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Chests and Vaults are almost a 100% chance of death at such a low level, and should generally be avoided.
But yes, ID's scaling isn't perfect. (Try a weaker early-game melee, and cry against early-game spiders.)
I'm going to guess the reason why insane level gaps like that can happen, is because ID loads up all of it's npcs at the start (which accounts for it's loading time, amoung other things) while other maps will usually limit that by only loading a few npc files, and as a side-effect, greatly limiting the threat from chests and the like.
I can do fine in the campaign game. I still die but its normally from being stupid or getting cocky. I rarely feel like my death was unfair in campaign mode.
The first time I played inifite dungeon I ran into the situation where you find three pedestals. The ones that each time you look at them they summon a creature in and you battle it. Then when you activate all three a tougher enemy shows up. The first pedestal was a tough fight but I could handle it. The second was the same. Third was the same... then the boss guy showed up. I think he was level 43. I was on the third or so level of the dungeon. Its horribly unbalanced.
Or do these encounters not scale? Are they always set to be such high levels? So for instance will its be a level 25 to 45 creature regardless if I'm on dungeon level 3 or dungeon level 800?
If they don't scale then I'm ok with it... kinda... because that means that you can just ignore them till you're extremely powerful, but if they do scale as you go down... then it seems just about impossible for most race / class combos to ever deal with these encounters.