Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-I'm indifferent to the orc/kruk revenge story
-I dislike the fate of the steam giants. I want to play as them too.
-Early game dungeons are sparse, so it always feels like I'm under-leveled/under-geared until I go over the bridge.
-I hate gunsnek.
Overall 10/10 just for the availability of tinker classes.
Agree about the early dungeons - it makes it very ... tight fit to pass into the midgame here, especially if not playing as a Tinker .
The Gunsnake is capital-H - Hilarious! I almost always ROFL when seeing its text. There is also a Sawtree which is almost as good. ;))
Troll pirates are not a part of this DLC - they will be the subject of some future one. Agree their flavor texts are excellent, though. And I also can't wait for that future DLC. Though the one about the spider cultists also looks good
All in all, 9/10 I think. Maybe the few design flaws that there are will get fixed in the future, then it'll be better still.
Really if you like T.O.M.E you should get all of the dlc as they all add something different to the main game and are great value.
As I recall, you can turn it off. So you can turn it on to play and then turn it off so it doesn't affect your base game.
That's right, you just go into the addons settings page in the game, then disable the DLC.
I think EoR campaign is awesome. The classes, skills, zones, monsters, plot, music, items - everything is very well done and expertly crafted. It's also a good bit shorter than the main campaign so it's a great alternative if you've been getting sick of that from doing it so many times.
The humor in the writing is a really nice touch too. Giants complaining to HR about chairs, the troll pirates disciplinary report, lol.
I found it a bit easier than main campaign, even before they nerfed injectors. Now they've nerfed the final boss too, took away his annoying spine of the world prodigy and his 3,000 damage darkness nuke spell. Increasing the difficulty to insane got it to where I wanted it. Previously most of my characters died to getting pulled into their own shots, but Darkgod in all his benevolent mercy removed the ability to be hit by your own missile based ranged attacks.
EoR is tons of fun and really shows how Darkgod and his team have gotten even better at game development. I'm looking forward to more new content from them.
OP only wants to play the supposed 'good guys' aka like alliance players in WoW