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Get some resistance next time instead of posting cringe.
https://steamcommunity.com/sharedfiles/filedetails/?id=199282823
Is this game some Divinity: Original Sin 2 sh*t where you have ZERO hope playing ANY race/class you want, and the game is just racist and classist all like "Lol, go with the 'Master Race(tm)' that has all the powerful magic," or what? :/
Sounds like a skill issue, not gonna lie.
You can win as any race with any class on insane difficulty.
There are tons of ways to makes mages completely useless. (Anti-magic Zone, Silence, Daze, Stuns, Blind, Confuse, Talent-Failure stacking, Resource drains, Sustain Removals)
I dont know if its a troll post or not, but melee classes are way more of a hazzle when they get close to you, mages are easy to deal with.
I don't consider being locked out of zigur and then learning that mages are op so you basically need antimagic to combat all the lightning bolt spam to be, skill, as you say, sure you're adapting to the mages who spam you down, but I don't consider that a skillful play really
I haven't played berserker but cursed gets 2 rush abilities basically, and that isn't enough to take care of 7 mages circling you and hitting you from max range, of course, with skill you try to avoid that situation as much as possible, but sometimes you need to close the distance, usually you won't die but, it isn't a perfect solution, it's basically the only solution, do people play ranged berserkers, I have no idea, of course next playthrough you know that mages are a problem so you go on the wiki and start reading more, specifically about antimagic, and this time you make sure you never learn a rune so you can get it, ok so that's about 20+% dam resist now, but still mages will be your biggest problem
I dont know what game you're playing, but nothing you say in here is true, I dont even know what difficulty you play on, I play on Insane/roguelike and I can reliably kill necromancers and other mages quite easily, I get past the master quite easily when I play correctly. (Urkis is something you save for later, same with spellblaze, they're optionals you do later when you get back from the east)
On insane most enemies will be 70% higher level then you, so its not a good measure at all. (But the AI is somewhat stupid, so they dont play the classes that well in comparison to a human, they dont know how to make basic combos)
If you use Tracking/Divination or other mapping skills you'll be able to see where all the "dangerous mages" are and play accordingly, with infusions you can use movement infusions to close the gap or to reset fights.
You never have to close the distance with AI, they will chase you around, so just make them aware of you and go hide behind a corner, then use Track/Divination again if you have to, to be able to see them coming to you.
Mages are hardly the issue in this game, sure they're annoying and get nice damage when you dont run all res or resistance gear etc, but it can be mitigated quite easily, this is why you wear robes, even as a melee attacker to get all res, along with prodigies like Ethereal Form and if you are using willpower and you aren't a caster or have runes/magic available, then yes you should go anti-magic.
If you're struggling to survive etc, I recommend watching Drybes guides on youtube, aswell as T-Riders Character Build Guide. (On what things you need on a character, which is a really good watch honestly.)
That's not how Divinity Original Sin 2 does it.
LOL wut.
in my experience, mages won't chase you around a corner, but basically everything else will
There is no dungeon in this game that only has mages, that's not true at all. (All dungeons have a mix, except the prides which are an exception)
Tracking/Divination/Chronomancy Is used to map the dungeon and to find out where everyone is and how you should position properly to take care of business.
If you take on 7 mages in middle of a open room with zero cover, that's on you, ofcourse you get rekt.
Tracking doesn't require you to be a mage, runes are "Magic" but doesn't require you to be a mage, anti-magic is for non-mages only, infusions can be used by everyone who isn't undead.
So I would say false.
So why don't you tell us about your experiences so that we can help you properly?
I dont even know if you're serious or not, since it sounds so outlandish.
I remember that dungeon where you save the woman, are you saying over 80 percent of the enemies aren't mages, because I just played it a few days ago and I remember it quite clearly
mages don't chase like other enemies because I suspect they don't have melee scripts like the rest of them, so you can't just wait behind a corner, in my experience they just wait for you, because they are a ranged attacker
1: You know what's around the corner, because you used Track/Divination/Chronomancy to check, didn't you? Like I've said the entire time.
2: You can make the entire game be 1v1 fights if you so chose, you saying otherwise is a lie or you're lazy and just auto-explore into danger.
3: If you always die to mages, that means you dont have good resistances or mitigation/Dmg reduction, or you're not killing them fast enough and taking a lot of turns to get them down.
4: I didn't say 80% I said ALL, reading comprehension is hard apparently.
At this point I'm just going to assume that you dont wish to learn, so I will stop replying to this thread now.
Have a nice day.