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It can't be balanced at all difficulties because saving throws scale less than incoming damage and dismissal compares them. Buffing it would make it seriously overtuned on normal and normal is the difficulty setting that is supposed to be balanced.
2. Flat damage reduction is really helpful at blocking DOTs.
According to the wiki with talent level 8.5 and mindpower of 100 you should be able to get this to blocking about 45 which would be pretty good.
Contrast that with Energy Decomposition which can block about double that but only 30% of each attack.
Then again, the Solipsism damage reduction is passive, so you don't have to worry about something stripping you of them. It would probably also mitigate the loss of Psi, allowing you to last a little longer in a fight. Then there's the fact that Willpower and Ming Power are your main stats, and I've gotten my main stat well past 100 in other runs. To top it all off, I primarily play on Nightmare/Adventure, so I don't get one shot often enough that I need to worry about it.
As a solipsist, you have a ton of stacking sources of damage reduction, both percentage and flat. This can include: ordinary resists (boosted by antimagic tree's resolve), solipsism, resonance field, antimagic shield, armor (massive is better), forge shield, and dismissal. Note that while armor and antimagic talents don't apply to everything, they generally cover each others' weaknesses; there's very few sources of damage that bypass both. One of the few things that does is mind non-weapon damage (e.g. mind sear), which you'll probably wind up with good unbuffed resist against; many solipsist-themed items have mind resist.
When you stack enough damage reduction, particularly flat reduction which is harder to get, you can get attacks that would normally do hundreds of damage to 0. You'll completely eliminate most incoming damage, leaving your health and psi pool intact for the occasional spike.
Of course solipsist is pretty tough without forge shield, it's just one more piece to stack onto the rest. I wouldn't say it's must-have or a high priority unlock, but it's worth considering if you have the category+generic points to spare (in particular, Cornac should be able to fit it in). The rest of the tree isn't great, but not entirely useless; the third talent is a little extra armor to stack on top of everything else, that's worth 1 point, and forge bellows is maybe situationally useful for wall creation (I wish it was guaranteed instead of 50%, it'd be a lot better).