Tales of Maj'Eyal

Tales of Maj'Eyal

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Honorable_D 2015 年 4 月 5 日 上午 9:20
This the best "deep" roguelike to start with?
I've played and enjoyed "rogue lites" such as Binding of Isaac and Rogue Legacy but have yet to REALLY get into a more deep and extensive character building roguelike.

Would you recommend this game or Dungeons of Dreadmore? Or maybe yet another game?
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目前顯示第 1-15 則留言,共 19
ProtagorasEmber 2015 年 4 月 5 日 上午 9:23 
I'm fairly new, only started playing the genre in the last couple of years or so. This game has so much more depth than Dungeons of Dredmor. Dredmor is a great game but ToME offers so much more of a complete world. I'm sure others could expand on that and I might be able to later. Gotta run. Happy Easter if you care and go with ToME if depth is what you want.
DarkGriffin 2015 年 4 月 5 日 上午 10:28 
I'd have to agree with the above post by ProtagorasEmber. I'll add my 2 cents regarding the differences between both games.

Dreadmore is a stat heavy randomized romp through a single dungeon. ToME is a whole world with a library of lore you can read at any time, built up by finding more pieces of it with characters.

ToME also has a much more complicated way of upgrading characters, allowing different play styles or paths even within a single class and race selection. The combination of racial starting quests and class choices provides many different character builds, as both race and class affect starting stats, exp curves, and more.

Dreadmore's way of character creation is to allow any combination of class skill trees (you can randomize it too). The Dreadmore way at first seems more open but you'll quickly realize each class tree only has one upgrade path, so you're really just picking which 5 skill trees your character has. It makes it more streamlined and easy to follow/decide on, at the expense of complexity and uniqueness of character builds.

If depth is your measure, ToME wins, no contest. Buy ToME first, and if you want a "smaller" game to jump to that's still turn based, pick up Dreadmore later on sale. Both are great games, but I think ToME will last you much longer(and is cheaper besides). :)

I'd also like to point out that if you are feeling the need to demo what ToME has to offer, the game is downloadable for free (with a few key missing features, but gameplay fully intact) from the offical website. You can play a couple games with that version and then decide if you want to buy the steam version.

Buying the steam version basically makes you a donator automatically and gives you an easy way to buy the expansion addons + steam achevement tracking and such. And of course adds it to your steam library, so you can forget all your other games exist and just click ToME every day, lol. ;)
Mustardoish 2015 年 4 月 5 日 上午 10:32 
One rogue-lite I personally really enjoy is Rogue's Tale. It is hard and unforgiving (even though by now exists a casual mode and guides on steam), but has incredible rewarding gameplay with a nice heritage system. Because if its difficulty, many people called it too RNG heavy, however it only seems like that to a beginner.
.//slayer 2015 年 4 月 5 日 上午 10:41 
Dungeons of Dredmor is a "true" roguelike (i.e. permadeath, random generation, vast character building options) that is great for beginners because it keeps things simple enough. ToME is infinitely more complex, but is also pretty easy to get into, and the replayability is much higher than Dredmor, so I'd recommend it over DoD.

Another game to consider is Elona, a free roguelike with open world and immense possibilities. It's harder to truly succeed in it, but it closely contests ToME for the title of the best true roguelike game to date. I recommend at least taking a look at it since its freeware anyway.
Thundercracker 2015 年 4 月 5 日 上午 10:53 
there's also ancient domains of mystery, or ADOM as it is known. oh, and dungeon crawl: stone soup. both free.
Honorable_D 2015 年 4 月 5 日 下午 6:35 
Hey, thanks for the replies and I went ahead and bought both games.

About how long does it take to get max level and beat a run of ToME?
totalynovirus.exe 2015 年 4 月 6 日 上午 3:32 
Max level, depents on your race and your difficult level. On normal you usualy get max when you're near the final level. But on higher difficulties your will get max level sooner because there will be so many minibosses.

Length, if you ignore everything optional you can do it in under 10 hours, if you survive it. But there is a ton of optional dungeons to do. Including (more or less) random eventdungeons and seasonal stuff.
.//slayer 2015 年 4 月 6 日 上午 9:14 
引用自 Honorable_D
Hey, thanks for the replies and I went ahead and bought both games.

