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回報翻譯問題
Dreadmore is a stat heavy randomized romp through a single dungeon. ToME is a whole world with a library of lore you can read at any time, built up by finding more pieces of it with characters.
ToME also has a much more complicated way of upgrading characters, allowing different play styles or paths even within a single class and race selection. The combination of racial starting quests and class choices provides many different character builds, as both race and class affect starting stats, exp curves, and more.
Dreadmore's way of character creation is to allow any combination of class skill trees (you can randomize it too). The Dreadmore way at first seems more open but you'll quickly realize each class tree only has one upgrade path, so you're really just picking which 5 skill trees your character has. It makes it more streamlined and easy to follow/decide on, at the expense of complexity and uniqueness of character builds.
If depth is your measure, ToME wins, no contest. Buy ToME first, and if you want a "smaller" game to jump to that's still turn based, pick up Dreadmore later on sale. Both are great games, but I think ToME will last you much longer(and is cheaper besides). :)
I'd also like to point out that if you are feeling the need to demo what ToME has to offer, the game is downloadable for free (with a few key missing features, but gameplay fully intact) from the offical website. You can play a couple games with that version and then decide if you want to buy the steam version.
Buying the steam version basically makes you a donator automatically and gives you an easy way to buy the expansion addons + steam achevement tracking and such. And of course adds it to your steam library, so you can forget all your other games exist and just click ToME every day, lol. ;)
Another game to consider is Elona, a free roguelike with open world and immense possibilities. It's harder to truly succeed in it, but it closely contests ToME for the title of the best true roguelike game to date. I recommend at least taking a look at it since its freeware anyway.
About how long does it take to get max level and beat a run of ToME?
Length, if you ignore everything optional you can do it in under 10 hours, if you survive it. But there is a ton of optional dungeons to do. Including (more or less) random eventdungeons and seasonal stuff.
The run time varies wildly depending on the difficulty. You can beat the game in 10 hours on easy, or you can spend 130+ hours on the madness permadeath run (as can be seen from reports on the official forums). I wouldn't expect to actually finish a run on any difficulty before you put some hours into exploring different classes, races and abilities. It's very important to know what your enemies can do if you want to survive. So, I'd say take into account at least 20-30 hours it'll take you before your character finally manages to live long enough to advance to the higher tier dungeons.
Max level usually comes near the end of the game, so in majority of cases you'll be getting level ups throughout the entire run.
Dredmors got loads of loot and crafting. Tome has better combat and more diverse levels imo.
If your playing with permadeath on I wouldn't necessarily expect to beat either of them. These are no binding of isaac :P
exploration mode in tome has been a great teacher, showing me when i should do dungeons, and (at least one variation of) the boss builds.
plus unlocks, cause i was starting to get a little bored with the options i had unlocked up to that point.
Yea I beat Dredmor the 2nd time I made it to him. TOME throws some really difficulty situations at you making it harder than Dredmor imo - im not close to beating it yet.
One more thing before I begin, are there any good mods that improve the game w/o breaking balance? I'm thinking more along the lines of UI enhancers and quality of life type things.
then again, i have a tendancy to worship xom.....
The archery fix mod because archery is broken. However, it will be fixed in the next update.
The mod that makes NPCs better. I forget the name. NPCs are dumb and they are still dumb after the mod is installed but not as dumb.