Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then, you can usually avoid them which I often do. But then, you can sometimes get surprised or just get careless and voila! - fight. ;)
They are usually beatable to a degree. And most often survivable. The main thing (on Insane, at least) I found out is to not fight them all at once. If they gang up on you - just try and rush to the opposite side of the area where there is an exit. You can also hide to a degree. So, if I find myself in such a fight, first thing I do is assess a situation. If there's only one opponent seeing me, then he/she can usually be taken one on one. Read his stats when in doubt, they are provided for a reason. If there are several opponents in view from the start, I just try to disengage, then either hide for a time or rush along one of the map's edges to the exit. After killing the first one(s) seen - in which case an important thing is to NOT rush to rob his body! Au contraire, you should immediately move to a defensible position and wait a few turns in case another enemy was alerted by this one's demise. If no one comes running - or there were no enemies in view from the start - use Track or equivalent to find out where the other enemies are. Then plan how to engage them one or few at a time. Also taking into account which ones are the most durable against your class, who you ideally leave for the last, always keeping in mind an option to just run away if you are clearly outmatched.
All this is also general tactics common in use at higher difficulties. though it's rare that you need them to this degree in larger dungeons where enemies are less concentrated. Plus, there you can usually retreat to where you came from and also can return later after gaining some levels. So, patrol fights require more careful play. And you must remember that greed is a literally deadly sin. %)))