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2. No, striking stance is your only stance, you want it on all the time, the only reason it should ever get turned off is because some nasty enemy applied a sustain-deactivating debuff.
3. I know there are ways to get damage resistance below 0 on some classes - doomed, for instance - but I don't think that regular
The talent to reduce resistances is Exploit Weakness. I'll probably just have to skill it and test it on an enemy with no/low resistance and check the creatures stats or my damage output and if I'm unsatisfied I guess I can always unlearn it.
You can indeed reduce physical damage below 0 and deal bonus damage, but it's rare that a normal enemy will live long enough for it to matter. Of course, the lost damage also doesn't matter much against normals.
Exploit Weakness is very powerful because it's so good against bosses and rares and ♥♥♥♥♥♥♥♥ like the various upgraded bone giants. If the enemy has 75% physical resistance and you manage to give them another -25% resist, you double your effective damage.
Iron gloves deal more damage per hit, leather gloves let you attack faster. If you're spamming autoattacks, gloves will deal way more total damage, especially if you have bonus damage from your other items. However, if you're using skills with damage multipliers, like a charged-up haymaker for 600% weapon damage or something, gauntlets will do more for you.
Only your chest piece / body armor determines whether you get the benefits of mobile defense or of armor training. You can mix and match other pieces as you like.