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Better option. if you see a belt or light that gives you undead status buy it and keep it. That way you don't need to breath so if sand collapses on you you just take some damage and can, slowly, dig your way out. Also useful in flooded dungeons.
I did it today by following the sandworms, the undead status is also a very good idea
the digging action didn't seem to do much unfortunately, but I equipped a teleportation rune for emergencies which worked fine
Otherwise, what is said above. Plus, in addition to tp rune - all mobility items or talents can be useful to different degree here. (they are also useful overall)
which mod is that? I'd love to give it a look
I find it very satisfying to discover a faraway room on the edges that is hard to get to. But I can see how people find the format annoying
Yeah, I agree it's a great shakeup too - for me, it's not about "oh it's just horribly designed / it's clunky / it's badly made" etc., I just like normal dungeons more lmao
Really do think its gimmick is fun and creative though
https://steamcommunity.com/workshop/browse/?appid=259680&searchtext=sandworm&childpublishedfileid=0&browsesort=textsearch§ion=
There are mods to reveal the floor or give you an item that reveals walls to aid in exploring all parts of the floors, or a mod that stops the walls collapsing (although you will need to disable it at one point later in the game).
Also the zomnibus pack https://steamcommunity.com/sharedfiles/filedetails/?id=203060064 has alternate layouts option for levels , the one for sandworm lair has the big worms that make wider , more orderly tunnels , which keeps the original idea but is more streamlined.