Tales of Maj'Eyal

Tales of Maj'Eyal

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k*ll mages, b*h**d mages
roundhouse kick a mage into the concrete, crucify filthy mages
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Showing 1-15 of 33 comments
Eudaimonia Feb 5 @ 12:15am 
The ziguranth has breached containment.
Radiowavehero Feb 5 @ 12:28pm 
Hey kid , you don't have to censor kill or behead , this isn't tiktok , you look like a fool either way though.

Get some resistance next time instead of posting cringe.

https://steamcommunity.com/sharedfiles/filedetails/?id=199282823
Last edited by Radiowavehero; Feb 5 @ 12:29pm
Originally posted by Radiowavehero:
Hey kid , you don't have to censor kill or behead , this isn't tiktok , you look like a fool either way though.

Get some resistance next time instead of posting cringe.

https://steamcommunity.com/sharedfiles/filedetails/?id=199282823
filthy mage hands typed this
Ruenis Feb 7 @ 12:06pm 
Asking this right off the bat:

Is this game some Divinity: Original Sin 2 sh*t where you have ZERO hope playing ANY race/class you want, and the game is just racist and classist all like "Lol, go with the 'Master Race(tm)' that has all the powerful magic," or what? :/
Originally posted by Ruenis:
Asking this right off the bat:

Is this game some Divinity: Original Sin 2 sh*t where you have ZERO hope playing ANY race/class you want, and the game is just racist and classist all like "Lol, go with the 'Master Race(tm)' that has all the powerful magic," or what? :/
not really but when you face mages it's no joke at all any enemy with a ranged attack vs, you the melee class, can be devastating, if you find out you're facing a necromancer prepare to die as well
ZirzoR Feb 7 @ 8:23pm 
Originally posted by Ding Pao Chinese Spy:
not really but when you face mages it's no joke at all any enemy with a ranged attack vs, you the melee class, can be devastating, if you find out you're facing a necromancer prepare to die as well

Sounds like a skill issue, not gonna lie.

Originally posted by Ruenis:
Asking this right off the bat:

Is this game some Divinity: Original Sin 2 sh*t where you have ZERO hope playing ANY race/class you want, and the game is just racist and classist all like "Lol, go with the 'Master Race(tm)' that has all the powerful magic," or what? :/

You can win as any race with any class on insane difficulty.
Last edited by ZirzoR; Feb 7 @ 8:25pm
Originally posted by ZirzoR:
Originally posted by Ding Pao Chinese Spy:
not really but when you face mages it's no joke at all any enemy with a ranged attack vs, you the melee class, can be devastating, if you find out you're facing a necromancer prepare to die as well

Sounds like a skill issue, not gonna lie.

Originally posted by Ruenis:
Asking this right off the bat:

Is this game some Divinity: Original Sin 2 sh*t where you have ZERO hope playing ANY race/class you want, and the game is just racist and classist all like "Lol, go with the 'Master Race(tm)' that has all the powerful magic," or what? :/

You can win as any race with any class on insane difficulty.
no I think it's more of 100 lightning bolts if you decide to rush and necros are op generally
ZirzoR Feb 7 @ 10:27pm 
Originally posted by Ding Pao Chinese Spy:
Originally posted by ZirzoR:

Sounds like a skill issue, not gonna lie.



You can win as any race with any class on insane difficulty.
no I think it's more of 100 lightning bolts if you decide to rush and necros are op generally

There are tons of ways to makes mages completely useless. (Anti-magic Zone, Silence, Daze, Stuns, Blind, Confuse, Talent-Failure stacking, Resource drains, Sustain Removals)

I dont know if its a troll post or not, but melee classes are way more of a hazzle when they get close to you, mages are easy to deal with.
Originally posted by ZirzoR:
Originally posted by Ding Pao Chinese Spy:
no I think it's more of 100 lightning bolts if you decide to rush and necros are op generally