About how long does it take to get max level and beat a run of ToME?

The run time varies wildly depending on the difficulty. You can beat the game in 10 hours on easy, or you can spend 130+ hours on the madness permadeath run (as can be seen from reports on the official forums). I wouldn't expect to actually finish a run on any difficulty before you put some hours into exploring different classes, races and abilities. It's very important to know what your enemies can do if you want to survive. So, I'd say take into account at least 20-30 hours it'll take you before your character finally manages to live long enough to advance to the higher tier dungeons.

Max level usually comes near the end of the game, so in majority of cases you'll be getting level ups throughout the entire run.
最後修改者:.//slayer; 2015 年 4 月 6 日 上午 9:15
ColdWonder 2015 年 4 月 6 日 下午 12:52 
Both are great games.

Dredmors got loads of loot and crafting. Tome has better combat and more diverse levels imo.

If your playing with permadeath on I wouldn't necessarily expect to beat either of them. These are no binding of isaac :P


最後修改者:ColdWonder; 2015 年 4 月 6 日 下午 12:58
Thundercracker 2015 年 4 月 6 日 下午 1:10 
引用自 Pile_O_Gunz
Both are great games.

Dredmors got loads of loot and crafting. Tome has better combat and more diverse levels imo.

If your playing with permadeath on I wouldn't necessarily expect to beat either of them. These are no binding of isaac :P
i made it to dredmor himself. i lost because i did not realize i was actually fighting him, my aoe was just too intense.

exploration mode in tome has been a great teacher, showing me when i should do dungeons, and (at least one variation of) the boss builds.

plus unlocks, cause i was starting to get a little bored with the options i had unlocked up to that point.
最後修改者:Thundercracker; 2015 年 4 月 6 日 下午 1:11
ColdWonder 2015 年 4 月 6 日 下午 1:25 
引用自 LORD 1
引用自 Pile_O_Gunz
Both are great games.

Dredmors got loads of loot and crafting. Tome has better combat and more diverse levels imo.

If your playing with permadeath on I wouldn't necessarily expect to beat either of them. These are no binding of isaac :P
i made it to dredmor himself. i lost because i did not realize i was actually fighting him, my aoe was just too intense.

exploration mode in tome has been a great teacher, showing me when i should do dungeons, and (at least one variation of) the boss builds.

plus unlocks, cause i was starting to get a little bored with the options i had unlocked up to that point.

Yea I beat Dredmor the 2nd time I made it to him. TOME throws some really difficulty situations at you making it harder than Dredmor imo - im not close to beating it yet.
最後修改者:ColdWonder; 2015 年 4 月 6 日 下午 1:26
JacksonTriggs Fan 2015 年 4 月 6 日 下午 9:34 
Not exploration mode! Nooo! It's evil! Eeeeevil! ...And builds bad habits concerning risk-taking. Personal opoinion, of course, and coming from someone who only died to Dredmor/Normal, not beat him, though I have beaten ToME on Normal/Roguelike.
Honorable_D 2015 年 4 月 6 日 下午 9:44 
Thanks again for replies.

One more thing before I begin, are there any good mods that improve the game w/o breaking balance? I'm thinking more along the lines of UI enhancers and quality of life type things.
Thundercracker 2015 年 4 月 7 日 上午 12:09 
引用自 JacksonTriggs
And builds bad habits concerning risk-taking
not if you had those before ;D

then again, i have a tendancy to worship xom.....
[GWJ]Baron_Of_Hell 2015 年 4 月 7 日 上午 1:35 
引用自 Honorable_D
Thanks again for replies.

One more thing before I begin, are there any good mods that improve the game w/o breaking balance? I'm thinking more along the lines of UI enhancers and quality of life type things.

The archery fix mod because archery is broken. However, it will be fixed in the next update.

The mod that makes NPCs better. I forget the name. NPCs are dumb and they are still dumb after the mod is installed but not as dumb.
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張貼日期: 2015 年 4 月 5 日 上午 9:20
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