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I don't know, I'm just spitballing. I'm a little disappointed because I thought I would finally get to use Master of Disasters on a class it synergized well with, but I've kind of talked myself out of it.
For my cultist win I took master of disaster first and adept as my second prodigy. I killed the bosses in less than 10 rounds.
Corrupted shell is better, but with cultist you have very effective tools to prevent enemies from hitting you that don't rely on armor. I would rather make good use of them and kill things faster.
Obelisk is WONDERFUL early. You stand in a hall and wait until the enemies are in range, then put the obelisk between you and them. If they teleport to you then just swap spots with the obelisk. If you are stuck in the open teleport the enemy away and get enough charges to do a 4-6 turn pin that can be repeated almost infinitely. If you are stuck in a bad spot use boots to leap away or a toque to push enemies back. Or a summoned tentacle to tank for you for another couple turns.
Void stars are pretty bad defense in general, and go down very fast against multi hit enemies. Cursed in particular are horrible to face early. But you can use switch to remove their rampage then teleport them away. What's really scary is a randunique or randboss shadowblade demonologist. They have so many ways to pull you in and teleport to you. Extremely sticky, with a silence and high damage.