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As far as I know, that's not an option and I don't know of any addons that'd make it one (which is relatively odd, as it shouldn't be an overtly complex addon)
I recommend playing Adventure mode (several lives) and really focus on trying to stay alive. Get escape options such as a movespeed infusion. Don't try to kill everything (because you don't have to).
Oh, and you can skip zones entirely. Got bored of Trollmire? Cool, there's 5 other Tier 1 zones to clear (each with a possible alternate layout). Or maybe you do 1 or 2 of them and feel like you can go straight to the Maze. There's a lot of freedom when determining your zone order (quests can be ignored).
Yeah don't experiment. Don't play the game you want to play. Play it always the same way, safe and using the same overly safe strategy. Because you know that is fun!
And risk being underleveled and underequipped so when you inevetibly die you have to replay them again? Oh don't worry i can skip them, and if i die i can just load my previous save and go clear the lower tier areas to catch up... Oh wait... ♥♥♥♥.
savescumming to victory is not what this games are about.
you have to learn of your failures, not bruteforce your victory through save&reload
100 times, then beating a level with "luck" and not improving one bit.
this game is all about knowledge and experience.
if you repeat the same level 100 times and still die, then thats your fault of not thinking on how to improve.
also every run is always different, through items, special monsters etc..
sometimes you get epic loot early, sometimes no loot at all, you have to play aroud that.
also knowing what monster/class combos can do and avoid/negate that etc,
the game is very deep, and even with reloading states you will not beat the game in later stages if you cant improve yourself.
Tell that to anyone who is really good at any game with normal save systems. You know those people who save scummed their way into top leaderboards of Quake speedrunning. Or playing games like Baldurs gate well...
No one will be impressed by your save scumming skills. But save scumming actually let you experiment and try out in controlled and save enviroment.
I want to try this combination of skills, but it doesn't sounds they will work together well, drop the save, try it, if it doesn't work, wtv load your save you lost like an hour. Meanwhile here? I'm scared of experimenting with anything, because i know if it doesn't work, i'm losing like 5+hour of my life on this character, welcome back to trollmire again you ♥♥♥♥♥.
You mean as any other games?
Sure but the point is, if i fail in normal game, i can load and try again, if i fail here, i have to run back to the same point for 2+ hours from the very beggining of the game, through areas i already long time solved and they pose really 0 danger to me at this point.
AKA it is fun until you solve it. I can pick ANY class combo and complete entirety of low level areas with my eyes closed by this point. Because it is solved issue, but dying at mid or late game, and i have to AGAIN do them.
Yeah that would be cool, if i can at enter the areas about which i have no prior knowledge, just no problem drop the save, enter the dungeon, mobs are too high level? Or you enter and see things you have no option to deal with yet(resistances), just load and come back when you ready... Instead of enter, die to ♥♥♥♥ you have no idea how works, lose all your lives and congratulation you won the chance to play the god ♥♥♥♥♥♥♥ DAMMIT TROLLMIRE AGAIN FFS.
Honestly, youth these days... %))
You can undo the last few skill points you've spent at any town. That's plenty of opportunity to experiment with skills to feel out how they work. You also haven't told us what Race/Class you are playing, and what skills you're focusing on. If you did, people could tell you what you're doing wrong.
You're also looking at the game terribly. You're looking at it like its distinct levels, like you're playing a shooter, where you load into the Maze, and you're just trying to clear the maze. Your character and build is a distinct, continuous growth. You haven't "Solved' the early game, because there isn't an early game, its the beginning, and if you're failing in the mid or late game, its because you failed in the early game without realizing it. Maybe you're spreading your build out too thin, maybe you're neglecting to take important defensive skills while the game is "Easy" and doesn't require them, maybe you're not picking gear that'll give you resistances that you need.
The game gives you plenty of tools to judge the difficulty of an area the moment you step into it, it tells you the level range before you enter, the message at the start of every floor is an indicator of the general difficulty, and you can always right click on individual enemies to see all their stats and talents.
Like others have said, Roguelikes aren't your thing, and that's fine, but this is a roguelike, it appeals to people who enjoy Roguelikes, and if you don't enjoy planning your build out 20 hours in advance, failing, then refining the build to try again, then there isn't much else to tell you. Either develop a tolerance for failure, or go play a game you actually want to play.
Yeah let me refund talants from level 1-5 when i'm finally picking up a talant i thought would synergies well which i picked up on level 25. Even with trying to maintain refunded points its not possible all the time. Why do i know about this game more than you are?
Do i need to tell you all like 20-30 runs i had? Want an excel spreadsheet? Do i need to write a detailed report to be able to criticize idiotic design of "roguelikes"?
Do i? And when i know i can't kill boss at the end of trollmire, i bail out, is that what? Me cheating? I type idclev and cheat to a different area, because i know i don't have tools to deal with him yet. Or is it me understanding early game too much.
Or maybe to its much more better game design to let people experiment in a decently safe enviroment rather than forcing them to replay same easy areas they already completed 100th times.
What an amaizing game design. You don't know that you need stun resistance? You die, go replay last 2 hours, you don't know you need X resistance for this area? You die go replay last 3 hours. Congratulation you moved to next tier, you don't know how this area works? You die go replay last 4 hours. After dying and replaying for 20th time congratulation you won through sheer percevirance, and wasting 50hours of you life.
Or just don't play a game and look up the build guide, but at this point why just no watch a lets play.
Yes amaizing, vague words, and level means barely anything, i can often punch above my heard or get destroyed in some area way below my level.
Yes you click and it gives you... 170 of who gives a ♥♥♥♥ and 130 of damn that hot. Okay let me drop a save and see what those numbers mean when collide with my numbers.... Ohh... Yeah... About that. You died welcome back to trollmire.
Doesn't stop me to be critical of the genre.
This game is a clearest example to me. That you can take an amaizing game, and turn it into garbage by making it into roguelike.
It's fine if you don't like roguelikes, everyone has preferences. Maybe you'd like roguelites, maybe even they don't feel fun for you. Either way it's okay. But you can't come in here and say "this roguelike should be less roguelike." You won't get anywhere. It's like walking into a shooter game and saying "this needs crafting."
All of your complaints can be summed up with, "I dont want to play adventure mode and its your problem not mine."
Why do people feel they need to make public rants on everything that is not to their tastes?
And if you already decided this game is wasting your time why do you feel the need to waste even more time arguing with strangers why they are wrong to like what you dont?
Dont you have any friends to bother with your opinions instead? You know, if you absolutely feel you have to tell someone about that game that you found so terribly wasteful of your time after spending 20 hours on it when other people are counting their experience in the thousands. ;)