Tales of Maj'Eyal

Tales of Maj'Eyal

View Stats:
Skoges Jan 4, 2014 @ 12:06am
Games like/similar to ToME?
I love this game and I want some variety.
< >
Showing 1-15 of 37 comments
grimbar Jan 4, 2014 @ 12:53am 
ADOM, Angband and various variations of it, Brogue or DoomRL (very lightweight and casual but great fun)
Merlin_the Jan 4, 2014 @ 4:28am 
desktop dungeon
Ninjakuchen Jan 4, 2014 @ 5:47am 
Dungeon Crawl Stone Soup or Elona are quite good as well.
IVAN (Iter Vehemens ad Necem, if I recall correctly) is also pretty addicting, even if it is pretty dead.
Dekar Jan 4, 2014 @ 6:43am 
Dwarf Fortress, but the original Fortress Mode is pretty far away from roguelikes and the adventure mode probably still lacks a lot compared to true roguelikes.
Its worth a try though.
.//slayer Jan 4, 2014 @ 8:09am 
IMO, Elona is the only roguelike that can withstand a comparison with ToME. Once I played ToME, all the rest of them except Elona became just too boring to play.
Raul Jan 4, 2014 @ 9:46am 
Originally posted by Dekar:
the adventure mode probably still lacks a lot compared to true roguelikes.
Not for too long though, with the next version it's gonna be WAY more advanced than any roguelike ever released.
Rich Jan 4, 2014 @ 3:30pm 
The game is great, the only thing that bothers me is when I get LUA errors constantly and they won't go away so I have to terminate the program and lose progress.
Thalfon Jan 4, 2014 @ 3:58pm 
I second Dungeon Crawl Stone Soup. It has a graphical version if you prefer to avoid ASCII. Crawl is probably one of the top-tier roguelikes, and the closest of the current major ones to the original idea. Very difficult, lots of depth. Early on you'll probably restrict yourself to a couple standard builds, but there's a lot of room for interesting stuff once you get experience enough to know how to go about it without getting killed too easily. The race choices keep things quite interesting.

If you're looking for a time-filler roguelike, Brogue is unquestionably king of the coffee-table roguelikes. Really simple mechanics and controls, a very specific assortment of weapons and items which are all quite unique from one another, and shocking amounts of depth for how simple it is. Highly recommended.

And just to throw one out there that nobody's suggested yet, if you're interested in something a little different, you could check out Sil. It's a variant on the original Angband, but with changes that make it play much differently. No portaling back to town -- in fact, as you gain experience, the draw of Morgoth prevents you from finding your way higher than a certain depth, which increases as you gain experience. They also aim to be truer to Tolkien. There are no classes, and race selection mainly affects diffuclty; you start with some XP which you can put into stats or skills. I recommend checking out the manual, and in particular the section "Notes for Angband Players" (even if you've never played Angband), if you're interested.
Skoges Jan 4, 2014 @ 6:58pm 
Tons of great suggestions. Thanks guys.
A couple of other Steam games, Dungeon a Dredmore a silly roguelike with an interesting semi classless system that allows you to combine several different skills sets in fun way and Sword of the Stars: The PIt, a sci fi Rogue with guns and laser beams.
bobsson Jan 4, 2014 @ 8:55pm 
There's also several complete-rewrite modules available, I believe. Same basic mechanics, but totally different talents, classes, worlds, etc.
Skoges Jan 5, 2014 @ 12:39am 
Originally posted by catwhowalksbyhimself:
A couple of other Steam games, Dungeon a Dredmore a silly roguelike with an interesting semi classless system that allows you to combine several different skills sets in fun way and Sword of the Stars: The PIt, a sci fi Rogue with guns and laser beams.

I like sword of the stars: the pit.. However, Dungeon of dredmore just pissed me off. The spell descriptions weren't specific, and I had no idea what I was casting half the tiem, and also, there are so many different spells and items that it feels like more of a random quirky "hey this might poison you, or it might beat the game" fest. I seriously tried to get into it, but ♥♥♥♥♥♥♥♥♥♥♥, give me something to build for. I just don't get the hype. If you can explain it to me, by all means, please do!!
twpe Jan 5, 2014 @ 2:55am 
The spell descriptions were supposed to be funny IIRC. You really needed to experiment/use the wiki/ use other places on the internet in order to fully grasp the mechanics. That said they were pretty simple once you understood them.

The real appeal to Dungeons of Dredmore (outside of building your own classes) was playing the random character mode where you never knew what you were gonna get. Trying to win with a random set of tools at your disposal was often quite interesting.
Attica Jan 5, 2014 @ 8:02pm 
DCSS is the only roguelike that gives Tome a run for its money. Very indepth game and different than Tome.
Nico Yazawa Jan 5, 2014 @ 9:10pm 
Originally posted by Skogi - Hunt:
Originally posted by catwhowalksbyhimself:
A couple of other Steam games, Dungeon a Dredmore a silly roguelike with an interesting semi classless system that allows you to combine several different skills sets in fun way and Sword of the Stars: The PIt, a sci fi Rogue with guns and laser beams.

I like sword of the stars: the pit.. However, Dungeon of dredmore just pissed me off. The spell descriptions weren't specific, and I had no idea what I was casting half the tiem, and also, there are so many different spells and items that it feels like more of a random quirky "hey this might poison you, or it might beat the game" fest. I seriously tried to get into it, but ♥♥♥♥♥♥♥♥♥♥♥, give me something to build for. I just don't get the hype. If you can explain it to me, by all means, please do!!


Yeah, I tried replaying it recently... useless tooltips are useless.

Jokes and silliness are fine, but don't make the tooltips nothing BUT jokes are silliness...
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Jan 4, 2014 @ 12:06am
Posts: 37