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As for Weapons ... I'd have to go with Mindstars because I really love their ability to have Set Egos, especially multi-set ones. Of course they also turn into Light Sabers so that's pretty cool too. However the Set aspect keeps making me want to use them. One game I was able to get a Double Set ... it was crazy, I had like +30 Armour, +5 All Stats, +25% Resist All and +10% All Damage among other stuff lol.
But im a sucker for rogue-ish classes in any game
And dual daggers are the best.
Also pretty partial to the oozemancer, i mean who doesnt like a poisonous mage devouring glob of goo?
It seems like alot of people consider oozemancer to be the most powerful character, but I have not unlocked it yet.
I also tried the wyrmic but I couldn't make sense of the talent trees.
the reason I like rogue is dual wielding. in every rpg I play, if there is a dual wielding character, I always play that one first.
I played the rogue first and died of course.
next I tried the beserker...I didn't like beserker, I died but maybe I didn't give it a chance.
next, I played the archmage, I always found mages to be the most versatile characters in roguelikes. I have played the archmage 3 times and it's pretty much given that i'm gonna die as every character lol, but I liked archmage the best so far.
I beat 30 wave arena mode on nightmare roguelike as the rogue, so the rogue does seem pretty strong. I used a category point to unlock combat veteran tree and maxed out the stamina and life regenerations and I also discovered the tactical importance of the tumbling tree, so I could move around the battlefield and not be a sitting duck. tumbling is not as good as the mage's phase door but it works.
I also tried alchemist a couple times but I don't understand the talent trees, everyone says to max out the "bombs" and you can aoe everything to death..but the damage on the bombs seems pitiful and it has a cooldown so you can't do it every turn so like...you throw 1 bomb and then the enemy teleports next to you and then what? they don't even get shields or teleportations to escape. The alchemist has no mobility so you pretty much have to rely on that golem to tank for you and draw the aggro away.
in Angband(an older ascii roguelike), mage was pretty much the only character I could get anywhere with, because of phase door, teleportations, identifications, create food. the warrior had no chasing ability, the rogue had all around weak stats and you were supposed to rely on its stealth but the stealth never worked because the monsters had too much perception powers, the cleric was just a halfassed warrior with some healing spells which wasted turns trying to heal yourself and your combat abilities were weaker so you couldnt even fight either.
so I always play the mage characters in old school roguelikes.
As many D&D Wizards/Sorcerers/Spellcasters would say; "You can't dodge magic!" and "Oh, you're wearing Crystal Platemail +12? Let me just do a Touch Spell after I Enlarge my hand...". IMO, most games make Spellcasters be Super Saiyans.
Arena 60 on rogue is a breeze.
especially high level mages...like in Baldur's gate 2, they have spell triggers that can be set to go off the instant combat starts which stack multiple shields making them all but invulnerable to attacks for the first 5 rounds of combat.so even if the warriors reach the mage, they just sit there plinking their weapons off the shield for 5 minutes while the mage nukes them repeatedly or freezes time and takes 6 actions while everyone else is in temporal stasis or summons huge planar Devas to devastate the battlefield.
To be honest it's the first character I've made that I actually feel "powerful" with. I run into an enemy and immediately throw up my shield, and if I combine it with Aegis it hits around 1400 strength with my other buffs considered. Then I start flinging fire spells all doing 200-300 damage each in a wide area. It's a lot of fun.
I actually find myself at times, intentionally letting the enemies hit me just to get the mana regains.
and at other times I cast spells at nothing just to burn my mana down to make the shield stronger.
it's the first time I feel like I can move around as the mage without fear of being OHKO'd.
what's cool is that the disruption shield is a sustain ability and if it gets bursted, then I have the time shield to fall back on.
All the characters I've come closest to winning on were TWs (excluding the one Stone Warden I played on Adventure mode to actually win). My current character's at the Point of No Return, just waiting for me to decide to commit to a final run.