There are tons of ways to makes mages completely useless. (Anti-magic Zone, Silence, Daze, Stuns, Blind, Confuse, Talent-Failure stacking, Resource drains, Sustain Removals)

I dont know if its a troll post or not, but melee classes are way more of a hazzle when they get close to you, mages are easy to deal with.
I can literally infinitely face tank every melee boss or unique I run into but if it's a mage that's the only way I'll die, god forbid it's a necro, basically you have to be 5 levels above a necro to kill it in my experience, don't listen to any of the level recommendation if you're about to face a necromancer boss

I don't consider being locked out of zigur and then learning that mages are op so you basically need antimagic to combat all the lightning bolt spam to be, skill, as you say, sure you're adapting to the mages who spam you down, but I don't consider that a skillful play really

I haven't played berserker but cursed gets 2 rush abilities basically, and that isn't enough to take care of 7 mages circling you and hitting you from max range, of course, with skill you try to avoid that situation as much as possible, but sometimes you need to close the distance, usually you won't die but, it isn't a perfect solution, it's basically the only solution, do people play ranged berserkers, I have no idea, of course next playthrough you know that mages are a problem so you go on the wiki and start reading more, specifically about antimagic, and this time you make sure you never learn a rune so you can get it, ok so that's about 20+% dam resist now, but still mages will be your biggest problem
Last edited by Ding Pao Chinese Spy; Feb 7 @ 11:03pm
ZirzoR Feb 8 @ 2:26am 
Originally posted by Ding Pao Chinese Spy:
Originally posted by ZirzoR:

There are tons of ways to makes mages completely useless. (Anti-magic Zone, Silence, Daze, Stuns, Blind, Confuse, Talent-Failure stacking, Resource drains, Sustain Removals)

I dont know if its a troll post or not, but melee classes are way more of a hazzle when they get close to you, mages are easy to deal with.
I can literally infinitely face tank every melee boss or unique I run into but if it's a mage that's the only way I'll die, god forbid it's a necro, basically you have to be 5 levels above a necro to kill it in my experience, don't listen to any of the level recommendation if you're about to face a necromancer boss

I don't consider being locked out of zigur and then learning that mages are op so you basically need antimagic to combat all the lightning bolt spam to be, skill, as you say, sure you're adapting to the mages who spam you down, but I don't consider that a skillful play really

I haven't played berserker but cursed gets 2 rush abilities basically, and that isn't enough to take care of 7 mages circling you and hitting you from max range, of course, with skill you try to avoid that situation as much as possible, but sometimes you need to close the distance, usually you won't die but, it isn't a perfect solution, it's basically the only solution, do people play ranged berserkers, I have no idea, of course next playthrough you know that mages are a problem so you go on the wiki and start reading more, specifically about antimagic, and this time you make sure you never learn a rune so you can get it, ok so that's about 20+% dam resist now, but still mages will be your biggest problem

I dont know what game you're playing, but nothing you say in here is true, I dont even know what difficulty you play on, I play on Insane/roguelike and I can reliably kill necromancers and other mages quite easily, I get past the master quite easily when I play correctly. (Urkis is something you save for later, same with spellblaze, they're optionals you do later when you get back from the east)

On insane most enemies will be 70% higher level then you, so its not a good measure at all. (But the AI is somewhat stupid, so they dont play the classes that well in comparison to a human, they dont know how to make basic combos)

If you use Tracking/Divination or other mapping skills you'll be able to see where all the "dangerous mages" are and play accordingly, with infusions you can use movement infusions to close the gap or to reset fights.

You never have to close the distance with AI, they will chase you around, so just make them aware of you and go hide behind a corner, then use Track/Divination again if you have to, to be able to see them coming to you.

Mages are hardly the issue in this game, sure they're annoying and get nice damage when you dont run all res or resistance gear etc, but it can be mitigated quite easily, this is why you wear robes, even as a melee attacker to get all res, along with prodigies like Ethereal Form and if you are using willpower and you aren't a caster or have runes/magic available, then yes you should go anti-magic.

