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Solip and Mindslayer could also do it.
Most of these classes will probably still do better just using their talents. Cursed and Wyrmic will likely be the better options.
But for a premier grab-and-play melee mindstar fighter, I'd say Cursed is a way to go being one of the earliest unlockable classes as well as one of a more diverse ones in terms of developement.
But there are more Mindstar related trees. On the Oozemancer. SO I guess he would be the class most dedicated to this style.
The Oozemancer mindstar trees are almost pure ranged combat trees. The only thing you get out of it is a little nature damage and penetration. They also don't really want to be in melee range of enemies that do physical damage.
There are no other mindstar combat trees outside the Possessor trees which can't even be used on adventurers.
What there are are weapon agnostic trees and some dual weapon trees. Cursed and Mindslayer have mostly weapon agnostic trees. Wyrmic has several, but gives up most of its ability to use stamina by not using a shield or two handed weapon. Rogue, Marauder, Shadowblade, and Temporal Warden have the fatigue tree for dual wielding but are designed more for daggers. Also, TW and Shadowblade can't get the tree since they start with magic.
Of these Cursed, Mindslayer, and Wyrmic use the states mindstars give and are the best candidates, though they also want physical power and physical crit, which mindstars don't give. Mindslayer can get those stats from TK wielding a two handed weapon while still using will/cunning. Rogue and Marauder don't use the right stats normally, but can get some benefit from them if they go antimagic or betray certain adventurer types to Zigur.
Honorable mention in my mind goes to the Solipsist, which has no melee buttons outside Dream Hammer, but does have those and a lot of general purpose damage mitigation trees and global speed and some self centered AoEs.
TL;DR: I second Cursed, mostly because Mindslayer is a right pain to unlock.
Possesor is out because his trees work with mindstars, NOT psiblades. Wyrmics are breath spammers who almost never engage in melee these days. SBs and TWs can totally still learn psi-blades. Soliphist may use Dream Hammer, but at that point he's not using the psi-blades for melee either, now is he? Do the talents given by the PSi Blades tree make up for missing out on that sweet 20% bonus on repel, for Cursed? I guess it might just be the dedicated dual wielding classes that have a good chance to use it.
Wyrmics have not changed significantly since before the breath spam build was discovered other than to get the undead drake tree from a DLC. There's nothing stopping you from building a melee wyrmic other than your need to follow the meta build for each class. It wasn't a great class at the time, but people cleared with it and there's no reason you couldn't clear with a pre-breath-spam build now. And given that the OP's search criteria is only builds that use psiblades in melee no class's meta builds are in the running except maybe Mindslayer, which if the OP doesn't have Oozemancer he probably doesn't have either.
Psiblades are bought in Zigur or a reward for betraying an alchemist to Zigur. Neither is accessible if you have spells. I suppose you could unlearn all of your spells as a SB and play as a worse Rogue until scraping up the money to buy the tree, but TW doesn't have enough non-spells to be viable even by that definition. In fact I was remembering an older version of TW when I made my last post. It doesn't have any non-spells.
Dream Hammer does not alter bump attacks. Since Solipsists have increased global speed and are penalized for running low on Psi they are incentivized to make bump attacks if they're in melee range.
Cursed loses less than Rogue or Marauder using mindstars because Repel still works at reduced efficiency without a shield while Dual Weapon Mastery does not work with a mindstar.