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Start a new game in Madness/Roguelike mode, and that, my friend, is when the fun begins..
I like writhing one , it's basically a tentacle monster , throwing around big damage attacks at a medium distance with your own tank summon "Worm that Walks" to keep things at range. Most the attacks are tagged melee but they have decent ranges 3-5 7-10 (range 7 tendrils eruption is mainly what I used), they also use your melee weapon for the calculation It's a strong class though so you might need to turn up the difficulty to make it a challenge.
Skirmisher is interesting with poison interactions but likewise it's probably too easy to win with unless you bump up the difficulty. It's a sling user with a shield , good at killing other ranged units , you said no archer but with poisons this one doesn't feel like a plain archer.
Temporal wardens are like a mix of magic , swords , bows and summons but you can ignore the parts you don't like , they are mobile so staying at ranged should be easier but they can be tricky to play at first.
All that said melee isn't bad , you might feel like it is because of needing to slowly move toward an enemy just to begin attacking it , meanwhile a ranged character can attack right away but there are many techniques for closing the gap (this applies to enemies as well so your ranged character might end up in melee range frequently anyways).
There are movement infusions or having a little bit of movement speed on boots , techniques like Rush , Leap and more specialized ones depending on the class , melee is just as good as ranged so give it a try once in awhile.
There are a TON of classes , some of them are very strong some are tricky to play but actually not that strong so if you want something interesting or challenging there are a lot of options, unlocking them is part of the challenge but there are guides to help.
This one has less spoilers but might still spoil things. https://te4.org/wiki/Unlockables_(Reduced_Spoilers)
and the other just bluntly tells you how to do it spoilers and all https://te4.org/wiki/Unlockables
Thank you for the feedback, ill consider these options on my next playthrough.
4k~ hours and i've never beaten roguelike madness.
I can recommend to just try them all out. Learning what classes are capable of will also help you deal with enemies that have one or more classes themselves.
One of my personal favourites is Temporal Warden. It's the perfect melee/ranged hybrid and there are a lot of different ways to build one.
Thank you, i find your post very helpful. i was wondering if each class was capable of similar strength as the arch mage was. after about level 35, i started feeling bad for the game. lol. knowing that i can build each class to be a powerhouse if i understand it well enough is comforting. Thank you.
If you will go to assasination tree keep in mind that garrote can be applied with throw, but it will break stealth
"This is The Way.."
Assuming you have the Embers of Rage DLC, try Gunslinger. It's a fun class (for me, at least) where you could dual-wield steamguns and feels like a cowboy coming from the Wild West..
The Stone Warden is a unique class in the game Tales of Maj'Eyal. This class is exclusively available to Dwarves and combines both arcane and nature powers. Stone Wardens are armored fighters who dual-wield shields to channel their abilities. They can split themselves into two powerful halves, summon volcanoes, and even transform into huge earth elementals.
a copy of myself one shotted me my last go. still working on unlocking others via the hard difficulty for no reason. writhing one is probably my most played followup. this stuff isn't ranged ? oh well
No face tanking though- arcmage is (perhaps ironically) one of the most sturdy classes as long as you don't get your shields dispelled, and while the annihilator gets 1/2 damage thanks to power armour their low HP means that if they start getting bashed about things are going to go south fast, likely reliance injectors + healing injector taking a turn further limit 'facetank+heal' options.
When you eventually unlock death from above you'll be laughing to yourself when your moving at +300% speed firing off area effect rockets, which create deadly mist, which you can then turn into cones of doom, then laying large area fire down with your flamethrower, then spiriting away with your rocket boots while you leave a few turrets to distract the enemy so that you can rest a bit and repeat the process.