Tales of Maj'Eyal

Tales of Maj'Eyal

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now I know that not all games are about graphics, but with the amazing amount of thought put into this game, its a damn shame that the graphics are so retro. I truly believe you would increase your playerbase 100-fold if you get a good graphics programmer to revamp the whole game (in terms of graphics)
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Showing 31-45 of 61 comments
Chameleon_Silk Oct 28, 2015 @ 7:37pm 
Originally posted by Chlorum:
lol what? graphics is awesome! you get wrong game, go play battlefiend4 -_-

I play a very wide diverse set of games and so your comment is lacking any actual impact.

Originally posted by Applesmacked:
Originally posted by Dekar:
It might be because people with a true roguelike background who played games in ASCII have a different view on things than players who only played "mainstream" games where graphics are a big deal.
At that time those were good graphics so they were still a big deal. You're doing the same thing as him in the opposite direction.

looking back cause this was necro'd I think I was more speaking about how the labels looked, take for example a game like diablo or its sequel and its loot, they made the window that popped up stylish with the mods listed and named with all its stats.

ToME most likely does this but its just not as attractive looking of a window, it could look better in how it displays information like this.

these are my opinions about the game, I've designed similar games that used a tile engine and a data matrix that was the map to move around on, and I am no graphics wizard either. I mean here is something I made (if you wanna talk ugly):

https://www.youtube.com/watch?v=dn_5GDpgeuE&list=PLE157F6ABE772926D

So I say the beautification thing out of just positive criticsm from someone new that wanted to experience ToME. It is less about the roots of roguelikes and more about making it more then what it already is.

I've played it a bit more since I made those comments and had some fun with it but still haven't had a big itch to play rougelikes atm.
Daemonjax Oct 28, 2015 @ 9:30pm 
I'm kinda surprised there isn't a Diablo 2 style mod for the UI. I could make one, but I'd much rather just play the game because the current graphics are functional enough and the gameplay is so good. I like and use the steam UI dlc. Still surprised no else made one, though. Could probably just use a modified versions of the art assets from the Pillars of Eternity UI mod to save time... would need permission to use those assets, though. A cooler looking paper-doll inventory screen would go a long way, too. The resolution for D2 UI elements is really low, but the art direction was amazing.
Last edited by Daemonjax; Oct 28, 2015 @ 9:37pm
Chameleon_Silk Oct 28, 2015 @ 10:34pm 
yes I agree, the art direction was amazing for sure and its why I chose that example to get my point across.
berandro Oct 29, 2015 @ 1:10pm 
The last thing I want from this game is a graphics "improvement". It will just increase load times, make everything slower, and for what? To appease to a supposedly broader audience. My guess is, if the graphics bother you so much to the point that you don't wanna play the game, something tells me you are not gonna enjoy this game anyway.
Chameleon_Silk Oct 29, 2015 @ 1:40pm 
Originally posted by btonasse:
The last thing I want from this game is a graphics "improvement". It will just increase load times, make everything slower, and for what? To appease to a supposedly broader audience. My guess is, if the graphics bother you so much to the point that you don't wanna play the game, something tells me you are not gonna enjoy this game anyway.

Interesting that you think that loading times is an issue for a tile engine, what are you playing on a 386/16MHz?

I articulated my point that I speak more of the style or lack of the style, its my opinion. It's also of my opinion that you guys bashing me saying its not my type of game honestly have no idea about the games that I play, resorting to personal attacks on me is not constructive whatsoever and paints you as a dinkus not me.... also if you don't know what the hell your talking about why bother, change the color of a pixel for a sprite in a tile engine isn't going to slow it down anymore then anything else cosmetic. if its a 24 or 32 bit sprite that is the same size and the previous art it wouldn't load any slower if it had a better "style".

you know what takes longer, generating a randomly generated world of data matrixes and that involves ZERRRRRRRRRRRRRRRRRRO graphics.

please get a clue.

and so I'm left looking at people playing rougelikes as the rednecks of the gaming community (not the devs as they are the ones with the talent to create a game and for that I respect their efforts) if you think sticking with ASCII characters is all you need to make an enjoyable game, cool, but I disagree

You can disagree with my stance but please stop telling me what games I will or will not enjoy, as that is not relevant to my disliking of the styling of the game.
Last edited by Chameleon_Silk; Oct 29, 2015 @ 1:42pm
berandro Oct 29, 2015 @ 2:38pm 
wow that escalated quickly.. have a nice evening!
BINARYGOD Nov 6, 2015 @ 1:29am 
Typical indie dev white-knighting in here... heaven forbid anyone not love every single thing about this game or have a different opinion.