If you're struggling to survive etc, I recommend watching Drybes guides on youtube, aswell as T-Riders Character Build Guide. (On what things you need on a character, which is a really good watch honestly.)
Last edited by ZirzoR; Feb 8 @ 3:16am
davidb11 Feb 8 @ 10:48am 
Originally posted by Ruenis:
Asking this right off the bat:

Is this game some Divinity: Original Sin 2 sh*t where you have ZERO hope playing ANY race/class you want, and the game is just racist and classist all like "Lol, go with the 'Master Race(tm)' that has all the powerful magic," or what? :/

That's not how Divinity Original Sin 2 does it.
LOL wut.
Originally posted by ZirzoR:
Originally posted by Ding Pao Chinese Spy:
I can literally infinitely face tank every melee boss or unique I run into but if it's a mage that's the only way I'll die, god forbid it's a necro, basically you have to be 5 levels above a necro to kill it in my experience, don't listen to any of the level recommendation if you're about to face a necromancer boss

I don't consider being locked out of zigur and then learning that mages are op so you basically need antimagic to combat all the lightning bolt spam to be, skill, as you say, sure you're adapting to the mages who spam you down, but I don't consider that a skillful play really

I haven't played berserker but cursed gets 2 rush abilities basically, and that isn't enough to take care of 7 mages circling you and hitting you from max range, of course, with skill you try to avoid that situation as much as possible, but sometimes you need to close the distance, usually you won't die but, it isn't a perfect solution, it's basically the only solution, do people play ranged berserkers, I have no idea, of course next playthrough you know that mages are a problem so you go on the wiki and start reading more, specifically about antimagic, and this time you make sure you never learn a rune so you can get it, ok so that's about 20+% dam resist now, but still mages will be your biggest problem

I dont know what game you're playing, but nothing you say in here is true, I dont even know what difficulty you play on, I play on Insane/roguelike and I can reliably kill necromancers and other mages quite easily, I get past the master quite easily when I play correctly. (Urkis is something you save for later, same with spellblaze, they're optionals you do later when you get back from the east)

On insane most enemies will be 70% higher level then you, so its not a good measure at all. (But the AI is somewhat stupid, so they dont play the classes that well in comparison to a human, they dont know how to make basic combos)

If you use Tracking/Divination or other mapping skills you'll be able to see where all the "dangerous mages" are and play accordingly, with infusions you can use movement infusions to close the gap or to reset fights.

You never have to close the distance with AI, they will chase you around, so just make them aware of you and go hide behind a corner, then use Track/Divination again if you have to, to be able to see them coming to you.

Mages are hardly the issue in this game, sure they're annoying and get nice damage when you dont run all res or resistance gear etc, but it can be mitigated quite easily, this is why you wear robes, even as a melee attacker to get all res, along with prodigies like Ethereal Form and if you are using willpower and you aren't a caster or have runes/magic available, then yes you should go anti-magic.

If you're struggling to survive etc, I recommend watching Drybes guides on youtube, aswell as T-Riders Character Build Guide. (On what things you need on a character, which is a really good watch honestly.)
some dungeons entirely consist of mages, and I know you're aware of this, so no amount of divination magic can make rush hit 7 guys at once, also, you're arguing that I should play a mage with magic to counter mages, hmmm

in my experience, mages won't chase you around a corner, but basically everything else will
ZirzoR Feb 9 @ 11:27pm 
Originally posted by Ding Pao Chinese Spy:
some dungeons entirely consist of mages

There is no dungeon in this game that only has mages, that's not true at all. (All dungeons have a mix, except the prides which are an exception)

Originally posted by Ding Pao Chinese Spy:
no amount of divination magic can make rush hit 7 guys at once

Tracking/Divination/Chronomancy Is used to map the dungeon and to find out where everyone is and how you should position properly to take care of business.

