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It isn't hardstoned, but a neat and comfort way to progress trough the main campain.
When you're in the correct range, rares and bosses are still higher level than you though, but its like 4 levels and not 14.
As for kor'pul, its actually one of the "easier" dungeons if you have the sight range to actually see your enemies. Use your starting wild infusion to pop the block and then either kill it before it casts a second one or reposition and heal back up, enemies heal slower than you generally.
It's not recommend player lvl.
The lvl of enemies in Tome scales with you. There are a couple of things that decide how far enemies scale. The difficulty you play on, your own lvl, and the dungeon you're playing. In a 1-7 zone for example, it means that enemies stop scaling once you reach lvl 7. This doesn't tell you how high enemies are scaled, just that it stops once you reach lvl 7. This doesn't mean that everything in there suddenly has to be easy, since lvl alone is a poor indicator of how dangerous enemies are. With experience you will notice that it will become progressively easier to deal with dungeons that are no longer scaling, but elites/rares/uniques/bosses can definitely still be a threat. This is why I always recommend to clear all regular dungeons of a lower 'Tier' before moving on to the next. Get that extra exp and loot. Later you can always decide to skip zones that bother you or just save time, if you're more familiar with everything.
Some of the scarier enemy types also have a high minimum lvl. A Nightmare Horror for example should always be at least lvl 30 (I think), regardless of where you find it.
There are a couple of ways to deal with being Frozen. First, a Shatter Afflictions or physical Wild will cleanse it. Debuffs are super dangerous and cleansing them at opportune moments is very important. Second, get Stun immunity asap. Stun immunity covers stun, daze, and frozen. Thirdly, you can increase your physical save stat. This is the least reliable, but can be effective if you know what you're doing.
Weapon classes can damage the ice cube from the inside, allowing you to break free faster. Not sure if it's just melee or all weapon dmg, that breaks the ice cubes faster.
If all else fails, remember that you can click yourself or press 5 on numpad to wait turns.
Also keep in mind that direct healing doesn't work when you're frozen. Regeneration still works however.
Hope this helps. Maybe somebody else has more info about the lvl displayed on dungeons. Took me a long time to get an idea of what it is.