Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It all depends on your preferences, though :) When I started playing, I unlocked archmage as soon as I could and spent the next insane amount of hours playing a mage and dying before ever reaching level 20. The effects were just too flashy and the damage too high to play anything else. Later on I discovered other great classes, but archmage will probably remain my favourite, even though I never finished the game with one.
Just lost 7 lives to a orc pyromancer doombringer randelite, you never know what RNG has in store for you. So a ranged class is much safer than a melee one, and those who can dispatch your foes out of line of sight are the best among them.
And always run some form of escape. Early, this is either a teleport rune/spell, or a movement infusion. Either will help you get out of bad situations, which is always important.
*their starting area is difficult and not really intended for new players, but I got farther than any other character thus far on a Doombringer. At the moment they seem very powerful.
I would not play rogues until you have a better understanding of what the game will throw at you.
As for tips?
Always have some sort of heal/damage prevention/reduction, be it a regen / heal infusion, shield runes or even simple wild infusions help.
Always have an escape plan, and I'm not talking about "Run away!" plans, i mean having the ability to move 6+ spaces away from imediate death/harm, good escapes include phase doors and teleports, movement infusion are good but not always the case.
After finishing starter areas, there are a few things to do,
- fight Bill the Troll, he gives good loot / exp but can hit hard (End of Trollmire)
- go to Derth and fight in the arena (roughly lvl 8+ for a good chance) ,(+2 Generic Points) contains
= a Halfling slinger, difficult if you can't kill him quickly or get close
= a fighter who will rush you, shouldn't be too problematic, can repulse you
= an arcane blade, get in his face, and smash it (or blow it up), not too problematic
- Find and get the alchemist quests, get potions that suit the class you're playing
= One in Derth
= One in Shalore town, (SW of land mass, behind trees)
= One in Last Hope
= One randomly on the world map, look around
Quick unlocks:
Archmage :
= you will see a guy in robes on the world map, talk to him and give him a magicly powered artifact (Yellow text name) (Will say magically powered in tooltip for item)
Summoner:
= see an enemy summon somehting, best found in forest maps, honey trees are you're best bet for this
Transmogification Chest: (One time drop, every character gets it after unlock)
= Will drop from bosses, helps with weight and is a godsend for managing inventories