If you take on 7 mages in middle of a open room with zero cover, that's on you, ofcourse you get rekt.

Originally posted by Ding Pao Chinese Spy:
you're arguing that I should play a mage with magic to counter mages, hmmm

Tracking doesn't require you to be a mage, runes are "Magic" but doesn't require you to be a mage, anti-magic is for non-mages only, infusions can be used by everyone who isn't undead.

So I would say false.

Originally posted by Ding Pao Chinese Spy:
in my experience, mages won't chase you around a corner, but basically everything else will

So why don't you tell us about your experiences so that we can help you properly?

I dont even know if you're serious or not, since it sounds so outlandish.
Last edited by ZirzoR; Feb 9 @ 11:27pm
Originally posted by ZirzoR:
Originally posted by Ding Pao Chinese Spy:
some dungeons entirely consist of mages

There is no dungeon in this game that only has mages, that's not true at all. (All dungeons have a mix, except the prides which are an exception)

Originally posted by Ding Pao Chinese Spy:
no amount of divination magic can make rush hit 7 guys at once

Tracking/Divination/Chronomancy Is used to map the dungeon and to find out where everyone is and how you should position properly to take care of business.

If you take on 7 mages in middle of a open room with zero cover, that's on you, ofcourse you get rekt.

Originally posted by Ding Pao Chinese Spy:
you're arguing that I should play a mage with magic to counter mages, hmmm

Tracking doesn't require you to be a mage, runes are "Magic" but doesn't require you to be a mage, anti-magic is for non-mages only, infusions can be used by everyone who isn't undead.

So I would say false.

Originally posted by Ding Pao Chinese Spy:
in my experience, mages won't chase you around a corner, but basically everything else will

So why don't you tell us about your experiences so that we can help you properly?

I dont even know if you're serious or not, since it sounds so outlandish.
I'm not saying that I can't kill mages and rush into rooms with 7 mages waiting for me, but, sometimes you can't possibly know what is around a corner, once in a while you will be focused down by multiple mages and this is when you die, basically the only time in my experience that I die is, I'm facing a necromancer boss, or 5 mages are hitting me at the same time

I remember that dungeon where you save the woman, are you saying over 80 percent of the enemies aren't mages, because I just played it a few days ago and I remember it quite clearly

mages don't chase like other enemies because I suspect they don't have melee scripts like the rest of them, so you can't just wait behind a corner, in my experience they just wait for you, because they are a ranged attacker
ZirzoR Feb 10 @ 1:41am 
Originally posted by Ding Pao Chinese Spy:
Originally posted by ZirzoR:

Snip...
I'm not saying that I can't kill mages and rush into rooms with 7 mages waiting for me, but, sometimes you can't possibly know what is around a corner, once in a while you will be focused down by multiple mages and this is when you die, basically the only time in my experience that I die is, I'm facing a necromancer boss, or 5 mages are hitting me at the same time

I remember that dungeon where you save the woman, are you saying over 80 percent of the enemies aren't mages, because I just played it a few days ago and I remember it quite clearly

mages don't chase like other enemies because I suspect they don't have melee scripts like the rest of them, so you can't just wait behind a corner, in my experience they just wait for you, because they are a ranged attacker

1: You know what's around the corner, because you used Track/Divination/Chronomancy to check, didn't you? Like I've said the entire time.

2: You can make the entire game be 1v1 fights if you so chose, you saying otherwise is a lie or you're lazy and just auto-explore into danger.

3: If you always die to mages, that means you dont have good resistances or mitigation/Dmg reduction, or you're not killing them fast enough and taking a lot of turns to get them down.

4: I didn't say 80% I said ALL, reading comprehension is hard apparently.

At this point I'm just going to assume that you dont wish to learn, so I will stop replying to this thread now.

Have a nice day.
Last edited by ZirzoR; Feb 10 @ 10:16pm
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