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The Spine Of The World prodigy.
Since Sawbutcher attack always come together with bleed.
And bleed is "physical status". So the boss just shrugged off all these.
I beat the boss with many classes but no yet Sawbutcher.
Mostly just brute force damage kill it.
The boss will heal by the tentacles few times, 3 if no mistaken.
Each time, the boss will gain new skill and different outlook.
The tentacle can't be killed. I stand in a not too far place so the tentacle don't cause much problem when I fight the boss.
If you happen to have a glove of dispersion, this help a lot to dispel the bone shield.
It literally took ~4 hours because of the Constant Healing on both sides. I'd get him down to ~20% HP and need to use multiple Escape skills to Line of Sight abuse him so I can heal, He or I would spot each other a couple turns later; both being at ~80% HP again and continue to duke it out.
If it wasn't for the constant encouragement from the Chat I would have honestly rage quit. My problem was my build mostly revolved around Counter-Attacks and stacking DeBuffs (which the boss is practically immune).
I have to concur with wckowalski; something may be wrong with your build. Do you mind Posting a Screenshot of your Skills/Stats?
Equipment is all screwed up because I was trying out weird load-outs out of desperation. Typically i'd be using the Nighthunter gloves and the Stralite Steamsaw (Yeah, I was trying to use a shield... and why not? My attacks weren't doing any damage anyway, figured maybe trying to slow him with the shield would at least make it easier to go toe-to-toe with him. Not effective, by the way.)
Looking at some other builds I have to wonder how some folks have three prodigies - I only ever got two. Also, I see almost everyone picked up Furnace, which seems like it would have helped getting through his reduction. Since I was having no problems whatsoever hurting people at the time, I ended up going after Explosive Saw instead, which I rarely ended up using since there was never anything worth silencing until this last guy, and it never once worked on him anyway!
Anyway, reason you have to run away to heal is you don't have enough healing. You never made a tier 5 healing salve and don't have status cure salves. You should probably have a regeneration infusion or something instead of that teleport (if you need to escape, just use saw wheels). Also, why do you have only 2 of your sustains active?
Definitely should've had a Regen infusion over the teleport, though, since the Mouth tends to disrupt your teleport anyway. I don't know why I never picked one up... I feel like I never saw one that healed more than 200-300 the whole game, but that seems hard to believe. I usually pack a ton of healing, but this character rarely seemed to need it! Guess I got complacent because fights were usually over so quick.
This one sure wasn't... definitely getting Furnace next time. Found a video online that seems to indicate that his resistances change to whatever you're hitting him with, so I guess a goodly amount of resistance penetration is, if not necessary, extremely helpful.
Also, I see you found all the parts of steam powered armor, so if you had invested more into the tinker crafting talents you could have made the body part and drastically improved yourself (completing the set gives some very powerful bonuses.)
Yeah, this is my first time ever playing this expansion.
AFAIK, some sets do work like Diablo 2 in that you get a "Partial Set Bonus". Off my head, pretty sure the Garkull set does this. However other Sets do not get Partials so ... Yeah :/
Vengeance!
So yeah, round two was essentially Hagler/Hearns and I was Hagler. (That might be giving the Priest too much credit...) I charged right in arms a'flailin' and he went down in a few minutes.
-Furnace and some other items had my resistance penetration around 70% physical and 40% fire, and it chewed right through him.
-The +40 strength from Carry the World had the unintended, but very pleasing side-effect of making my strength scaling infusions and salves much more potent. With the fungal tinker my two salves were healing around 800, and the regen infusion 700 over 5 turns. With the Sawbutchers burly resistances (light, darkness, and physicall all over 50%) over 100 armor, and the flat damage reduction from Molten Metal, it was a casual matter of cycling through cooldowns while bumping him to death.
-Irresistable Sun does a lot of damage for the Sawbutcher, between your high strength and % bonus to fire damage. It was doing around 500 a turn, and pretty much single-handedly kept tentacles down the whole fight. It also kept the Priest from running away, not that the Sawbutcher lacked for mobility to catch him! Heck, I even spring grappled him a few times.
-There was an odd moment right when he transitioned to his third form where one of those creatures--I forget the name, the one with the dream seeds that puts everything to sleep--appeared near the top of the arena. I'm sure it wasn't left over, since I marched through the whole dang corridor. Anyway, luckily I had a torque that prevented mental effects, because the first thing it did was put everything to sleep. I tip-toed past the dozing tentacles and put it down. Weird.
wckowalski, I thought of you as I never once turned away from him to heal. Ever forward is the Sawbutcher way!
I followed Bpat guide and kicked his ass (in Normal) after a rather tense fight.
That's my Winner:
https://te4.org/characters/218317/tome/03fa48bc-bded-49af-8ef2-c316b7ffc7c8
Good old 1:1 striking, no retreat to heal either.