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Also, if you aren't a DPS class, you aren't a mage, since those a clost to synonymous, so go buy a 200-damage mindblast torque from Zigur.
I do admit melee character has some set back against them
Having good Infusion choices really helps, specifically things that Cure Mental/Spell Effects. I also recommend having a Movement Skill or Rune. Never know when you might get Paradox-ported into the nearby lake or need to break Line of Sight(LoS) to get 1-3 free turns to catch a break.
Yes, because someone facing them the first time is going to immediately think: "Ho! I must chop down this here forest in a way so that I may ambush Temporal Monstrosities hiding around the corner!" lol. This tactic is sound ... unless you get an unlucky Anomoly that spawns all those Peasants and clogs up your "arena". Though as a Ranged Class that would probably be helpful.
Pretty sure they can Heal themselves. Unless their Paradox crap can summon a Copy of themself. I know one time I was fighting them, blasted one down to ~20% HP and DoT'ed him; he blinked away. A few turns later he blinked back with 80% HP. So unless it got changed since last I fought them(which was months and months ago) or their Paradox crap can do a Heal/Clone.
TLDR: Anyway, they aren't that hard once you've experienced fighting them once or twice. By then you should know what they are capable of and what to expect ... so then you can start preparing for it the minute you step in Daikara or even before then. Always checking Stores and keeping some spare Utility Gear is helpful! Just re-read the tips provided by others in this Thread; they are very helpful.
melees have this fight easier thanks to actual burst damage and the ability to dig tunnels around the forest to engage them 1v1 in melee
but seriously don't do it. the whole place is a RNG fest on whether rare/unique temporal stalkers appear in 3rd floor and rare time elementals in floor 1, to the point where these aren't the biggest challenge anyway
Uhm, this is wrong.
You need to do the "Temporal Rift" in order to unlock the Temporal Warden Class legitimately. Unless DarkGod changed it. Not to mention the Unique Rune you get from it.(Though I never found it that great, pretty useful in certain situations.)
Furthermore Temporal Rift isn't really that dangerous compared to the other, more deadly, areas in the game. I mean, yeah you can get your !@# handed to you quickly if you go in recklessly ... However once you grab some Resist Gear or simply have a solid Build going with non-garbage equipment; the Rift shouldn't be that difficult. IMO, the hardest fight is the last one or the "elemental" one as a Melee Class; since you'll suffer movement penalties due to the gravity or whatever area nonsense is happening.
The problem, IMO, with the Temporal Rift is the huge difficulty spike you get. It's very similar to Daikara or Alternate Maze. If you aren't prepared to start facing enemies that can deal massive Burst Damage or have a bunch of DeBuff skills ... then you are in for a rough or fatal time. A few proper Defensive Skills or Infusions/Runes should be enough to get you through. Provided you don't do something stupid or box yourself into a corner. I tend to do something stupid every time ... "Confidence is a slow and insidious killer"
have you ever played insane
e: ok you do rift once on your level 50 winner to unlock TW and never touch it again.
e: e: the only places more dangerous are vor armory and high peak, both of which are actually required to win the game. there's also maybe lake nur.
e:e:e: . Tell me about these mythical Defensive Skills that let you survive randboss temporal stalkers. (hint: its nothing short of cauterize or disruption shield)
Uh, why would you take an unneccessary risk that is Temporal Rift while doing an Insane run? The OP is commenting about Temporal Rift in general and didn't specifically mention a Difficulty.
On Normal and possibly Nightmare; my statement stands. Temporal Rift isn't really that dangerous compared to other zones. Insane is obviously a whole 'nother ballgame since practically everything is Dangerous on Insane.
On Normal? Practically anything that mitigates damage. Shields, Wild Infusions, various Talents etc. 'Course playing smart and not using crap Gear helps. Again, if you are still referring to Insane Difficulty; why would you be doing Temporal Rift anyway?
You seem to overestimate the dangers of Temporal Rift. I cleared it with my Skeleton Archer at level 25 on Insane Roguelike just yesterday without particular trouble - just had to take it slow. All it took to destroy the Twins was to lure them to the entrance tile and just shoot until both dropped dead - their damage even on Insane is far from high. The Ancient Land of Poosh gave me many, many more problems, even though the monsters were 1-2 levels below me. And let's not even talk about the Dark - pardon, Suicide Crypt or Mark of Spellblaze - wouldn't want to come anywhere near those high-critting blight mages.
rift is even more rude about it since the first zone is 0-G and doesn't even let you recall. it's probably not an awful idea to do after the 1st east visit but at that point i just want the game to end and don't bother visiting it. dark crypt is worse too lol but i forgot that stupid place existed since doing it on insane is basically a matter of "will it show up before i reach the east" and "will i not get dumped into 5 randuniques". what the non-rare enemies do doesnt remotely matter except for dark portal, even down there.
poosh is similar in danger level to rift since it completely blocks escapes but heart of poosh is substantially better than 2 random fixedarts so generally it's worth doing...
But this was before the rework so i have no idea how strong they are now.