Anyway, as someone who loves this game and wishes OldRPG would be updated for the latest version, it would nice if the game was more popular so that we not only had good UI mods, but also tile mods too.

Anyway, Dungeonmans is a nice TOME-like some of you might like. Although I fully expect the knights to crap all over it for various reasons (like they do in YouTube comments).


Yes, that's right, I said TOME-like as that is a good description, and I feel we need as many as possible!!!
krazycure Nov 8, 2015 @ 12:27am 
I myself really don't like the default tileset, so I updated oldRPG for 1.3.1. Give it a try, maybe you'll like it better? http://www.filedropper.com/tome-addon-oldrpg_3
Last edited by krazycure; Nov 9, 2015 @ 5:08am
BINARYGOD Nov 8, 2015 @ 9:29pm 
@krazycure

Wow, thank you so much, your are AWESOME!!! I LOVE YOU!!!! Cocainea nd hookers for everyone! Brownies too!

Three times a charm for ultimate gratitude and ass kissing.

EDIT - I will be using the http://www.filedropper.com/tome-addon-oldrpg_3 link as I guess that is the most up-to-date version.

Will there be anyway to stay udpated on your (or whoever's) work?
Last edited by BINARYGOD; Nov 8, 2015 @ 9:40pm
WWWanderer Nov 9, 2015 @ 12:40am 
To tell the truth littlebit more combat and walk-animations wouldn't hurt the idea of Rogue-Like. Also better presentations of your Char (equipped Weapons and Armor) wouldn't hurt the game. The Gfx must not neccesarly be like in new 3D-ActionRPGs but they could be nice handmade Gfx like in the Avernum series or older Rogue-Likes (Diablo I&II i.e) where you see what you do, what you wear and where you go. I guess Avernum uses prerendered Gif-Animations? ToME is such a good game in everything (Combat-Quests-Storyelements-Equipment-Talents-Leveling progression etc.) one want see littlebit more details and whats going on in combat i.e. I agree with this opinion of adding few more visuals to the game. It wouldn't hurt at all...

Edit: Or look at Eschalon also an oneman project and a turnbased Roguelike with very nice Char and Combat-animations, also day night and weather effects without beeing a 3D-Game at all...
Last edited by WWWanderer; Nov 9, 2015 @ 5:02am
Z0nK Nov 13, 2015 @ 7:03am 
Even retro graphics can look pretty and stylish. ToME's style is a bit ugly tbh.
Don't get me wrong. I love ToME and I got used to its looks.
Morphic Nov 13, 2015 @ 7:17pm 
Originally posted by Z0nK:
Even retro graphics can look pretty and stylish. ToME's style is a bit ugly tbh.
Don't get me wrong. I love ToME and I got used to its looks.

ASCII graphics ... those look ugly lol. Basically anything that isn't ASCII is amazing. That's why I think ToME's graphics are perfect for a minimalist approach. Then again, I could be biased lol.
krazycure Nov 15, 2015 @ 10:39pm 
Stay up to date on oldRPG Revival at this thread: http://forums.te4.org/viewtopic.php?f=50&t=45155
Gen Shishio Nov 22, 2015 @ 8:40am 
This game is hands-down my favorite Roguelike. I agree that the graphics are secondary to the fantastic gameplay, and I'm going to keep playing it even if they never change. However, they are a bit inconsistent in look and some of the terrain tiles are a bit hard on the eyes.

A UI update and graphical overhaul would increase the games appeal. I've recommended the game to several friends, but inevitably they tell me the graphics are a turn-off.

I'm not complaining, as stated I love the game and will play it regardless, but the OP does have a valid point worth considering.
Last edited by Gen Shishio; Nov 22, 2015 @ 8:41am
ChicoShowTV Dec 11, 2015 @ 4:25pm 
Animation Walk would be great
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Date Posted: Jan 3, 2015 @ 3:45pm
Posts: 61