving all team members a golden bull!
Capy: New Team Ultimate - Team Capytan. Booster pads improved for all team members
Degen/Krabs/Huntress: Slight improvement in steer and top speed in max coins
Peanut/Chibben: Ultimate cost has slightly increased
Squidward/Flamingo: Drift speed slightly improved
Dib/Stardust: Improved slipstream

Game Score Update
There are likely more changes that will happen for Game Score (especially those who are in far more competitive group leaderboards). For now, we have added a few more boxes to the current Games Scores. We have not changed BP distribution here.

General Bug Fixes
- Colliders in general are fixed
- Rocket explosion/collisions improved
- Respawns of many maps were fixed
- RNG on maps in custom games fixed
- Drift Sounds breaking fixed
- Challenge maps are now compiled into 3, instead of 6 (they haven't vanished, they are just all in the old maps to prevent clutter)
- Fixed some recipes not showing
- Fixed some items not showing craftable/sellable
- Removed R3 shortcut on controllers to prevent camera switching randomly
- Fixed visuals for some karts not showing and other items with wrong icons
Last edited by pas; Jun 12, 2024 @ 1:52am